Evelyn Chevalier Guide in Zenless Zone Zero β a limited agent who acts as the squad's main damage dealer. The singer's bodyguard relies on combinations of basic attacks in combat to fill the "Incineration" ive scale and obtain "thread" charges, which allow her to perform a chain of attacks without stunning the enemy. Fast attacks, dynamic gameplay, and a fairly free rotation make Eveline independent of the main DD squad.
The heroine's specialization involves assembling exclusively in damage, and independence on the field expands the variations of squads to groups with two buffers or a secondary damage dealer and a . In general, the girl shows excellent results without investments, but the signature weapon "Strings of Night" helps with the balance of crits, and legendary allies take her to a new level in damage.
Evelyn Chevalier is the bodyguard of a famous singer in New Eris. Asters Yao. The girl has a realistic outlook on life, but every day she is imbued with the energetic energy of her employer. Evelyn has a calm and reserved character, and at first meeting she seems quite closed. She tirelessly follows Astra, protecting her from dangerous clashes with opponents and crowds of fans. To be under Evelyn's protection means to be surrounded by shining flames.
Rating | Pre-S-position in dash list |
Rarity | βββββ |
when added to the game | February 12, 2025 (patch 1.5) |
How to get a character | Banner in the "Dedicated Channel" section |
Specialty [class] | Attack |
Attribute [element] | Fire |
Impact type | Chopping |
Role in the squad | Main DD |
Fraction | Constellation Lyra |
Growth | 179 ΡΠΌ |
Voice actresses |
|
How to get Eveline in Zenless Zone Zero
Eveline will be available for the first time in the banner of the second half of patch 1.5, and the βSignal Searchβ with the signature weapon βStrings of Nightβ will be launched along with her. Evelineβs signature event will begin February 12 and end 11 March 2025 year, after which you will have to wait for a rerun to get the agent. When spending Cipher Copies in Evelyn's named event, you can also get A-rank fighters Nicole with an increased chance of dropping.
Track Evelyn's rerun in ZZZ in a special guide, where the current banner schedule agents of legendary rarity and their weapons.
Features
To increase the basic defensive and offensive characteristics of the agent, it is necessary to level up and go through stages of ascension, contributing the corresponding specialization tokens. The table shows the values ββof Evelyn's basic parameters at each level of agent advancement:
Level of | Health | ATK | DEF |
1 | 626 | 134 | 49 |
10 | 1820 | 255 | 143 |
20 | 3099 | 384 | 244 |
30 | 4379 | 538 | 343 |
40 | 5659 | 668 | 444 |
50 | 6938 | 823 | 545 |
60 | 7788 | 929 | 612 |
As Evelyn's talents are revealed, her abilities will increase. Crete. chance from 5% to 19,4%. The agent's talents become available for upgrading after raising her level.
Evelyn Chevalier's Basic Skills
The heroine is a mobile and agile damage dealer, who is on the battlefield most of the time. Eveline's skills impose many statuses, which allows her to transform her abilities into their improved forms to deal more damage to targets. During five attacks on one enemy, Eveline binds him with "Forbidden Fetters". Thus, the enemy is singled out as the main target, to which the rest of the group can be pulled during the use of an EX ability or quickly approached when launching an uncharged special attack.
Eveline easily achieves various statuses, following a flexible rotation that can be changed depending on the needs of the battle. The only important condition is the need to quickly activate the first super ability of the battle, which will allow you to trigger your personal chain of attacks more often due to the effect of "Awakening of Flames".
In the following points, we will analyze how Evelyn's skills work and indicate where the various buff effects of the Attack heroine come from.
Basic attack "Sharp String"
Successively deals up to five hits using physical and fire damage to targets. After performing a full combo of 5 attacks, Evelyn entangles the main enemy with Lunalux Garrote and gains the Forbidden Fetters status.
ive skill "Fetters"
Below Evelyn's health and skill energy accumulation indicators is "Incineration" scale. It fills up as you deal damage to enemies with abilities and is used to perform the enhanced basic attack "Garrote". To use one such strike, Evelyn needs to accumulate half of the Incinerate gauge. When performing an enhanced basic attack with the use of this reserve, you can get 1 Flame Thread.
Accumulating 3 threads will allow you to replace the basic strike "Garrote" with the chain of attacks "Lunalux Fetters".
Basic attack "Garrote"
This type of attack has two consecutive forms. Having filled the ive scale "Incineration" to a value of 50% or more, press the basic attack or skill to go to Evelyn's special attacks. To perform one attack under the effect of the form, the agent spends 50% of the reserve "Incineration". Carrying out such attacks gives 40% resistance to interruption, and also the opportunity to accumulate 2 "Flame Threads":
- First form - Deals fire damage to an area in front of him with Lunalux Garrote and gains 1 Flame Thread.
- Second form - After using the first form, press the basic attack or skill again. Evelyn uses the remaining 50% of Incinerate and performs an additional strike with the garrote, dealing fire damage to targets.
Evasion "Retreat"
When using the skill, the agent gains short-term invulnerability and dodges attacks.
Dash Attack "Stealth Infiltration"
Perform an attack after the dash. Evelyn will kick the enemy in front of her, dealing physical damage.
Counterattack "Choke Hold"
After a perfect dodge, strike the enemy with a basic attack. Eveline will slash enemies in front of her with her garrote, dealing fire damage. If this attack hits the target, Eveline will entangle the enemy and gain the Forbidden Bonds status.
Special attack "Immobilization"
Press a special attack or a charged skill before entering the Forbidden Tether state. Eveline pulls the enemy in and strikes with Lunalux Garrote. If this attack hits the enemy, the agent will entangle their primary strike target and gain the Forbidden Tether effect. Interruption resistance is increased while this skill is active.
Enhanced Special Attack "Cracked Cocoon"
To gain access to two forms of the enhanced skill, you must bind one enemy with the Forbidden Binding status. Eveline will pull enemies towards her primary target, who is affected by the Forbidden Binding status effect, and deal Fire damage to them. During the move, the agent can dodge enemy attacks, and when performing a Perfect Dodge, gain an additional 25% of Incinerate. After pulling enemies, perform a normal attack to immediately enter the third stage of basic attacks.
- First form - Activate an uncharged special attack on an enemy to deal fire damage.
- Final form - Press a charged EX skill to deal massive fire attribute damage to enemies.
After detonating in both forms, the Forbidden Bonds effect is removed from the target.
Lunaluxe Tethers Attack Chain
Select Evelyn during the attack chain. The agent will enter the battlefield and deal multiple slashes to the enemy, then cause a fiery explosion. Evelyn will also gain the Forbidden Bonds status.
Lunalux Garrote Super Ability
When the decibel level is high enough, use Eveline's Ultimate. The agent will perform a slashing combo on enemies in front of her with Lunalux Garrote, causing a fiery explosion in a large area.
- Sound β When Evelyn first uses her superpower during a battle, she will drop her jacket and gain the "Awakening of Flames" state, which will last until the end of the battle. While under this effect, the agent will use up any Flame Threads she has received to trigger the "Lunaluxe Tether" chain of attacks and will always leave behind one a thread in reserve.
- Π’Π΅Π½Ρ - already under the effect of the "Awakening of Flames" state, press the ult at the accumulated decibel level. When this blow reaches the enemy, Eveline will entangle her main target with a garrote and receive the "Forbidden Fetters" effect.
Quick Aid "Furious Sting"
Switch from the knocked up hero to Eveline to have her perform a spinning attack in front of her, dealing AoE fire damage and gaining the Forbidden Bonds status effect.
Defense Assist or Evasion Assist "Silent Surveillance"
Switch to Evelyn when the active character is about to be attacked. Evelyn will be able to block the enemy's move and accumulate stun points in large quantities.
Assistance in the additional attack "Interference in the Way"
After assisting in defense, press normal attack. Eveline will cut through the enemies with "Lunalux Garrote", dealing fire damage to the targets and entangling the main target, gaining the "Forbidden Fetters" status.
Main ive Skill: Overwhelm
When entering the Forbidden Bonds state, Evelyn's critical chance increases by 12,4β23%. After this effect is lost, it will remain on the agent for another 10 seconds. If another character enters the battlefield while Forbidden Fetters is active, Evelyn will immediately perform the attack "Cracked Cocoon - First Form".
Additional ability "Sneak Attack"
Activates if there is a hero in the team. intimidation or :
Eveline's chain attack and ultimate deal 30% more damage. If Eveline's crit chance is 80% or higher, the damage multiplier of her chain attack and ultimate is increased by 125% of the initial value.
The order of leveling skills
Attack Chain = Prowess = Basic Attacks > EX Skill > > Assistance = Evasion
As the main damage dealer of the squad, it is important for Evelyn to level up all talents evenly. In case of a lack of resources, you can level up skills in the following order:
- Chain of attacks has a large area of ββeffect and is often used due to the built-in ive "Incineration", in addition, it is one of the most powerful techniques.
- Pumped evenly basic attacks ΠΈ makings. In combat, Evelyn actively uses a combo of 5 normal hits, and when pumping up the inclinations, the required critical chance increases when activating the "Forbidden Fetters" state. The effect can be obtained using most of Evelyn's skills.
- In addition to the usual strikes, the girl will also often use special attack and EX skill to deal area-of-effect fire damage. It's recommended to invest in this ability to increase area-of-effect damage.
- Help ΠΈ evasion perform a protective function both for the squad and for the heroine herself, so you can give preference to the main attacking skills until you accumulate resources to upgrade these talents.
How to Play Evelyn: Rotation
During the battle, it is important for Evelyn to quickly accumulate decibel points for the super ability and go into the "Awakening of Flashes" state to more often cause a chain of attacks. After switching to an enhanced form, the girl will always leave 1 "thread" in reserve, which will allow her to quickly gain stacks to activate the CA without having a stun on the target.
As a damage dealer, she often resorts to using regular attacks and skills to deal damage to opponents. Despite the presence of many conditions and effects that must be received during combat, the heroine does not have strict time limits for activating abilities and implementing buffs. Eveline's rotation is quite loyal and fits well into the framework of dynamic battles, where it is necessary to resort to unexpected decisions that go against the strict framework of the sequence of actions.
- Start the fight as Eveline by landing five normal attacks on a key target to garrote and gain some critical chance. Optionally bring a to the field to apply buffs before going all out on the enemy.
- Fill the "Incineration" gauge completely and hold the basic attack button until the girl uses up all of her reserves. After that, you will receive two "Fire Threads".
- By this point, the skill energy will have accumulated, which will immediately give half of the ive scale. Hold the basic attack again to get the last "thread" and perform a chain attack.
- Once the decibel reaches max, press the super ability to deal area damage and gain the Awakening Flames state. Now, it only takes two "threads" to start the chain of attacks.
- Focus on building up energy for two skills at once to use the final form of Cracked Cocoon with volumetric damage multipliers.
In some modes, you can skip the animation of your personal chain attack. When Evelyn has accumulated three Flame Threads and is about to launch a chain attack, you can bring another character onto the field and perform a series of attacks for them while Chevalier deals damage.
Evelyn's Best Eidoses
Evelyn's mental picture looks like this:
1: Web of Sleep | Eveline gains 1 decibels when entering the battlefield at the start of the battle. Applying the Forbidden Bonds condition to an enemy will also apply the bonus Shackled condition. Using both forms of the Cracked Cocoon super ability will apply this effect to all enemies. When attacking enemies affected by Shackled, Eveline ignores 500% of their defense. |
2: Flame dance | Attack power is increased by 15%. When launching any form of Garrote, all spent Incinerate is restored every 25 sec. Increases the interruption of Lunalux Chains when using Flame Threads (without stunning the enemy). |
3: Coming out of the cocoon | Basic Attack, Evasion, Assist, Special Attack, and Chain Attack are increased by 2 levels. |
4: Melody of Destiny | Triggering a chain attack or super ability grants Evelyn a shield equal to 10% of Max HP. While the shield is active, Critical Damage is increased by 40%. |
5: A thread as red as dawn | Basic Attack, Evasion, Assist, Special Attack, and Chain Attack are increased by 2 levels. |
6: The connection between light and darkness | Triggering a chain of attacks or a super ability grants Eveline the Lunar Crescent effect for 20 sec. When Eveline hits the primary target with a basic attack, dash attack, or skill, she performs an additional garrote attack, dealing 375% of her attack power as fire damage. Damage is considered as damage from the target, and can be triggered up to 16 times. Receiving the Lunar Crescent effect again refreshes the number of times it can be triggered. |
Evelyn's best cons are - first, second ΠΈ sixth.
- M1 will be the best choice for F2P players in of investment. Eveline often applies "Forbidden Fetters", following the basic rotation. The additional status "Shackles" with ignoring defense will allow you to deal with enemies faster, and the initial reserve of decibels will provide a quick set of remaining points to activate the state "Awakening of Flames".
- M2 Saves Incinerate and allows you to use the enhanced form of Basic Strike more often. In addition, it increases Evelyn's attack power, which will affect the overall DPS. After the first activation of the super, frequent use of Garrote will allow you to quickly accumulate Flame Threads to call out a chain of attacks.
- M6 completes the circle of mental picture buffs with high bonus damage, which is considered chain damage. The Lunar Sickle status fits into the main rotation in both duration and number of procs, so the buff can be considered a significant bonus to all damage dealt.
F2P players aiming to knock out Eveline with optimal consts are advised to stick with M1.
Advantages and Disadvantages of Evelyn Chevalier
Based on the description of Evelyn's skills and her rotation, we can highlight the heroine's strengths and weaknesses:
Advantages | Disadvantages |
Suitable for beginners due to the simple rotation, in which it is easy to implement any state that Evelyn receives. It does not have a strict time limit for activating abilities. | It's hard to find a truly worthy alternative to the "Strings of Night" signature weapon. Most weapons are significantly inferior in of stat gains and usefulness of buffs. |
Built-in Critical Chance Increases greatly simplify assembly and are easily activated during battle. | The entanglement and primary targeting mechanics can be a pain in the ass when fighting groups. When surrounded by enemies, Evelyn will still only target one of them. |
Powerful set of abilities with high damage over a small area. Relatively often uses a chain of attacks, which is the strongest skill after the super ability. | |
s quick switch style. If Evelyn is linked to an enemy, she will always perform an enhanced special attack without consuming energy when an ally enters the arena. | |
Variable in the composition of commandsTo activate an additional ive skill, simply add a buffer to your squad. |
Evelyn's Leveling Up
The table lists all the materials for leveling up Evelyn, which will be needed during leveling up and upgrading the agent's skills:
Leveling | Materials | Price |
---|---|---|
Level of | ||
Skills | ||
Makings |
Best Eveline Builds in Zenless Zone Zero
In ZZZ, Evelyn Chevalier actively uses normal attacks in combat and receives bonuses to crit. chance through built-in inclination boosts. Being a typical representative of the Offense specialization, Evelyn needs to pump the following parameters in the build:
- Crete. chance - affects the frequency of critical attacks and increases to a value at which Evelyn will have 80% under all buffs. In this case, the additional ability "Hidden Attack" will work, strengthening the chain of attacks;
- Crete. damage - try to balance in a 2 to 1 ratio with a critical chance, taking into the bonus from the deposits or the equipped set of drive disks;
- fire damage bonus - needed for most of Evelyn's attacks, as they are colored with the fire attribute;
- Attack Power β the damage of all abilities and, in particular, the girlβs key basic attacks is based on this characteristic.
The parameter would not be superfluous breaking through, which will help to ignore a certain percentage of the target's defense, but you should not intentionally look for this characteristic. Concentrate on the main points of the build with increasing critical mass for a stable DPS damager. In the following paragraphs, we will analyze in more detail how to assemble Eveline in ZZZ, select drive disks and amplifiers for the main DD of the Fire Attack.
Best amplifier [weapon]
The best weapon for Evelyn is her signature amplifier "Strings of Night", which in of receiving additional gain is completely consistent with the usual style of play for the agent. As a bonus, the amplifier increases the owner's critical damage without any conditions, and a set of stacks allows you to ignore enemy resistance to the girl's fire attacks. As an alternative, it is recommended to consider amplifiers for attack power or critical chance.
Amplifier | Effect |
---|---|
βββββ Basic attack: 48-713 Crete. chance: 9.6-24% |
Crete. damage increases by 50-80%. When the owner enters the battlefield, activates a chain attack, or activates a super ability, they gain 1 level of "Heartstrings". The effect can stack up to 2 times. Each level gained allows you to ignore 12.5-20% resistance to fire damage to the target during hits from a chain of attacks or the ultimate. The buff lasts for 30 seconds, and repeated activations refresh the duration. |
βββββ Base attack power 46-684 ATK: 12-30% |
If a basic attack, dash attack, or counter attack hits an enemy target, the owner's attack power increases by 3,5 - 7% for 8 sec. The effect stacks up to 8 times and occurs every 0,5 sec. The duration of each level is calculated separately. |
βοΈβοΈβοΈβοΈ Attack Power: 40-594 Crete. chance: 8-20% |
Whenever an enhanced special attack or chain attack hits an enemy, the agent with this item gains increased attack power by 8 sec. 6-9,6%. Attack power is increased by an additional 6-9,6%, if the target is in an attribute anomaly state. |
βοΈβοΈβοΈβοΈ Basic Attack 40-594 Crete. chance: 8-20% |
Increases attack power by 7,5-12%. When a critical hit hits an enemy target, it deals additional damage equal to 200% of the Agent's attack power. This boost will trigger no more than once every 8-6 seconds (depending on the awakening rank of the amplifier). |
ββββ Base attack power 40-594 ATK: 10-25% |
When an ally initiates a chain attack, the owner gains 1 Charge (9stacks 3 times). Using the super consumes all Charge levels, each consumed effect increases the damage dealt by the skill by 15-24%. |
ββββ Base attack power 40-594 ATK: 10-25% |
When performing a counterattack after dodging or quickly assisting, the hero's attack power increases by 12-19,2% for 10 seconds. |
βοΈβοΈβοΈβοΈ Basic Attack 40-594 ATK: 10-25% |
Attack power is increased by 6-9,6%, and the damage from enhanced special attacks is 15-24%. |
βββ Base attack power 32-475 ATK: 8-20% |
Basic attacks, dash attacks, and counterattacks after dodging are dealt to 12-20% more damage. |
βββ Base attack power 32-475 ATK: 8-20% |
After activating a chain of attacks or a super ability, the agent attacks 15-25% more damage for 6 sec. |
Best Drive Discs [artifacts]
Artifacts for Eveline should increase the heroine's key stats. It is worth focusing on crit. damage and chance to make the girl's attacks even more deadly. As a fire attribute damage dealer, Eveline is also recommended to consider sets with increased attribute damage.
Drive disks | Effects | Recommendation |
---|---|---|
2 parts: critical chance hits increases by 8%. 4 parts: Every time a basic attack, a counterattack after dodging, or a boosted special attack scores a crit. damage, the wearer receives 1 level of enhancement. For each stack, ATK increases by 9% for 6 sec. The buff duration differs for different skills. |
The set looks good both in a 4-piece assembly and in 2-piece assemblies. A pair of discs increases the critical chance, which will allow you to more often deal critical hits to your opponents and accumulate levels of the set's enhancement. It is recommended to supplement with 2 parts "Song of the Branch and the Blade" or "Inferno Metal". |
|
2 parts: increases fire damage by 10%. 4 parts: when hitting a burning enemy, the chance is critical. The owner's hit rate is increased by 28% for 8 sec. |
The kit is well suited for playing within mono-fire teams and hyper-carry builds with two buffers. After filling the scale of fire animalia on enemies, Eveline will receive a bonus increase in critical chance for all her attacks, which will allow her to inflict significant damage to the target more often. It is recommended to combine with two parts of "Woodpecker-Electro" or "Song of the Branch and Blade" depending on the lack of critical chance or damage. |
|
2 parts: increases fire damage by 10%. 2 parts: critical chance hits increases by 8%. 2 parts: crit damage +16% |
A profitable set of "halves" that increases critical mass (critical damage and chance), as well as Eveline's fire damage. The variability of sets will allow you to choose the most profitable pairs of disks with the best characteristics for a damage dealer. | |
2 parts: increases attack power by 10%. 4 parts: When the wearer enters a state of combat readiness or comes out as a replacement, his attack power increases by 25% for 10 sec. Fires once every 20 seconds. |
Worth equipping as a temporary measure until more favorable sets appear. The cooldown of the effect may affect incoming damage due to the lack of attack power. |
Recommended characteristic values
The table shows the priority of the main stats that should be looked for in the drives:
slot | Parameter |
1 | Health (permanent) |
2 | Attack Power (Permanent) |
3 | Protection (permanent) |
4 | Critical Damage - a priority, crit. chance (if necessary) |
5 | Fire Damage Bonus - a priority, Attack Power (alternative) |
6 | ATK |
Upon completion of the build, it is recommended to have the hero's parameter values ββclose to the following:
- Attack Power: 2-500 units;
- health: 9 units and higher;
- Crete. chance: 10-30% - with full pumping of inclinations, but without taking into the ive equipment;
- Crete. damage: 130-160% and higher.
Best Banbu
Banba for Evelyn should be chosen based on the squad composition and equipment features. For using drive disks that work from the presence of an attribute status, it is worth considering a companion with fire attacks. When playing with Astra, you should give preference to Clicker, and the rest of the time use more budget analogues until you buy limited ones.
Banbu | Skills |
---|---|
|
|
|
|
|
|
|
Squads for Evelyn in ZZZ
Eveline in Zenless Zone Zero is positioned as the main damage dealer, spending most of her time in battle. For a comfortable game, the heroine needs allies who can provide a boost or provide protection from enemy attacks. To implement the condition of the additional ive, it is necessary to put Intimidation or agents in the squad.
As the main combat unit, the heroine can be considered in two variations of builds:
- A classic team with Intimidation and heroes, where incoming buffs should be aimed at increasing fire damage, attack power or crit. mass.
- Hyper-carry build with two class s or pocket DDs. In this case, it is necessary to rely on the implementation of additional abilities of other squad , so as not to lose their buffs.
The most preferred type of command will be mono-fire to quickly fill the Flame Anomaly gauge on targets, which will allow for additional "ticking" damage if the enemy has no resistance to it.
Best characters
The table shows the heroes that Evelyn can play with in a team:
Character | Specialty/Attribute | Features |
---|---|---|
The best ally for Eveline, giving all the necessary buffs and often calling for "quick help". In addition, Astra Yao has the option to restore lost health points of allies when pressing the super ability. | ||
A that calls in quick help and increases attack power. Lucy deals explosive fire damage to enemies with an EX skill, allowing her to quickly accumulate Flame Attribute Anomaly. | ||
A free that can be earned by completing combat content. Evelyn won't need the Ice damage buff, but will benefit from a solid attack power boost from Sokaku. | ||
Considered as a good alternative to other heroes, Rina increases the penetration of all allies and calls "quick help" when using a skill and ultimate. | ||
An F2P that lowers enemy defense, Nicole will be a good choice for a team early in the game and as a temporary replacement until a rarer and stronger ally appears. | ||
A buffer with a powerful combo of attacks that will give allies a boost in fire and ice damage. Lightyear is great at controlling enemies on the battlefield and quickly filling the stun gauge, allowing him to take an advantageous position and get a key boost for Eveline. | ||
Fills the stun meter quickly and can act as a less effective alternative to Lightyear. Kolyada is good at controlling targets on the battlefield, stunning enemies, and has solid fire damage. | ||
A character with minimal field presence that s an active agent from the pocket. Gradually accumulates stun points, can carry buffer drive disks and an amplifier, and ively applies a stun multiplier without stunning the enemy. | ||
Can be used as a viable stun-buffer alternative. Qingyi is good at stunning enemies and applying effects to increase vulnerability bonus, but spends too much time on the field. | ||
Can be used as a full-fledged sub-DD and Intimidation hero, which is good for controlling targets. Lycaon will not be able to provide a beneficial buff for Evelyn, but will cope well with the role assigned to him. | ||
A free Intimidation hero available from the start of the game. It is recommended to use Enby until a better option for this position appears in the squad. | ||
A sub-DD of the Intimidation specialization, capable of dealing blows and filling the stun meter from the "pocket". Pulchra does not take much time on the battlefield and after completing her rotation can call "quick help" with a hero change at 1 position. | ||
A reliable that increases attack power and protects the character on the field with a shield. Caesar will do a great job of blocking damage and preventing the entire team from losing health points. | ||
A for a hyper-carry build that applies the "Scorch" status to enemies. When teamed with Bernice, enemies will constantly take additional damage from Burning, which will quickly deplete the health of all targets. |
Best Teams with Evelyn
Character 1 | Character 2 | Character 3 | Banbu | Features |
---|---|---|---|---|
A team for Eveline with many buffs and a convenient rotation. Astra gives out large buffs and does not take up time on the field, and thanks to her abilities, she allows allies to frequently replace each other. Lightyear increases Eveline's fire damage after performing a series of quick strikes. In the absence of Lightyear, Caesar is a good choice with a shield, an attack power buff, a good stun, and an easy-to-use rotation. Pulchra will look good as a "pocket" sub-DD and a hero for stunning opponents with the ability to quickly return Eveline to the fight. | ||||
A team for Eveline in hyper-carry with two s. Bernice quickly fills the scale of the fire anomaly on enemies and gives an excellent start to Eveline with a full set of "Inferno Metal" drive disks. In addition, it hangs a status with periodic damage on enemies, which will allow you to quickly deal with multiple targets or deplete the HP of an elite enemy. If you replace the Abnormal combat unit with the Trigger, then the stunning potential of the pack increases. | ||||
Lucy is a good replacement for Astra, with her attack power buffs and high damage. Kolyada is much inferior to Lightyear in of buffer potential, but she copes well with the role of a stun hero and increases the damage of a chain attack while stunned. Eveline initially deals a lot of damage due to this move, so she will benefit greatly from the combination with Kolyada. | ||||
Alternative teams with different attributes. There is little synergy and beneficial buffs for Evelyn within the teams with Lycaon, Qingyi, Rina, and Sokaku, but the girl can still fill the empty main DD spot and demonstrate excellent DPS on targets. Additionally, it is necessary to take into Evelyn's predisposition to active play on the field, which does not fit well with Qingyi's gameplay. | ||||
F2P squad at the start of the game to implement Eveline as a main combat unit. The main damage dealer will have an easier time dealing with opponents that Nicole pulls into one point with a skill that reduces defense. Enby acts as a sub-DD and a control character, capable of quickly filling the stun scale on the enemy. |
Is it worth knocking out Evelyn in ZZZ
Eveline is a mobile and strong damage dealer, which deals excellent damage to both single targets and groups of enemies. Despite the small number of synergistic teams in which the heroine can fully realize herself, she copes well with her role with any combination of characters. Eveline can pull opponents to one point, which simplifies the process of applying DPS, and also stands out with a particularly simple rotation without strict conditions. Within the framework of the battle, you can perform convenient and practical actions, whether it is dodging with a counterattack, or actively using an EX skill, and not lose damage.
Purchasing a signature amplifier will instantly increase the heroine's combat potential and take the damage she deals to a new level. However, a limited amplifier is not strictly necessary - Evelyn does not depend on equipment and can freely realize herself even with a set of "halves" of drive disks. The same applies to teams, because the girl is quite capable of leading both alliances of Intimidation and heroes, and acting as the only damage dealer in a group with s.
Evelyn Teasers
Agent combat information:
Evelyn's Demo "Under Your Own Name":
Evelyn's music video "When the Stars Converge":
We hope this guide has helped best build for eveline in zenles zone zero. If you have any questions about how skills work, builds and squads, be sure to leave them comments, so that the author or other players can help, and see in the special section other builds in ZZZ.
And in the first example of the team, how reasonable is it to knock out Lightyear to replace Pulchra?
I made 72ksh to 180 ku and 2800 atk, do I understand correctly that her ive in battle gives 25% and I donβt need to finish it off to 80?
The question of great importance is, will a team with Evelyn, Bernice and Lightyear be good?
if you wear the inferno metal set on Evelyn, then it's fine, but it would be better to take Evelyn, Lightyear, Lucy, there will be more damage
and Evelyn, will the soldier's signal be 0?
Normal if you get 80 crit chance with it in general. ives work and a lot of attack power, not a bad ball.
How well will Bernice go with the pack with Astra and Eva?
P.S.: Bernice didn't drop from last time, gameplay is normal, throws anomalies just like a charm, but is it worth spending money on another pyro character since there are already too many of them, fortunately there is no Lighter... But Kolyada c2.
I am also interested in this question
Bernice will go for Evelyn if she has 4 Inferno Discs, Bernice will be able to maintain the effect of arts all the time. Therefore, she will complement the pack well, but if I were you, I would take Kolyada C2 as a stun, more damage will come from Evelyn, and for Bernice I would collect a Chaos pack.
please help. I've been playing for about a week and during this time pharma managed to lose to Kolyada and then knock out Evelin. Tell me if you know who to take. Before Evelin I used a pack of Harumas-Enby (or Lycaon from Standard)-Nicole. Who to use with Evelin? in my opinion: you need to pump up Kolyada and someone else, so that there are two packs in advance. but who to put third in the squad and which Banba to use, if you don't really want to play from Mono Pyro, and Rerun Astra Yao is definitely not soon. from the other agents there is Grace, and from 4 * there is M6 Anton, Corin, Seth and Piper. thanks in advance!
Ideally, you need Lucy or Nicole. For example, you can go through the first three levels of Shiyu Defense and take Sokaku. Put her next to Harumasa, and move the freed Nicole to Evelyn.
As for Banbu, Clicker is the best option (damage buff). While you're knocking him out, you can use any fire type.
Please tell me, Bernice or Evelyn? (without signa). I only have time to knock out one. And I would like to hear an opinion.
Burnies is more relevant in the long term of building packs: you liked Abnormal DD, and in most cases he needs Burnies (without alternatives yet). Without 5* DD, Burnies is only implemented with Piper so far.
With Evelyn it's much easier - you can immediately assemble a good budget pack and go into battle, for example, with Lucy and Nicole.
Thank you! In that case I'll stick with Bernice
The downside of Evilyn is the huge trunk with buffers. Moreover, a girl with such gameplay should be athletic and look like a ninja, IMHO, and not like a milkmaid from the village of Verkhneye Filimonovo. It seems to me that the developer is really overdoing it with the boobiness in this game.
I just started playing Zezeze and it feels like I didn't install a gacha but some kind of hentaipron game where the characters are about to start groping each other in different specific places... Bigtits just fall out from everywhere, at every turn and all over the screen. I went to the event banners to check what's there and how, and of course there are boobs... and an ass like Mavuika. I understand that Mava brought in a lot of money and really wants to repeat the success in another project, but Mavuika was not promoted because of her tight ass but because she is a very strong character + pyro archon.
Will there be any downsides?
You're too fixated on this. There's no hentai in sight. Just play games without fan service if it annoys you. I don't understand the whining. I've been playing since release, the game is great. If it reminds you of hentaipron, watch less or don't play. I don't know, I've never had any problems perceiving the game.
*Rico with knives.jpg*
Does anyone have experience using 4 pieces of Chaos Jazz on it? I decided to assemble it, maybe it will work, + the same two pieces of critical branches. If anyone else liked the idea - write back when you check it
How do you understand this? Do you need to have at least 10 to 30 percent ksh in your stats? Is this a typo?
Yes, this is a typo, it should be:
Then with the ive at level 7, the inclinations will be 55+25=80 ksh, then the additional ability βhidden attackβ will be activated (125% of the chains)
Knocked it out today with a signature) with Astro Yao it's generally the most terrifying imba, it generally synergizes with both Miyabi and any character, just pump it up to full and consider the whole game completed. Fire is imba, it just lacks ties and damage, Bernice doesn't have ties so she's a little weaker
a question about pack-building. In the team with Eva and Astra, what is better to put in the absence of Lighter or Caesar? Kolyada, Lycaon or Bernice?
Kolyada
Looking for help on an additional ability: Sneak Attack. The description says that if the crit chance is 80% or higher, then the damage of the super ability and attack chain increases to 125% of the original. My build has 77.5% sh.k. However, during combat, sh.k rises above this value due to the ive and / or inferno metal. The question is - does the effect of "Sneak Attack" start working in combat or is it still necessary to initially have 80% sh.k?
Yes, the bonus is activated if more than 80% of the ks is collected in total: +57% (from weapons/artifacts) + 23% (from deposits).
The main thing to is that the KS bonus lasts 10 seconds after the thread is broken and it is advisable to renew it before stunning.
So, judging by the table, can we assemble a pack of, say, Evelyn, Lycaon, Rina, and the majordomo?
will ellen's signa suit her?
What is better, to take the signa or E1 if you have the soldier's signa
Video guides say that signal is a priority. According to Excel spreadsheet calculations, the next gun is sulfur and reverb with a lag of almost 30%
Which is better, M1 Qingyi or Eveline?
Tell me what would be better to knock out m1 on Eveline or her signa
sign
Kolyada and Lucy are just waiting for her
It's cool, of course, that Evelyn got screwed with her set. Look at the last legs: Caesar, Bernice, Yanagi (Lightyear is a man, I rarely respect them), Miyabi, Harumasa will get a signa set in 1.6, Miyabi, Astra, Enbi, Gashetka, even Vivian - all with their ideal set. And only Lightyear, although in principle the impulse set suits him, Evelyn and probably Vlad are poor guys who will only put old plugs. She doesn't need this woodpecker at all, but there is nothing else to put. It's even a little offensive for her.
Does the lack of new disks change anything? The most important thing is the signature balls, everything else can be old, can be new, what difference does it make in which patch it was introduced? Miyabi disks are quite suitable for her, a couple of them. They are new, if it matters so much.
In the same XSR, new sets do not appear every patch, and even the oldest ones often sit quite well on new characters. The only thing that Eva failed with was the efficiency and moveset. She cannot break the arena over her knee the way the big-eared one does.
How good is R3 Sera compared to R1 Signal?
Signa looks absolutely awesome! I'll take it for Soldier 11 =)
Considering everything written, the feeling is that we need to pull out the amplifier now for the aster and the aster itself. And spend the remaining 180 spins on Eva
All things considered
It's written in our blood
Two souls divide
Our roots beneath the flood
We've lost control
Angels with bells toll
No, we can't hide
The fire inside
the hat is full, at least the lighter has brass knuckles and this one with bare fists of etherials. in short, byte on Dovnov wankers on armpits stupidly
She has shenbiao, are you blind?)
Oh, and everything else about the fairy tale about maids and robot bunnies riding rockets is just super realistic. And the "Doyop on the Empty Place" award goes to this gentleman.
what happens if you cross kafka and jane doe? it's a miracle (no)
Kafka and E Lan*
They have an ancestor named Ye Lan.
It seems the artist who designed Kafka has been transferred to the Zenless team. Goodbye wallet.
New challenge. I'm putting together a team that's as close to Stellaron Hunters as possible.
I see.
I was scampered by Ye Lan in Genshin and Kafka in HSR. Both s1 with signals. I think I'll continue the tradition...
Here's a clear picture of the expression "ripping my ass at work" (ulta, first gameplay video 1.06) Developers with humor.