Jinx fixes everything in Season 2 of Arcane. The event is made in the form of a three-dimensional game in the quest genre: The Summoner will have to control the heroine of the series and live through events hidden from the eyes of the audience. The event consists of three acts, each of which includes various goals and tasks, for completing all of them you will be able to receive symbolic rewards in the form of currency, as well as a unique skin.
In this guide, we'll tell you in detail how to complete Jinx Fixes Everything in League of Legends, look at all the acts, and show you the locations of key items and points of interest in each of them.
How to Start the Event Jinx Fixes Everything in LoL
To start the "Jinx Fixes Everything" event in LoL, you will need to go to the game client and go to the tab "Glavnaya". In it, select the section with the same name as the event. On the event card there is a menu in which you need to click on "Play". Before starting an event, it is necessary to leave game lobby, if you are in it.
The event is held from November 12, 2024. When ing the acts, it is worth considering that each of them contains plot spoilers to the relevant acts of the second season of the series "Arkane".
Jinx's Event Walkthrough Fixes Everything in League of Legends
The event is divided into three separate acts, also called rooms. You can move between them after completion. The stages of the event are gradually opened, after the premiere of the corresponding acts of the series:
- 1 Act — available from November 12, 2024.
- 2 Act — available from November 19, 2024.
- 3 Act — available from November 26, 2024.
The game is controlled using the WASD keys to move, the right mouse button to look around, and the left mouse button to interact.
1 Act
The first act takes place in Jinx's hideout, and to complete the mission you need to repair the "one-armed miracle".
Check out the "one-armed miracle"
After the act starts, go forward to the corner of the room. There is a mechanical hand lying on the floor, which you need to examine by pressing the left mouse button.
After examining the hand four silhouettes will appear - these are all the items you need to collect to complete the mission:
- Cards.
- Kusaku.
- A coil.
- A box of weapons.
Where to find cards
Step back and go behind the "ring" where the hand is. Go around the sign on the other side and you will notice a lock there.
To break the lock, you need to turn the corresponding rings so that the springs light up green:
- Left ring once.
- Right ring once, middle ring three times.
- Right ring three times, middle ring twice.
As a result, the lock will open.
Take the cards and return to the entrance.
How to get Kusaka
Returning to the exit, turn around: you will find a shooting range stand that you need to go around on the right side.
Entering the target area, examine Kusaka: it is bolted to the ground. To get the object, you will need to move it to the other side, moving it along the rails on the ground. Stand on the opposite side from the direction you want to push the object. If you are positioned at the right angle, an outline of Kusaka will appear on the screen.
Move it as follows if you stand with your back to the counter:
- Right.
- Forward.
- Left.
- Back.
- Right.
- Forward.
- Left.
- Forward.
- Right.
- Forward.
- Right.
- Forward.
When you get the biter to the corner, it will spin and fall to the ground. Pick it up and move on.
How to remove the coil
After leaving the target area, turn left to the machine with the manipulator. You will need to remove the reel from the toy, to do this, rotate it at the desired speed: hold for 1-2 seconds, then release. If the mechanism starts to spark — take a break.
As a result, you will be able to obtain another key item.
Where to find the box
Heading towards the exit area, look to the left, in the corner lies a box with pyrotechnics and weapons, it also needs to be picked up to create a mechanical hand.
Before the completion of the act you can play "Mushroom Panic", in which you need to collect falling points by controlling Timo with the "A" and "D" buttons. This point of interest does not provide any bonuses and is purely an entertaining element.
Assemble the mechanical arm
Go to the place where the hand was and examine the work area. Put all the necessary items in their places, then click on the hand again.
Jinx will collect the weapon for Seivika, then you will need to click on it again to complete the act. A cutscene will play, which you could already see in the series, and this chapter will end.
2 Act
Actions of the second act contain spoilers for episodes 4-6The events unfold in Vander's bar "The Last Drop", where Jinx goes in search of her father's "memories".
Turn on the light
Jinx's gaze will immediately be directed to the electrical , open it and find three flasks. When you try to fill any of them, you will notice a red flicker.
You need to press the switches in the correct order to the flasks filled up at the same time:
- First, the central one, which takes the longest to fill.
- After that, the left one.
- At the end, the right one.
At the same time, it is important take a short breakso that they rise together, not one at a time. If any of the flasks fills up faster, they will all fall off. The light in the room will then turn on.
Inspect the machine
Examine the machine near the entrance. Vi and Seivika broke it, which is why the pin is worn out. The parts may be in the basement.
Go down to the basement
Move forward and go down to the basement. In the nook on the left you can find a note with the shift schedule. After going down the stairs, pull the door, Jinx will note that the key was on the bar.
Go back upstairs and go behind the bar, on the left side you will find a key hanging on a hook. Take it and go to the basement.
Take a look around the basement
Entering the basement, head to the far right corner. Examine the chest and take the toy out of there. You need to disassemble it and extract the pin:
- Drop your jaw.
- Remove the pins from both sides.
- Loosen the bolt.
- On the other side, turn the latch.
- Remove the main bushing.
- Lower the spiral.
- Raise the mechanism to your eyes.
- Pull out the copper pin in the center.
- Take the pin.
Fix the machine
Insert the pin to fix the machine. Jinx will tell you that the levers are broken, but she knows where to get new ones.
Get the levers
Go up to the second floor using the stairs on the left. Going right, you will come across DJ console, where the levers are located. By interacting with them, you can extract all the parts.
Go back and insert the levers into the jukebox. Now the girl is missing a disc.
Find a music disc
Go up to the second floor again, but now turn left. Open the door to get to Silko's office.
Inside, Jinx is interested in the safe on the left side of the room. It won't blow up, so she'll have to figure out the combination. The girl will notice "chemical baron codes of all city districts"In the room you can examine the table and the objects lying there:
- Mask.
- Syringe.
- Card.
- The map is on the table.
After examining the map on the table, Jinx will say, "I know this place, we were there together." it. After examining the photo in the lower left corner, the girl will say, "I recognize this place, this is the place where Silko became Silko." The rope leads to Segment 37 of District 9.
Go back to the safe and enter 937: the to the safe is the area and street code. Take the disk and return to the machine.
Insert the disc into the music player to start the cutscene. This will end the act.
3 Act
The third act takes place in the Pyro's hideout and is closely tied to Ecco. The chapter contains spoilers for Arcane episodes 7-9.
Explore the hideout
Once you're in the shelter, go forward to the table and examine it. Place Jinx's Mega Cannon on the table. The girl will inform you about the need to find “mega energy”.
Find a source of energy
Turn left and inspect the mechanism, standing on a box. Jinx will note that the item is suitable for powering, but the capacity is a bit small, which is why it will need to be modified.
Pull the lever to start the puzzle. The button on the right will light up first, the location of which must be ed and reproduced. If you did everything correctly, a new combination will appear, this time consisting of three buttons. Each time you fail, the order of the keys changes.
After completing the puzzle, bubbles will come out of the mechanism. Repeat the steps two more times, each subsequent number of illuminated buttons will increase. In the second round, you need to press first three, then four keys. In the third, four, five, and then six.
After this, the fuel tank will catch fire and can be removed.
Find the cooling system
Go around the workbench to the other side and approach the table to the right of the stove. There is a mechanism on the table, which is what Jinx needs for the gun.
Modify weapons
Return to the workbench and place the part on the table. Jinx will assemble the gun and want to test fire it: interact with the machine gun on the workbench. The weapon will shake and start smoking. You will need a hood to repair it.
Get the hood
Go around the workbench and approach the pipes to the left of the furnace. Examine them.
Turn the valves to there was no steam coming through the central pipe and it could be extracted:
- Bottom right.
- The valve is in the upper right corner, facing up.
- The valve in the upper left corner is facing up.
- The valve is in the lower left corner, facing up.
After this, you can remove the "thunderer" from the exhaust system.
Install a hood on the weapon
Attach the newly acquired part to Jinx's weapon, then inspect it again. This time, the Rhino is working properly and is ready for battle.
Take a walk outside
Once you've finished crafting the weapon, head out onto the balcony. Jinx will inspect the Pyro's hideout and Isha. Go down the spiral staircase to the lower level.
Move on. Once at the very bottom, the girl will examine the graffiti with the inhabitants of Zaun and go to the final battle. This completes the walkthrough of the Jinx Fixes Everything event. Now you can freely move around all three explored locations and examine them.
As a reward for the third act you will receive an archive skin "The Underground Scientist Singed of Arcane", which was released in honor of the release of the 2nd season of the series.
Awards
For completing the event, Summoners will receive the following rewards:
- 300 Blue Essence for completing Act 1.
- 300 units of blue essence for completing Act 2.
- The Underground Scientist Singed of Arcane skin for completing Act 3.
The Singed skin can only be obtained by completing the event, it will not be possible to purchase it later, as well as getting from chests.
We hope that our guide helped you complete the Jinx Fixes Everything event in League of Legends and get a unique skin. If you have any questions, ask them in commentswe will definitely answer. Read others League of Legends guides in the appropriate section of the site.
The game won't start. I've restarted the client several times already. The screensaver with the wind-up monkey Jinx is always there
Thank you very much for the guide 😘😘😘😘
For some reason this game won't start for me, there is a play button, but it's not active. Does anyone know how to fix it?
You need to leave the party and then it will work
Thank you, my girlfriend and I were always at a party and didn't know what to do
What is the name of the melody when the disc was put on?
our love
Curtis Harding & Jazmine Sullivan
Shazam to the rescue
Regarding the second act. If you can't find the code for the chest. The map on the table where the hole is, compare it with the map on the wall. As a result, you get XI region 37 district. Enter 937 and the chest is open.
The second act has already been written, thanks for the comment :)