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Days Gone: Cascades - a map of all important places

The world of Days Gone is quite extensive, so it's important to know what are the important points in it, both for the story and for collecting loot. With this guide, finding key locations will become an easy and interesting task.

Map markers are divided into three categories: Friendly Camps, Key Locations и Important areas.

Friendly camps:

  • Camp Copeland - there will be no new weapons for sale here, but you can take a break and upgrade your motorcycle.
  • Mountain O'Leary - this camp also serves as a resting place where the main character can get supplies and ammunition, as well as look into the locker.

key places:

  1. (1) age connecting regions Cascades и Lost Lake. Will be available as you progress through the storyline.
  2. (2) age connecting regions Cascades и Belknap. Access will open after advancement in the game.
  3. (2a) age connecting regions Cascades и Belknap. Access also opens as you progress through the storyline.
As soon as the hero is in place, it is necessary to push the car, which is located on the side of Belknap. After that, an opening will open, allowing the motorcycle to to another location.

Important areas:

  1. Ambush camp. Such places are worth capturing in order to discover the location of caches and crafting recipes. There is a map in the bunker of the enemy camp - it opens access to hidden places.
  2. infected area.
  3. Post NERO. There is a horde nearby - it is better to stay away from it. The player needs to take the canister, which is located next to the train. After that, it remains only to push the car and climb onto the roof of the building. Thus, the protagonist will enter the building.
  4. Post NERO.
  5. Post NERO - access to it will be opened after completing one of the very first tasks.
  6. Territory for NERO researchwhich is located in the mine. You should be on your guard here - the horde is always nearby.
  7. Territory for NERO researchwhere to jump while riding a motorcycle. You just need to accelerate with nitro and jump off.
  8. Territory for NERO researchlocated in a cave. It is advisable to stick to the left side.
  9. Territory for NERO research. Located at the very end of the bridge.

Post NERO - 4

NERO Post research method 4

This checkpoint can be found in the north under the 4th number on the map. This will be the first outpost the player explores.

Despite the fact that the area is available at the very beginning, you should beware of it, because there are a lot of infected in and around the train.

Here is their nest, but it can be byed or destroyed.

Days Gone Car We recommend the following course of action:

  1. First you need to take the canister from the locomotive and throw it over the fence.
  2. Push the car closer to the building, and then climb onto the car.
  3. Disable all megaphones on the roof of the building and next to it.
  4. Pour gasoline into the generator and start it.
    Days Gone How to Destroy a Horde Nest

If you want to destroy the horde, then you can, moving towards the cars, throw molotov c**ktails on zombies and other explosives.

Before starting all actions, the player is better park your motorcycle nearbyto be able to retreat urgently.

ambush camp

Days Gone Ambush Camp

Immediately after the start of the game, you can visit the Ambush Camp, which is marked on the map with the number 1. Near the bridge, where the 10th point on the map is located, there is secret age, through which you can get to the north side of the camp.

north age

As soon as the protagonist is in place, pay attention to the western hills - there sat a sniper. Eliminate the shooter and select his equipment.

Days Gone High Voltage Tower

After this, you need proceed under the high-voltage and open the entrance to the bunker.

Territory for NERO research - 8

Days Gone Place to jump

If you go south from Copeland's camp, you can find an area for NERO research, marked with number 8 on the map. But you can only clean it with a motorcycle.

Therefore, it is worth taking care of installing a nitro on the bike in advance - it will provide the necessary speed for a long jump.

Having reached the place NERO 8, the protagonist can get hold of crafting materials, a box with an injector and a record (collectible item).

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