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Weather vane in Cyberpunk 2077: where to find Bree and who to choose

weather vane in Cyberpunk 2077: Phantom Liberty is one of the orders in Dog City, which can be obtained from the local fixer, Mr. Hands. As part of this task, V will have to help journalist Bree Whitney get into the Militech laboratory to find information about a secret project.

At the end of the mission, you will have to make a serious choice, which will affect the fate of many characters. In the guide we will tell you how to complete the Weathervane, where to find Bree in Cyberpunk 2077 and what consequences each decision has at the end of the task.

How to start ordering weather vane

How to start ordering Weather vane - map

To start the Weathervane order in Cyberpunk 2077, you need to complete two tasks from the main storyline of the Phantom Liberty add-on - "A hand washes a hand". After this, you will receive a message from Mr. Hands on your phone. After reading it, you can see a marker on the map - go to Night City.

Walkthrough of the Weather Vane quest in Cyberpunk 2077: Phantom Liberty

Mr. Hands will ask V to keep an eye on the journalist Bree Whitney, who is conducting an investigation - the girl is being pursued by corporation agents. For security and privacy reasons, you must first visit her home.

Visit Bree's apartment in Night City

Go to Heywood, to the west coast, where the journalist lives. Enter the entrance, go a little further and turn left. Use the elevator to go to the desired floor.

In order to enter the apartment, open the door by force or use technical skill. Go a little further, after Johnny's comment need to find bamboo. There are many plants in the dining area, but there is no point in inspecting them.

Go into the back room, located near the closet. On the computer you can read various letters that reveal Bree's lore. Scan bamboo, growing next to the desktop: it turns out that the plant is actually a disguised hiding place.

Open the cache: inside you will see a small item - an access card, which you need to pick up. Johnny will notice the Militech logo from the 2010s on it and say that this card is at least 60 years old.

Write to Mr. Hands

Write Hands a message that you have received the card. The fixer will say go to the customer: She waits in an abandoned building in Dog Town, on the lowest floor. You need to come when it gets dark and not attract attention.

When you are about to leave the apartment, you will meet a stranger who, apparently, was looking for Bree. A neighbor will tell you that some criminals are hanging around the journalist’s apartment. You can skip the dialogue with him.

Meet Bree in Dog Town

Go to Cress Streetto meet Bree. Not far from the fast travel point you will see an elevator - use it to go down to the lower level.

From the elevator, move forward to the descent and ruins. When you enter the large “room”, a search area will appear where you need to find Brie. Go forward along the right wall, you will see a clue on the ground - traces of the journalist.

Follow the rails and on the left you will find a hole in the wall where you need to get through. Jump off the ledge - there is another hole in the "pit" opposite. Climb into it, after which you will meet a stranger - Bree Whitney.

Talk to Bree and follow her

Talk to Bree and give her the card you found. The girl will order you to follow her so as not to “stand in front of everyone.” Follow the journalist down the stairs, she will lead V to the door to the Militech premises - you can get there using that same card.

Having opened the doors, you can immediately go forward, or insist and ask a couple of questions: where did the map come from, and also what exactly V and Bree are looking for in the laboratory.

Scan the premises for threats

Whitney will insist that V explore the room and go first. Scan the corridor: the disabled turret, the camera in the corner, as well as another turret around the corner. Follow Bree into the next room.

In the room you can talk to the girl again. She will note that the old alarm system is unpredictable. Having 20 vehicle points, you can mention the interconnection of the security system.

Turn off the security system

As soon as you enter the next corridor, the security system will not recognize V’s face and will turn on the security mode. From the ceiling two turrets will appear: Shoot them or disable them by hacking.

Having opened the next door, the journalist will again ask the mercenary to scan the room for threats. If you go inside, the security protocol will be activated: from the ceiling three turrets will stick out, all located in relative proximity. Deal with the danger again.

At the entrance to the room, and also a little further, mines are located. They can be easily seen by the lasers that emit traps. Hack devices by force, use technical skill, or simply destroy them with brute force. To complete the goal “Turn off the security system” you need to eliminate all objects.

Follow Bree

In the next small corridor there will also be a turret and two cameras - disable them in advance. After this you will find yourself at the main server.

In the box opposite the entrance you can pick up legendary equipment. At this time, the girl will begin to hack the Militech databases and find a lot of valuable information there. In addition to the old archives, Brie will find new videos from '68.

Look at the screen

Go to the monitor and turn on the first video. A certain Evan McRae will tell you about a treasure trove of data. Play the following videos one by one, you will learn from them that Cesar has penetrated the digital fortress, and now Militech is studying the AIs in the Black Barrier. In the third video, the scientist will report an order to fold and return, and also about some kind of danger and his colleague Lisa, who has connected to the network and has been sitting in a bunker for two or three days.

Talk to Bree, she will express her opinion on the information received. V will tell you to pack up and leave.

Who to choose: Bree or Dante

When you are about to leave, Dante will enter the room - the same stranger whom V had previously met on the way out of Bree’s apartment. He its that he is a special agent of Militech and intends to take only the journalist; he is not interested in V. From Dante you will learn even more details about Bree.

At this point, it is better to save or read the guide to the end, since at the end of the conversation you will have to make a choice that will affect the further development of events.

Dante will directly say that only one of them will leave the laboratory. Here decision to be made: allow the agent to kill Bree, destroy Dante himself, or allow the Militech to complete the mission and finish him off later.

What happens if you kill Dante

If you kill Caruso and leave Bree alive, then After a while you will receive a message from Mr. Hands. The Fixer will tell you that Whitney sold all the data obtained to Network Watch and fled, and the organization began a mass purge and kills everyone associated with the project. Hands will call it "the cost of the profession" and wish V good luck. From the corpse you can pick up a file that describes all the details of this case.

What happens if you let Dante kill Bree?

The second obvious choice is to step aside and let Dante finish the mission. In this case, the agent will say that V made the right choice and will let you read the correspondence of the journalist with "Network Watch". It will become clear that it was on Bree’s tip that the “watch” killed all scientists associated with the project. When Mr. Hands dials V, he will express dissatisfaction and ask him to carry out orders in the future without doing anything on his own.

What happens if you kill Dante after Bree's death?

The third fork is extremely unclear. It is worth stepping aside, waiting for Caruso to shoot Bree, and then killing him, but Johnny will remain dissatisfied with this action. Search the journalist's body: you will find a chip there. “Database: Project “Kinosura” (Object D)”. Send it to Hands for a "bonus".

Leave the laboratory

After dealing with Bree and Dante, leave the laboratory. If you decide to kill both of them, you will also have to go to the parcel terminal and leave the chip you found there. In the case where only Bree died, you just need to recruit Hands and the task will be completed.

We hope that the guide helped you understand how to complete the Weathervane order in Cyberpunk 2077 and understand the consequences of the final choice. If you have any questions, ask them at commentsWe will be sure to answer every one. Read others Cyberpunk 2077 guides in the relevant section of our website.

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Prohodimets
Prohodimets
8 months ago

Busy Easter egg.
If you let Dante kill Bree, after talking to him as you leave, he will start humming the melody from the game Metal Gear Rising.Reveagence.
After some situational humming about the data he is currently ing, the next 2 lines will sound exactly like the song "It has to be this way", in the original English voice acting of the cyberpunk character.

Standing here, I realize
You are just like me trying to make history…

Y.R.
Y.R.
6 months ago
Answer  Prohodimets

If Dante Caruso survives, after talking to V, he will start ing data from the computer while humming the tune of the 2000 American nu-metal/rap-rock band Limp Bizkit's song "Rollin' (Air Raid Vehicle)".
Dante Caruso's appearance was provided by Polish musician Dawid Podsiadło, who wrote the title theme for the Phantom Freedom expansion. He also voiced the character.

Last edited 6 months ago by Y.R.
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