В bonus attacks, which have an initial activation chance of 40%. The percentage, in turn, increases from the number of negative statuses on the enemy target selected for attack. Despite the fact that the hero has the ability to impose weakening on opponents through the technique and the hidden talent "Conclusion", in reality, for effective roleplaying, other representatives with the described mechanics in the squad are extremely important to him.
For this reason, teams that are built around this imaginary unit concentrate several characters that can maintain negative effects. These can include heroes of both the Oblivion and other Paths - be it Hunting, Abundance, Preservation, and others. As a result, Veritas can be called "forgiving" in of group selection, but he still needs third-party investments through equipment in order to deal acceptable damage and show good results in the process of ing high-level content.
Rating | B-position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
Type | Imaginary |
Path | Hunting |
when added to the game | January 17, 2024 (patch 1.6) |
How to get a character | Banner Type "Event Jump: Character" |
Gender | Male |
Home region | Unknown |
Role in the squad | Primary or secondary DPS character |
Role in the game | Scientist from "Guilds of Scholars" |
Signature light cone | "The Baptism of Pure Thought" |
Voice actors |
|
Hero's story
Veritas is a scholar from the Guild of Erudites, whose research often causes controversy. He is quite a famous figure in social circles. On the man's home planet, there are at least eight documentaries telling about his legendary deeds, as well as more than ten memoirs, some of which touch on the scientist's personal biography. Opinions about the man, in turn, can be both negative and positive, but it is unlikely that there will be anyone who will decide to argue with the statement "Dr. Razio is a significant figure in the world of scientists", because his works are overwhelmingly impressive.
It is known that Veritas is the first person in the last two amber eras to be awarded the highest student degree by the "Higher Academy of Truth" in recognition of his outstanding achievements in the fields of biology, medicine, natural theology, philosophy, mathematics, physics and technology. This award is an unimaginable sensation, and many are ready to respect the man at least for this.
Among other things, there are still rumors among scientists that in the distant past Veritas tried to "To the Society of Geniuses", but Nus never looked in his direction, despite the baggage of discoveries and research works that he brought to the world of people. One way or another, this story is still discussed from time to time by the highest minds, and many sympathize with the doctor. According to some, the inability of the "Society" to recognize the merits of R. is a manifestation of the limitations of geniuses.
How to get a character
You can knock out Dr. Ratio in Event Jump: Character, named as "Everything flows, everything changes", in the second half of update 3.2. The banner will run from April 30 to May 20, 2025.
If you don't want to miss Dr. Ratio's rerun, as well as other legendary characters' "Jumps", add to "Bookmarks" banner schedule.
Features
The basic stats that increase with the leveling and elevation of the scientist are health, defense, and attack power. Speed and taunt are the only stats that do not change with leveling. The exact values of each stat depending on the lvl are presented in the table:
Level of | Health | ATK | DEF | Speed | Taunt |
1 | 142 | 105 | 62 | 103 | 75 |
10 | 206 | 153 | 90 | 103 | 75 |
20 | 277 | 205 | 122 | 103 | 75 |
30 | 406 | 300 | 178 | 103 | 75 |
40 | 534 | 395 | 235 | 103 | 75 |
50 | 662 | 491 | 291 | 103 | 75 |
60 | 791 | 586 | 347 | 103 | 75 |
70 | 919 | 681 | 404 | 103 | 75 |
80 | 1047 | 776 | 460 | 103 | 75 |
How skills work
The hero is a representative of the Hunt, that is, his main skills are aimed at inflicting damage on single targets. Character element - imaginary damage type. The main feature is the talent that affects the activation of powerful bonus attacks. The chance, in turn, directly depends on the number of negative statuses affecting the enemy. The initial success rate is 40%, each negative effect increases this figure by 20%.
In general, the unit's gameplay is entirely focused on the mechanics described. Veritas' direct strikes are effective, but he makes the greatest contribution to the battle directly with additional strikes provoked by the talent. As a result, despite the fact that the scientist is able to maintain weakening on enemy targets through the technique and the "Withdrawal" trace, he achieves greater effectiveness in cooperation with other units that are also able to impose negative statuses.
Active skills
Idol Sculpture Technique || Weakening
Using the technique creates for 10 seconds. a special space that attracts attacks from nearby enemies. If combat with an enemy begins in this space, there is a base chance of 100% to reduce the speed of each opponent by 15% for 2 turns.
Creates a space within which enemies receive the negative effect "Taunt". Activating combat in this space causes enemies' speed to be reduced for the next 2 turns. An important point: only one space created by the allies can exist at a time, that is, the scientist’s technology is incompatible, for example, with the technology fiery Himeko "Incomplete combustion."
Basic Attack "Knowledge is Power" || Single Attack
Deals imaginary damage to the selected enemy equal to 50-140% from attack power.
Deals a small % of imaginary damage to the selected enemy. It is not the main source of DPS for the character, but can be used if there are no “free” skill points to carry out a more powerful attack.
Skill "Intelligent Assistance" || Single Attack
Deals imaginary damage to the selected enemy equal to 75-187.5% from attack power.
Deals a large % of imaginary damage to the selected enemy. Helps activate the bonus attack described in the talent.
Super Ability "Syllogistic Paradox" || Single Attack
Deals imaginary damage to the selected enemy equal to 144-288% from the attack power, and places the "Shortsightedness of the Wise" status on him. When the hero's ally attacks an enemy with this status, the character carries out 1 bonus attack on this target, as described in his talent.
The status "Shortsightedness of the Wise" can be activated up to 2 times, and it only affects the last target of the superpower. Using the ultimate skill, in turn, resets the number of available activations of this effect.
Deals a large % of apparent damage to a target enemy and is the source of the "Shortsightedness of the Wise" debuff, which activates the Doctor's bonus attack after an ally hits that enemy.
ive skills
Talent "I think - I exist" || Single attack
Using a skill has a fixed 40% chance of performing a bonus attack on the target, which deals imaginary damage equal to 135-337.5% of attack power. For each debuff the target has, the chance is increased by 20%. If the target is defeated before the bonus attack is activated, the bonus attack will be directed at a random enemy.
Activating a skill has a chance to perform a bonus attack on the target. The initial success rate is 40%, the presence of negative effects on the enemy increases this chance by 20% (max. 100%).
The order of leveling abilities
Talent/Skill ≥ superpower > basic attack
The hero's main sources of damage are the bonus attack from talent "I think - I exist" skill "Intellectual assistance" and superpower "Syllogistic Paradox". Therefore, these skills need consistent and priority development. Basic attack - not a priority. It can be improved if there are “free” resources, or after increasing the level of the previously listed abilities.
Tracks
All traces:
Attack Power +4.0% (lvl 1) | |||
"Generalization" (A2): Using the skill increases Crit. Chance by 2.5% and Crit. Damage by 5% for each debuff the target has. This effect can stack up to 6 times. | Crete. chance +2.7% (A2) | Attack Power +4.0% (A3) | |
Defense +5.0% (A3) | |||
"Conclusion" (A4): Using a skill to attack an enemy has a base chance of 100% reducing the target's resistance to effects by 10% for 2 turns. | Attack Power +6.0% (A4) | Crete. chance +4.0% (A5) | |
Attack Power +6.0% (A5) | |||
"Inference" (A6): When a unit deals damage to a target with 3 or more debuffs, damage dealt to that target is increased by 10% for each debuff the target has, up to a maximum of 50%. | Defense +7.5% (A6) | Crete. chance +5.3% (lvl 75) | Attack Power +8.0% (lvl 80) |
After studying all the traces, the total increase in characteristics will be:
- attack power - + 28.0 %
- crit chance - + 12.0 %
- protection - + 12.5 %
Eidolons
All consts:
E1 | Max. the number of levels of the “Generalization” status described in the character’s “Traces” increases by 4. At the beginning of the battle, the character immediately receives level 4. “Generalization” status. This effect requires an open Generalization Trace to activate. |
E2 | After the bonus attack described in the character's talent hits the target, it deals additional imaginary damage equal to 20% of the attack power for each debuff the enemy has. This effect can trigger up to 4 times for each bonus attack. |
E3 |
|
E4 | When the talent is triggered, it additionally restores 15 energy. |
E5 |
|
E6 | Max. the number of triggers of the “Shortsightedness of the Sages” status increases by 1. The damage of the bonus attack described in the talent increases by 50%. |
The best eidolons of Dr. Ratio can be called first, second и sixth:
- E1 - ively affects the additional increase of such important combat characteristics as crit. chance and crit. damage, through traces. The optimal solution if you plan to knock out duplicates of the character.
- E2 - Increases the damage of the bonus attack described in the talent. The blow is considered the basis of damage, therefore, this acquisition will be extremely useful, since it will strengthen him in the position of the main damage dealer in the squad.
- E6 - another increase in bonus attacks that will be useful for the unit.
As a F2P player, if you plan to knock out additional eidolons, you can stop at the first const. This acquisition will significantly strengthen Veritas and allow you to complete any high-level content without any problems.
How to play as Dr. Ratio
The principle of playing with Veritas in a squad is based on the constant maintenance of negative effects on the enemy: the more weakening will affect the enemy, the more often the bonus attack will be activated after using the "Intellectual Assistance" skill. Fixed chance - 40%. Each negative status, in turn, increases the initial success rate by 20%, that is, for the stable operation of the talent "I think - I exist" it is necessary to maintain at least 3 negative debuffs on the enemy.
The ideal character following the Nonexistence is icy Pela.
It is the Intelligence Officer and her synergy with the Doctor that will be discussed further to clarify how Veritas' skills and ive talents work. at least 3 debuffs during battle on the enemy can be carried out as follows:
- First negative status from the scientist's skill itself - after use with the studied trace "Conclusion" reduces resistance to effects by 10% for 2 turns.
- Second negative status from Pela’s superpower - after using the ultimate skill, imposes the “Universal Solution” status on opponents, which reduces the enemy’s defense by 30% for 2 turns.
- Optional: additional negative status from Pela's skill when there are 4 eidolons - after using the skill, it has a base chance of 100% reducing the target's ice resistance by 12% for 2 turns.
- Optional: Additional negative status from the Light Cone of Nothingness "Determination shines like pearls of sweat", equipped on Pelu - after an attack, imposes the “Catch” status on the enemy, which reduces defense by 12% for 1 turn.
It's important to note that the "Scholar's Folly" from Dr. R.'s Ultimate does not count as a debuff needed to activate the bonus attack.
Thus, it is possible to achieve constant activation of the bonus attack when fighting single opponents. Additionally, Veritas will receive increases to crit. chance and crit. damage, as well as to the total damage dealt when the "Generalization" and "Inference" traces are studied. The situation will undoubtedly be made easier by auxiliary options - for example, equipping a signature weapon "card" "The Baptism of Pure Thought" or using other heroes that can apply various debuffs. Pela is considered as an example and solely as an accessible character that is easy to obtain due to her epic affiliation.
Dr. Ratio's Rotation
As for other recommendations, if you play with a scientist in the squad - they repeat the advice that is assigned to other representatives of the damage-dealing Paths:
- Before the battle, use the techniques of heroes. The last action is to activate the technique "Idol Statue", and then attack. Thus, at the beginning of the battle, the opponents will receive a negative effect of decreasing speed by 15% for the next 2 turns.
- Activate other abilities of characters already during the battle, if it is their turn to use the skill. Positive effects from representatives of Harmony (if any), as well as negative statuses from followers of Nothingness will significantly strengthen the main DPS hero in the person of Veritas.
- Use the skill during the doctor's turn "Intellectual assistance": deal decent damage and probably activate the talent - perform a powerful bonus attack on the initially selected enemy.
- Once the energy to activate the ultimate skill reaches the maximum, use "Syllogistic Paradox", then attack the enemy affected by the status "Sages' Folly" with an allied hero. This will allow you to apply another bonus hit.
- As a result, alternate the activation of the skill with the superpower.
All about character leveling
Let's consider what materials are needed to raise a hero to level 80, as well as improve his basic abilities and upgrade "Traces".
Elevation materials
To upgrade a unit to the maximum stage, you need:
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 | |||
VERDICT | Credits ×888 000 Guide |
Thief Instinct ×15 Distorted Ambition ×15 Conqueror's Will ×15 |
Tranquilizing Talisman ×65 |
Skill Leveling Materials
List of resources for skill elevation:
Skill | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
VERDICT | Credits ×2 197 500 | Thief Instinct ×33 Distorted Ambition ×46 Conqueror's Will ×28 |
Hunter's Arrow ×12 Demon Slayer Arrow ×53 Starhunter's Arrow ×101 |
Tracks of Destiny ×2 Past Wormhole Disasters ×3 |
The order of pumping traces
List of resources for studying traces:
Next | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
VERDICT | Credits ×802 500 | Hunter's Arrow ×6 Demon Slayer Arrow ×16 Starhunter's Arrow ×38 |
Thief Instinct ×8 Distorted Ambition ×10 Conqueror's Will ×30 |
Tracks of Destiny ×2 Past Wormhole Disasters ×3 |
The total number of consumable resources will be:
- loans (×3 888 000);
- travel guides (×289), adventure journals (×6), meetings during travels (×16);
- thief instinct (×56), distorted ambitions (×71), will of the conqueror (×73) - consumables obtained by killing enemies in the open world, as well as Worlds "virtual universe";
- hunter's arrow (×18), demon slayer arrow (×69), starhunter arrow (×139) — reward for completing the activity “Sepal (crimson): Bud of the Hunt”;
- pacifying talisman (×65) - a resource that can be obtained for successfully closing the "Stagnation Shadow" located on the territory of the location "Commission on Crafts";
- past wormhole disasters (×9) - reward for successful completion Starbreaker Bug Lord: Skarakabaz;
- imprints of fate (×8).
Advantages and disadvantages
Having understood how the unit's abilities work and having figured out its rotation, we can draw a conclusion about the advantages and disadvantages of the imaginary representative of the Hunt:
Advantages | Disadvantages |
High damage against bosses. The main skills are focused on dealing damage to single targets. Thus, the hero becomes an excellent DPS character for high-level missions. "Illusions of the End". | Lack of AoE abilities. Skills lack AoE effects, which makes it take longer to deal with groups of enemies. For clearing certain content, for example, "Pure Fiction" The scientist needs additional . |
Competitiveness. Not inferior to other representatives of the Path of Hunting, as well as the main followers of the Path of Destruction, who occupy high positions in dash list, thanks to powerful bonus attacks and perfect synergy with the heroes of the Void. | Dependence of bonus attacks on debuffs affecting enemies. The more negative effects affect the enemy, the higher the chance of activating the bonus attack from the talent. To fully implement all the features of the scientist, representatives of the Nonexistence with multiple debuffs must be present in the squad with him. |
Built-in bonuses to significant combat characteristics. Automatically increases significant combat stats (such as critical damage and critical chance) thanks to the "Generalization" effect. |
Dr. Ratio's Best Builds in Honkai: Star Rail
Veritas is one of the representatives of the Hunt, which has powerful bonus attacks in its arsenal of skills, capable of inflicting high damage on single targets. The overall DPS depends on attack power character, in addition to the named characteristics, the hero needs gains in such indicators as Crete. damage, Crete. chance и bonus to imaginary element. Accordingly, the assembly of Dr. Ratio in XSR is based on increasing the listed stats.
An important characteristic is artifacts.
Recommended Specs
The main characteristics that are recommended to look for in cave relics and planar jewelry:
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Crete. damage or crit. chance |
Legs | Speed |
planar sphere | Bonus imaginary damage (a priority) or bonus imaginary damage (alternative) |
Connecting rope | ATK |
The priority of auxiliary, that is, “lower” stats is built on the following basis:
Crete. chance and crit. damage > Attack Power (%) > speed
The optimal final indicators that are recommended to have on a character upon reaching level 80:
- ATK — from 2 units.
- Health — from 2 units.
- Speed — from 120 units or 135 units if parts of planar decoration are equipped "Glatiramer Skyfront".
- Crete. chance — from 50% (the ideal value is 80-100% precisely within the framework of a battle, where the “Generalization” trace is taken into )
- Crete. damage — from 150% (the ideal value is 180-200% precisely within the framework of a battle when working with the “Generalization” trail).
Light Cone Rating
When choosing a weapon, it is important to that this character adheres to Paths of the Hunt, therefore, the chosen light cone must match its role in the party, otherwise the ive talent of the "card" will not work. Stats to pay attention to:
- Attack Power;
- crit damage and crit chance.
A great addition would be effects aimed at increasing damage from a skill, superpower and/or bonus attack. Among other things, good options include weapon "cards", the ive talents of which help impose additional debuffs on opponents. The ideal solution, in turn, would be Veritas' signature light cone - "The Baptism of Pure Thought".
light cone | Effect | Recommendation |
---|---|---|
Baptism of pure thought |
Crete. The owner's damage increases by 20-32%. For each existing weakening the enemy has a crit. The damage the owner inflicts on this target increases by additional. 8-12%. This effect can stack up to 3 times. Using a superpower to attack a target inflicts the "Discussion" status on the owner, which increases damage dealt by 36-60% and allows the bonus attack to be ignored 24-40% enemy defense. This effect lasts for 2 turns. | Signature light cone, which provides an increase to critical damage, and also increases outgoing damage. An important "plus" is the "Discussion" status, which allows the character and his bonus attacks to ignore a certain % of enemy defense. If you choose between E1 and his weapon "card", then "Baptism of Pure Thought" will be better, since in comparison the number of positive effects offered is many times better. In addition, the light cone acts as a source of additional negative status, affecting the increase in the chance of the scientist to carry out a bonus attack, which can significantly simplify the formation of the squad if limited to suitable representatives of the Nonexistence. |
Anxiety and bliss |
Crete. Owner's chance is increased by 18-30%, and damage from a bonus attack is reduced 30-50%. After performing a bonus attack, it applies the “Tame” status to the target, which can stack up to 2 times. When an ally hits an enemy with the Tamed status, each level of this status increases the crit dealt. damage by 12-20%. | Offers direct increases to damage output from bonus attacks, which is important for Veritas since bonus attacks are considered his primary source of damage. Additionally, it provides a nice boost to crit chance, which can make stat selection easier later on when leveling cave relics and planar jewelry. A significant "plus" is the "Taming" status, which will additionally increase the damage received by the enemy during the battle. Similar to the signature, the named effect will act as a source of weakening, influencing the increase in the chance of the character to carry out a bonus attack. |
Fencing (H5) |
When the owner attacks the same enemy multiple times, the damage they deal increases by 8-16%. This effect can stack up to 5 times. This effect is removed when the wearer changes their target. | An epic cone of light that at high Overlay level outperforms most legendary weapon cards. The reason for this is the 80% damage dealt, which is effectively revealed during a fight with a solo target. |
Cruise through the galaxy (H5) | F2P |
Crete. Owner's chance is increased by 8-16%. Crete. The owner's chance against opponents with HP less than or equal to 50% is further increased by 8-16%. When the wearer defeats an opponent, their attack power is increased by 20-40% for 2 moves. | A legendary light cone from Gerta's shop that can be equipped if the previously discussed weapon "cards" are missing. Offers significant increases to crit chance, thus allowing you to look at other combat characteristics in the process of pumping artifacts. Additionally increases the chance of crit and attack power during combat, subject to the conditions recorded in the "Description". |
Only silence remains |
The wearer's attack power is increased by 16-32%. If there are two or fewer opponents on the battlefield, crit. the owner's chance increases by 12-24%. | Increases the character's attack power - a characteristic that affects the damage from basic skills, including bonus attacks. In addition, during a fight with two opponents or a solo target, it will affect the hero's crit chance, which again will significantly increase the damage he inflicts. |
The only winner |
The wearer's attack power is increased by 12-20%. When the owner makes a crit. hitting an enemy, he receives 1 level of Luck status, which can stack up to 4 times. Each status level the owner has increases his crit. damage by 8-12%. The Luck status is removed at the end of the owner's turn. | Although the attack power will be useful to the hero, he is not able to maintain the maximum level of the "Luck" status in each turn. The specifics of the effect lies in the way the stacks are accumulated and reset: critical hits activate the ive and last until the end of the turn. The scientist can receive all 4 status levels during the next action after using the superpower, where 2 bonus attacks of "Shortsightedness of the Sages" will not reset the levels of "Luck". In other cases, bonus hits after the skill will receive a maximum of 2 stacks and will immediately disappear due to the end of the turn. |
Alternatively, you can consider:
- "I'm going hunting", "Dead Dream", "In the night" (light) - a variant of legendary equipment, which will offer a good bonus to outgoing damage, as well as significant increases to basic characteristics;
- "Back into the Darkness" (epic) - a good option from "Honor of the Nameless", but in reality it has only one useful permanent bonus in the form of a stable increase in critical chance.
- "Confrontation", "The Released Arrow", "Arrows" (ed.) - nothing more than a good early game alternative that can be upgraded to max Overlay in a very short amount of time.
What relics and decorations are needed
When choosing artifacts, the main characteristics will be identical to those previously considered for weapon "cards". The ideal option is relics that provide increases to key attack bonuses, which include:
- imaginary damage;
- Crete. damage and crit. chance;
- Attack Power.
cave relics
Set | Effect | Recommendation |
---|---|---|
|
2 parts: Increases damage dealt to enemies with Debuffs by 12%. 4 parts: Increases crit. 4% chance. Crete. The owner's damage dealt to enemies with at least 2/3 debuffs increases by 8%/12% respectively. After the owner applies a Debuff to an enemy, the above effects are increased by 100% for 1 turn. |
The most effective set for a scientist due to the increase in overall damage dealt, which works for any attacking skills. Two parts of the set contain the main boost, and the condition for work is the presence of weakening on enemies. At the same time, the full set gives bonuses to crits and requires 2-3 weakening on enemies (80-100% chance of a bonus attack). For full implementation, you will need to pump the "Conclusion" trail and take a stable debuffer as a partner. |
2 parts: Increases damage dealt to enemies with Debuffs by 12%. 2 parts: Increases bonus attack damage by 20%. |
The best option in a 2x2 combination, as the build combines a boost to the core mechanic and a percentage increase in damage. Due to the fact that it is important for the unit to have several debuffs to play comfortably, the ive conditions of the two parts of the Pathfinder are fulfilled naturally. | |
|
2 parts: Increases apparent damage by 10%. 4 parts: When the wearer deals damage to a debuffed enemy, their crit. the chance increases by 10%. When the owner deals damage to an enemy with the Imprisonment status, his crit. damage increases by 20%. |
An equally suitable option in comparison with the above-considered 2x2 assembly, since in addition to the imaginary bonus, it offers increases to the main attack characteristics of the character. However, for the stable operation of the kit, it is extremely important to either constantly break through the imaginary vulnerability for the "Conclusion" status, or have in the squad Velta (Non-existence). |
In addition, it is possible to consider 2x2 combinations of the following sets with "The Burning Duke":
- "Thug of the Bandit Desert" — achieving a constant percentage increase in imaginary damage;
- "The hero sung by the epic" - a universal solution in the form of a stable increase in attack power;
- "The scientist lost in knowledge" - an option for crit chance, which may be an acceptable option if there are problems with the named characteristic.
planar decorations
Set | Effect | Recommendation |
---|---|---|
|
2 parts: When allies make a bonus attack, the owner gains 1 lvl. “Merit” status, which stacks up to 5 times. Every level The “Merit” status increases the damage dealt by the bonus attack of the wearer of the planar set by 5%. Upon reaching level 5. Crete. The owner's damage is increased by an additional 25%. | The strongest planar jewelry on Veritas, as he mainly relies on bonus attacks. For a faster gain of stacks of enhancement, it is better to use the set together with another character from similar mechanics in the team. |
Inert Salsotto |
2 parts: Increases crit. owner's chance is 8%. If critical If the owner's chance is greater than or equal to 50%, the damage of his superpower and bonus attack increases by 15%. | One of the best planar jewelry sets: it offers a boost to the damage output from the super ability and, most importantly, the attack bonus. The main thing is to bring the character's crit rate to 50% to activate the effects of the set. |
|
2 parts: Increases the owner's attack power by 12%. If there is at least one ally on the same Path as the owner at the start of the battle, the crit chance is further increased by 12%. | A set with a situational ive, but beneficial bonuses to the important for Veritas indicators of crit. chance and attack power. For the set to work, you will need to put a representative of the Hunt in the team with the hero. Given the specifics of the class, among the suitable characters, several units can be distinguished: Electric Motse (epic example). |
|
2 parts: Increases the wearer's attack power by 12%. If the owner's speed is higher than or equal to 135/160 units, then the damage they deal increases by 12%/18%. | A good alternative in case you lack good parts of the above sets. Will provide a bonus to attack power, and will also ively increase the damage done by the scientist. The only caveat is that for the set to work properly, it is important to bring the hero's speed to the specified minimum (135 units). |
Alternatively, you can equip the following sets for the first time:
- "Space Sealing Station" - a versatile solution for the early and later stages of the game due to the fact that the set offers 24% attack power in total if the speed condition of 120 units or higher is met;
- "Heavenly Differentiator" — an option with a constant increase in critical damage if it is not possible to balance the character's characteristics (subsequently forcing you to resort to replacement due to unstable and narrowly targeted bonuses).
Squad Guide for Dr. Ratio in HSR
Dr. Razio's role in the team is built around the position main DPS character. Accordingly, to fully reveal the combat features of the damage hero, suitable units of Non-Existence and Harmony are selected, and universal protection is provided in the form of a follower of the Path of Preservation or Abundance.
Which characters are suitable?
Characters of the Nonexistence and Harmony, who will most effectively reveal the advantages of the doctor, as well as DPS-type heroes, who can take the role of a secondary damage dealer:
Character | Damage Path and Type | Features |
---|---|---|
|
Hunting Fiery |
Veritas and Topaz are characters that will be able to complement each other during battle: while Topaz offers boosts to the Scientist's bonus attacks, he will be able to promote the actions of the ant's piggy bank. |
|
Hunting Электрический |
Veritas relies on enemies being affected by 3-5 (ideally) debuffs during a battle to maximize their personal potential. During this time, it is important for Moze to have his teammates making frequent turns. As a result, each of these characters is ideal for solving each other's problems. |
|
Hunting Imaginary |
A secondary damage dealer who, with the help of the skill, applies the positive effect "Mentor" to the selected ally. Does good damage, and also additionally strengthens himself, advancing the action and increasing the outgoing damage. With the acquisition of Eidolons, gets a mechanic tied to the implementation of bonus attacks. |
|
Nihility Fiery |
The skills are aimed at applying the Burning Ash debuff, which is considered a DoT/Burning debuff. Enemies affected by Burning Ash take increased damage. The ultimate, in turn, deals a high level of damage and also applies a third-party debuff that increases the damage taken by enemies from allies' ultimates. |
|
Nihility Quantum |
One of the ideal debuffers for the scientist, as it provides a huge range of nerfs through talent, skill, and superpower. Consistently covers Veritas' need for nerfs. |
|
Nihility Imaginary |
An excellent representative of the Void from the standard banner, which offers good synergy due to the constant of various negative effects on enemies. In addition, it allows the scientist to implement a full set of cave relics "Thug of the Bandit Desert" thanks to "Conclusion". |
|
Nihility Ice |
One of the most accessible and useful epic representatives. The main advantage is the decrease in the defense of enemies by activating the ultimate skill, which can ultimately significantly increase the outgoing damage from the scientist's main skills. |
|
Memory Ice |
Excellent even for those characters that do not have the mechanics of summoned creatures, i.e. spirits of memory. Increases critical damage of allies, advances the action, deals additional damage of the true type. |
|
Harmony Quantum |
A powerful that increases the penetration of all resistance types and the overall damage of the group. At the same time, it is considered a versatile with additional damage in the area. Due to this, it is a great choice for a scientist if it is necessary to fight more than one enemy or in combination with another DPS hero. |
|
Harmony Imaginary |
A versatile that increases crit chance and crit damage, advances the action by 100%, is a that is undemanding to skill points, restores energy, and also comprehensively increases outgoing damage. |
|
Harmony Physical |
A representative of the highest tier of Harmony, whose skills are aimed at increasing outgoing damage, critical damage and attack power. When using the super ability, it moves the action of all allies forward. The "Improvised Decoration" trail increases the critical damage of bonus attacks, which, in turn, makes the girl the best for Veritas. |
|
Harmony Quantum |
The main advantage of Sparkle is not only increasing critical damage, but also the overall damage output. Blockhead directly affects the increase in the number of skill points during combat, and also contributes to their accelerated recovery. |
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Harmony Ice |
Similar to others, this is considered the best character for Veritas: it increases all outgoing damage and also increases the effectiveness of vulnerability penetration. The "magic circle" from the super ability is considered a weakening that affects the increase in the chance of the scientist to carry out a bonus attack. |
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Harmony Wind |
Increases attack power and critical damage with his super ability, moves the action forward by 100% with his skill, removes various weakenings, and also increases outgoing damage. A universal that can Veritas in certain teams, but is not "the best Harmony" for him. |
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Harmony Электрический |
An epic alternative to legendary heroes that doesn't require action points, increases attack power with a skill, and fills with energy and increases outgoing damage with a super ability. Wins against other heroes due to energy recovery and its general availability. |
Conservation and Abundance units that are primarily considered for the sustain position:
Character | Damage Path and Type | Features |
---|---|---|
|
Preservation Imaginary |
Casts shields and renews them during combat after activating a superpower and performing a bonus attack. Has virtually no skill point requirements. In addition to providing defensive functions, it helps the squad with damage. The ideal squad for the character is a cooperation of several units that can perform a bonus attack. |
|
Preservation Quantum |
Capable of "closing" the need for other heroes, even those who follow the Path of Abundance. Redirects a significant percentage of damage to herself, increases the overall health and crit chance of all allies. |
|
Abundance Fiery |
A with a variety of functions: heals, deals area damage and applies a weakening that increases damage from penetration. During combat, summons an assistant, which is a bonus attack. Due to this creature, it additionally heals, deals damage outside of the turn and removes debuffs. |
|
Abundance Fiery |
It has an unusual healing mechanic: it applies the "Dead Drunk" status to enemies, which is considered a weakening, increases damage from penetration, and regenerates a certain amount of HP after hitting an enemy with the mark. |
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Abundance Wind |
In of importance for a scientist, it is not inferior to other healers, since it offers stable healing, restores energy, and also increases attack power. It will allow the scientist to use the ultimate skill more often. |
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Abundance Imaginary |
Creates a “Magic Circle”, being in which allows allies to restore their own HP with any attacks. Deals imaginary area damage with a superpower, while removing various buffs from each enemy. |
Heroes that have not been mentioned can also coordinate with the Scientist and offer him some consistent benefits. It is important to understand that the tables primarily consider characters that provide "perfect" synergy to Veritas as a primary damage dealer.
Examples of the best teams
With the heroes discussed above, the following examples of squads can be created:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A classic squad from constant bonus attacks, where the scientist and the representative of the KMM with the ant effectively complement each other. Zaryanka acts as a universal Harmony, primarily increasing the critical damage inflicted by bonus hits. However, in the budget version, the girl is easily replaced by Pela. | ||||
An additional variant of the team with a high AoE focus, where Sustain is replaced by Linsha, whose super ability applies an additional debuff in the form of the "Foggy" status. | ||||
Moze acts as a secondary damage dealer, dealing frequent strikes from the shadows while an ally attacks enemy targets affected by the Sacrifice status. Ruan Mei increases the overall combat effectiveness of the team, while applying an additional debuff with her Ultimate, which is necessary for Veritas. | ||||
A squad with a hyper-carry Doctor who gets multiple increases to personal damage due to cooperation with two representatives of the highest tier of Harmony. Replacing Resurrection with Pathfinder (Memory) suggests an additional expansion of third-party damage due to the true damage procs from Memo. | ||||
A variant where the scientist's damage spectrum is expanded by Jiaoqiu, which additionally increases the damage from the allies' ultimate skills. Thus, Veritas' DPS potential is revealed not only thanks to bonus attacks, but also to a powerful super ability. The energy problem, in turn, is solved by units that are able to fill it. | ||||
A fake unit that demonstrates itself well in battles against enemies vulnerable to this element. In the event of a clash with an enemy of a different direction in of durability, it is permissible to replace Welt with the Silver Wolf, which is capable of imposing new types of vulnerabilities. | ||||
A free unit with stable damage that increases its combat potential thanks to Asta's super ability "Star Blessing", which greatly increases its speed. | ||||
A F2P team with slightly more area damage, with Serval and Asta responsible for applying the Shock and Burn damage over time statuses. Gallagher, in turn, updates the Dead Drunk nerf for better penetration power on some attacks. |
Is it worth knocking out Dr. Razio?
Veritas is a strong representative of the Hunt, who has a unique gameplay. Compared to other followers of damage-dealing Paths, the scientist highly values heroes of the Path of Nothingness, who are able to constantly maintain debuffs on enemies. Thanks to them, he not only deals high damage with active skills, but also receives additional bonuses to the main attack characteristics during combat.
Despite the difficulties that may arise when composing a squad with a doctor, the character is extremely easy to assemble. Within the light cones, most epic and even rare weapon "cards" are suitable for him, an equally attractive option can be shop in HerthaAs for artifacts, there are quite a few acceptable 2x2 builds among the cave relics.
Considering that the hero's abilities are mostly good at dealing with single targets, the value of a fake unit for closing a mode like "Pure fiction", drops significantly. Especially against the background of others, capable of covering both the named mode and other high-level ones. However, even after many patches, the scientist remains an attractive combat unit, which can impress with the damage numbers coming from bonus attacks. Accordingly, if the requires a stable damage dealer with unique gameplay, Veritas will be an excellent acquisition.
Achievements with character
Having a hero on your will allow you to unlock the following trophies:
Name | Condition |
"Guide to Diagnosis of Chronic Illnesss" | Collect all the reading items with the scientist's notes in the Isolation Zone. |
"Truth must flow like a stream of money" | Fight 1 battle with a scientist as character. |
"Merciless Mockery" | Apply the Taunt status to 6 or more enemies at once using the Idol Sculpture technique. |
"Destroyer of Men" | Activate the bonus attack of the talent "I think - I exist" 4 turns in a row in one battle. |
"Special Team of the Planet of Celebrations" | Win 1 battle with Quantum Jasper in the squad. |
We hope that with this Honkai: Star Rail guide you have managed to assemble the best build for Dr. Ratio. comments Ask any questions about the character so that the author or other players can help.
Dr. Ratio Trailers
Character trailer "Imable dumbass":
Анимация "With knowledge comes pride" from the category "Closer to the Stars":
Ratio - Tribby - Robin - Aventurine = bonus attack madness. But there is an important condition: the better the Aventurine, the better the Doctor.
Ideally, you need Aventurine E2 with a signal, so that any weakening poke hangs and helps Ratio. I have E1 with a signal, it also works out well.
My trib is E1 without a signal, I can’t get it out.
In short, it turns out to be a great team, which, in general, is suitable not only for solo targeting.
Ehh, I hope it will be rerun soon
Hello, brothers and sisters. If you put Wolf in a squad with Aventurine and Topaz, will it be imba? Or is it better with Pela? 🧐
hi, I think the wolf will be the best
Em add robin to the squads this is like a note ville but the mechanics are different so add it please
but recently motse came out, he also imposes a weakening. I hope they add this to the article, because he plays well with ratio
We will add it soon. We are gradually updating the builds and supplementing the tables.
I can't find the answer anywhere, maybe someone will help me here.
Will Aventurine E2 have an additional debuff?
Super Ability + Native Cone + E2 = 3 debuffs, right?
If I give March 7 Hunt a Topaz cone, will there be 4 debuffs?
+ ult Ratio
Well, Robin)
How will such a pack work?
I just really want to put March 7 with them, I don’t plan to knock out Topaz, I really don’t like this young lady.. (
Tell me, will the Yanqing signal suit him?
Will World of Izumo be more profitable than Frozen Salsotto if I have Topaz playing with him? Or can this only be a worthy alternative, but still the overall DPS with Salsotto will be higher?
I play with the squad Ratio - Topaz (with signa) - Aventurine - Tingyun (e6). Is it better to replace Tingyun with Pelu(e4) or is it more profitable with Ting??