В "Tales of the Heroes of Amphoraeus", after the official announcement it became known that he will be the first character with unique mechanics that will allow the hero to fight enemies in a duel mode in a special territory.
In turn-based battles, he acts exclusively as the main DPS character. The mechanics, in turn, do not allow him to cooperate properly with certain units of Harmony and Oblivion, for whom it is important to take an active part on the battlefield. At the same time, he can get a huge benefit in tandem with allies who can maintain bonuses lasting several turns.
The presence of unusual mechanics and a number of restrictions associated with it can complicate the process of assembling a unit, as well as choosing the most effective allies to form a squad. In the following paragraphs, all significant aspects will be analyzed, in addition, the rating of equipment and examples of good teams for closing the endgame content will be presented, where the "nameless" warrior acts as a hyper-carry.
Please note that the article presents early build version, based on data from the closed beta test. After the character is released, we will double-check the information and adjust the recommendations.
When will Phaenon come out in HSR
The character-specific Jump Event will be available as part of the first phase of 3.4: the banner will launch July 2, 2025.
Hero's story
Phaenon is the chosen hero of Amphoraeus, a member of the Golden Descendants faction, and its presumed leader. He is considered the incarnation of the Titan Creator Cephalus, whose Flame Core is "Creation". In the trailer, he was the only character without an alternative name, title, or nickname: the man is destined to become a nameless king who will lead all the heroes of the prophecy.
Originally from a small village with the unusual name of Elysia Eides, he spent his childhood there with the mysterious girl Cyrene, which for a long time appeared exclusively in the memories of the young man.
Phaenon Gameplay and Skills
The Flamestalker Leader has a unique territory mechanic that allows him to enter a special duel mode after using his ultimate ability (the principle is partly similar to the mechanics that were given to The leader of the Borisintsy, Huley within the framework of high-level activities). In the process, the character retains the bonuses of the representatives of Harmony that were imposed on him, and also receives a number of additional enhancements. In particular, it significantly increases the max. reserve of personal health, and also begins to heal after each attack.
Waves of enemies can replace each other while the hero is in his perfect form, which makes him a strong character to play through. "Illusions of the End".
Common skills
First of all, let's look at the usual list of character skills.
While the character is in a squad, the max amount of technique points increases by 3.
Using a technique, consumes 2 technique points and immediately attacks all enemies in a certain area. After entering combat, offers all allies 25 unit of energy, and also receives 2 lvl of effect "Disaster" and restores 1 skill point. Additionally deals physical damage equal to 200% from attack power, to all enemies at the beginning of each wave.
Using the skill on a normal enemy target defeats it before combat begins (similar to the technique Electric Acheron). The technique point is not spent if this attack misses the enemy.
Inflicts physical damage to the selected enemy equal to 50-140% from attack power.
Gains 2 lvl of effect "The Core of Flame". Deals physical damage to the selected enemy equal to 150-375% from the attack power, as well as damage to adjacent targets equal to 60-150%.
Goes into perfect form and deploys the territory. All allies leave the battlefield and cannot make moves. Enemies, in turn, gain physical vulnerability.
The Perfect Form does not have its own move, instead the character gets 8 special additional actions with a fixed speed equal to 60% from the base value. At the beginning of the last additional action, immediately activates the "final strike" and deals physical damage equal to 480-1200%.
DPS from the "final strike" is distributed evenly across all enemies.
When the amount of effect level "The Core of Flame" reaches 12 (max - 15), the use of superpowers becomes available.
Each time Phaenon is targeted by an ally's skill or an enemy's attack, he gains 1 stack of Flame Core. Additionally, if he is targeted by an ally's skill, his Critical Damage increases by 30% for 3 moves.
Skills after entering the territory
In this section we will study in detail the skill set that is acquired after using the superpower and transitioning to the perfect form.
After the transition to perfect form gains 4 lvl effect "Disaster".
If the transition occurs during an ally's action, all positive effects on that ally are extended by 1 turn and the current action ends.
In the perfect form, the character is immune to control effects, 1 enhanced basic attack and 1/2 enhanced skill become available for use. The super ability, in turn, cannot be used.
As part of his Perfect Form, Phaenon gains the following benefits and mechanics:
- attack power is increased by 40-100%, and max health is on 120-300%;
- After each attack restores HP in the amount of 20% from your max health;
- When receiving fatal damage, does not die, but restores health in the amount of 20% from its max HP, and automatically activates the "final strike" described in the superpower;
- For each remaining special extra move, the damage multiplier of the "final strike" is reduced by 12.5% from the original value.
When the hero exits Perfect Form, all allies' speed increases by 15% for 1 turn.
Gains 2 lvl of effect "Disaster". Deals physical damage to the selected enemy equal to 125-450%, as well as damage to adjacent targets equal to 37.5-112.5%.
Gets effect level "Disaster" in an amount equal to the number of enemy targets on the battlefield (max. 6), after which all enemies in the arena immediately perform an action. During their turns, Phaenon gains 1 status charge "Burning Vengeance".
The number of charges increases by +1 after each action or each enemy attack.
While in Blazing Vengeance, damage taken is reduced by 75%.
After all enemies have made a move, the character performs a counterattack, which deals physical damage equal to 20-50%, as well as 4 additional hits equal to 15-37.5%.
Each stack of Blazing Vengeance increases the Counterattack damage multiplier by 20% from the original multiplier. Counterattack is considered a skill hit, not a bonus attack. Blazing Vengeance consumes 1 charge after a hit.
If the Blazing Vengeance status is still active when the unit's Special Extra Turn occurs, the counterattack will be activated immediately.
Activation consumes the level of the "Calamity" effect.
Removes all debuffs and deals physical damage equal to 585-1462.5%. For each level of the Disaster effect spent, it deals 4 additional hits, each equal to 22.5-56.25%.
When 4 levels of the Disaster effect are consumed, one additional hit is dealt equal to 225-562.5%. In this case, DPS is distributed evenly across all enemies.
Eidolons
All significant cons of the hero:
- 1 - The speed of the special additional move in the perfect form increases to 72% of the base value. When the amount of lvl. of the "Flame Core" effect reaches the maximum, the physical resistance penetration is increased by 15% for 2 turns.
- 2 — in perfect form, the character attacks and deals damage equal to 120% of the original. When 4 lvl of the "Calamity" effect is spent, the character gains 1 extra move to use the second enhanced skill.
- 4 - After using the first enhanced skill, gains 4 additional charges of the "Burning Retribution" status.
- 6 — The max amount of the "Calamity" effect level is increased by 2. When the first enhanced skill or enhanced basic attack is activated, 2 "Calamities" are additionally applied. After using the second enhanced skill, the hero deals third-party true-type damage to the enemy with the highest HP. The damage is equal to 20% of the total damage of this attack.
Tracks
Hidden talents from the "Traces" section:
- 1 - after leaving the territory, receives level 3 of the "Flame Core" effect.
- 2 - After receiving healing or shields from allies, the character's outgoing damage increases by 40% for 4 turns; when other allies restore energy to the warrior, he also receives 1 lvl of the "Flame Core" effect.
- 3 - At the start of a battle or when a unit leaves the territory zone, attack power increases by 50% - this effect can stack up to 2 times.
All about character leveling
Resources that will be needed to increase the character level to 80:
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | Material version 3.4 ×3 | ||
60 | Material version 3.4 ×7 | ||
70 | Material version 3.4 ×20 | ||
80 | Material version 3.4 ×35 | ||
VERDICT | Credits ×888 000 Guide |
An ominous omen ×15 Echo of crying ×15 Endless sorrow ×15 |
Material version 3.4 ×65 |
General list of materials for prefarming Phaenon:
- loans (×3);
- traveler's guides (×289), adventure journals (×6), travel meetings (×16);
- writing on the wall (×56), echo of crying (×71), endless sorrow (×73);
- Borisintsy teeth (×18), lupotoxic fangs (×69), fangs of the lunar beast (×139);
- material version 3.4 (×65) - the required dungeon "Stagnation Shadow" will become available with the release of the update;
- memories of sun and thunder (×12);
- imprints of fate (×8).
Best Phaenon Builds in Honkai: Star Rail
The Phaenon build in HSR, considering his belonging to the hyper-carry type of heroes, involves building up such characteristics as crits, attack power и physical element bonusBelonging to the Path of Destruction, in turn, opens a list of various weapon "cards" that can be equipped in place of the signature.
Recommended characteristic values
Main stats on artifacts:
Head | HP (constant) |
Arms | Attack Power (constant) |
Body | Crete. chance or crit. damage |
Legs | ATK |
planar sphere | Phys. damage (a priority) or attack power (alternative) |
Connecting rope | ATK |
Priority of "lower" characteristics:
Crete. damage and crit. chance > Attack Power
Recommended final values at level 80:
- health — 3-000+
- Attack Power — 2-700+
- critical hit — 70-90%
- Crete. damage — 150-180%
- speed - basic (taking into signature weapons, there is a small increase)
Light Cone Rating
Among the weapon "cards" the most attractive options will be:
Cone | Effect | Recommendation |
---|---|---|
This is how the Dawn burns |
Increases speed by 12-20 unit, and also allows the owner to ignore 18-30% defense of opponents. After using the superpower, it applies the "Blazing Sun" status to the wearer, which is removed at the beginning of the next turn. While the named positive effect is active, the character's damage is increased by 18-30%. |
Phaenon's signature with a high increase in base s/a, which meets the main requirements of a swordsman. Increases damage from the main skills used in combat. Additionally, it allows you to ignore the defense of opponents, which looks good when ing content of any focus. The increase in speed, in turn, will allow you to feel comfortable after switching to the perfect form. Accordingly, it will be possible to consider equipping boots with attack power. |
On the Fall of an Aeon (H5) | F2P |
When the owner uses a skill, their attack power in the current battle is increased by 8-16%. The effect can stack up to 4 times. When it penetrates an enemy's vulnerability, the DPS dealt is additionally increased by 12-24% for 2 moves. | Free gear from shop in Hertha, which in a relatively short period of time rises to max. level. Increases s/a - the main characteristic from which the skills of Zlatius are scaled. Pairs well with the character's abilities: when the hero enters his perfect form, he grants all enemies physical vulnerability, as a result, he will be able to often activate the second bonus of the ive (especially in content with waves of enemies). |
Something Irreplaceable |
Attack power is increased by 24-40%. When the owner defeats the opponent or when the opponent attacks back, the owner immediately recovers HP equal to 8-12% from a personal indicator of attack power. Additionally, the wearer's damage is increased by 24-40% until the end of your next turn. This effect cannot stack and only occurs once per turn. | Increases attack power, allows you to restore health, which is important within the territory, and also increases damage from all skills. As a result, it is considered an acceptable option that can be worn for a long time. |
Inaccessible side |
Increases Crit. Chance and Max. HP by 18-30%. When the wearer is attacked or spends their own health, the outgoing damage is increased by 24-40%. This effect is removed after the wearer uses an attack. | A legendary option that affects the increase of critical chance and health. Offers an increase in the overall outgoing DPS if the prescribed conditions are met - a good bonus that the swordsman will be able to use quite often after switching to the territory mode. |
Secret oath |
Increases damage dealt by the wearer by 20-40%. Additionally increases DPS against enemies whose current HP is higher than or equal to the wearer's current health by 20-40%. | One of the best epic quality gears that affects outgoing damage numbers. Shows itself well both at the first and maximum level of "Overlay". |
Trace of past blood |
Increases crit. chance for 12-20%. The damage dealt by the skill and super ability is additionally increased by 24-40%. | An alternative option that will be mostly useful due to the increased damage from the skill - the main skill in the unit's rotation. |
The Moles Welcome You |
Using a basic attack, skill, or super ability grants the owner 1 level of Mischievous status. Each level of the effect increases the attack power by 12-24%. | At max Overlay level, the light cone in question provides the character with a 72% attack power boost (36% on H1) - this is a good boost that can significantly affect damage. |
under the blue sky |
Attack power is increased by 16-32%When the wearer defeats an enemy, their critical chance increases by 12-24% for 3 moves. | Not a bad option, which will be especially good in the context of ing content where you have to fight with several opponents (for example, in "Pure fiction"). Otherwise, it is practically no worse than the weapon “cards” discussed above, or appears in a less favorable light. |
As alternative equipment you can consider:
- "A Promise in the Heart", "Nowhere to run", "Woof! Walk time!" (epic) - options that increase basic parameters and other combat characteristics, can be used for a long period of time in the absence of the light cones discussed above.
- "t Death", "The Split House", "Fall of Heaven" (ed.) - a rare quality option that is available at the early stages of the game and can be upgraded to the max. Overlay level even on a new .
What relics and decorations are needed
Among the artifacts, those that increase combat potential through increases to important combat characteristics or offer increased damage from skills will be of great benefit.
cave relics
Set | Effect | Recommendation |
---|---|---|
|
2 parts: Crit. damage +16%. 4 parts: When the wearer is targeted by an ally's skill, they gain 1 level of "Assistance" status, which can be stacked up to 2 times. If the wearer has 2 levels of "Assistance" status when using the super ability, they will consume all levels of this status and increase their attack power by 48% for 1 turn. |
The best set of cave relics that offers the most satisfying stat increases and also fully meets the mechanics built into the skill set. However, to fully realize the bonus from the set, you will have to select suitable allies for the team, i.e. those characters who have "targeted" types of skills (for example, Sunday, whose skill grants buffs to one selected ally, will do; at the same time, Hoho will not be able to provoke the "Assistance" status, since her skills affect several heroes). |
planar decorations
Set | Effect | Recommendation |
---|---|---|
Arcadia woven dreams |
2 parts: If the number of allies on the battlefield is not 4, then for each missing ally, the damage of the owner and his spirit of memory increases by 9/12% | Signature variant of the equipment, which will become available with the release of update 3.4. The effect, in turn, will operate exclusively within the active perfect form/territory. |
Apart from it, the following may be suitable as an alternative:
- "Glatiramer Skyfront" - increasing attack power, and also, depending on the investment in the “speed” parameter, increasing the damage dealt by all skills;
- "Star Arena" - offering a boost to the damage of a basic attack/skill, allowing the hero to make bоmore damage with these skills.
Squad Guide for Phaenon in HSR
Phaenon's role in the team is as a primary DPS character, who needs to be targeted by allies' skills (buffers, debuffers, and sustain units). This is necessary in order to quickly accumulate charges for his super ability at the beginning or in the middle of the battle - 12 points out of 15 maximum.
Examples of the best teams
Given the above, at the moment the most attractive group options are:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
One of the most attractive options, which offers a lot of growth to the swordsman warrior (crits + damage increase + attack power). In addition, it allows you to quickly accumulate charges for activating the ultimate skill not only due to the "targeted" skills of the s, but also the progression of the action. | ||||
An alternative option, in which the hero will receive the maximum damage increase due to buffs. However, under such conditions, the trail that gives a DPS increase when receiving shields/healing will not work properly. | ||||
F2P group, where Hanya increases attack speed/power, Tingyun increases outgoing damage/power, and also pours in energy (+ stack to charges for Zlatius's ult, if the corresponding trace is pumped). The presence of Lynx, in turn, will allow Faenon to take enemy hits more often due to the specifics of the healer's skill. In the absence of the girl, the fourth slot can be occupied by Natasha. |
We hope this guide helped you put together the best build for the unnamed hero in Honkai: Star Rail - Zlatius Phaenon. If you have any questions, leave them in comments.
Why doesn't HoHo activate the new set of arts?.. It says that you need to become the target of this ally's skill, so what's the problem?
It turns out that he won't be able to play with Ruan either and only those who cast a skill on one ally are needed?
That's right, he primarily plays with hyper carry buffers
Why aren't the character advancement materials written? They're already available in the game. Or am I getting something wrong?
Faenon gets it too easy. You don't have to put 12 s in the case of ing the 3th floor because of the situation, because of his trace you can simply put a /shield and still buff 3% attack power for 40 turns. It is enough to collect a crit chance with attack power, Sunday with armor buffs crit damage, as a result, because of the set and the buff from the , you get around 88% attack power + crit damage. It will be too strong compared to Kastoria and Acheron
But at the moment, Phaenon is not stronger than Kastoria and Herta at all.
I hoped that I would never have to tinyun
So don't it, Keridra will be released in the next update anyway.