So that the hack would not be too unbalanced, one significant drawback was introduced for it - others netrunners can also invade the V system, thereby causing overheat. This leads to the fact that the main character takes damage, even if he is not in the line of fire or even goes unnoticed. To avoid this, experienced gamers recommend making several defensive actions.
Steps to prevent overheating
First, you need to spend one of the points to acquire a skill called "Quick Hack". Its main advantage is that V will be needed where less time in order to a virus to an enemy system. However, only those players who have invested at least 5 attribute points to intelligence.
"Quick Hack" allows to identify any enemy netrunners regardless of whether they are trying to hack V. This perk is also useful for terrain reconnaissance. By scanning the territory, you can find out for sure whether it has opponents and whether it is worth preparing for overheating. Also, in some cases, it will be wiser not to bother with hacking too complex systems, but destroy them in other ways. "Quick Hack" will also help with this, because it will determine exactly where there is a threat.
And the last tip to prevent overheating in Cyberpunk 2077 - be aware of the surrounding area. If you notice videcam, then it will not be difficult for an enemy netrunner to hack V. To disable the security system, there are also several interesting skills that cut down all cameras in a certain radius for a few minutes. Well, or you can just be in blind spot, remaining undetected until the threat is eliminated.
Thus, the main rule of protection against overheating is that the player must proceed with caution. By investing only 2-3 points in certain perks (and there are many more of them in Cyberpunk), you will greatly simplify your life, and enemy netrunners will not be able to do anything to you if will not detect your presence.
ed twice - for a netrunner (intelligence 20) and for a samurai (generally without pumping intellect). I noticed that hacking for V at any pumping is dangerous only at lower levels, as soon as the pumping es a certain limit, they stop hacking V (or it becomes completely invisible).
Perhaps this is a bug, for example, due to the fact that the level of enemy netrunners at some point stops growing. Or if the difference between V and the hacker is too great, hacking costs more than the netrunner can afford (when V hacks the target, he also has to spend more time if the target is higher level). Only Vee, by leveling up to the end, always overtakes enemies.