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Cyberpunk 2077 electromagnetic weapon build

Cyberpunk 2077 is a recently released project from creators of The Witcher series. In this video game, the gamer is given the role of the character V, who is a kind of "clean slate". It is this fact that allows many players to create dissimilar avatars with absolutely unique pumping.

The Wotpack editors will tell you how you can play Cyberpunk 2077 as engineer with preference in the form of energy weapons, on which the damage indicator is well dispersed.

For more builds from Cyberpunk 2077, check out the articles from this section.

Information

Technician is a class that prefers to use weapons that can break through walls. With him, he, at a minimum, knocks the target out of cover, while at the maximum it kills with one shotso much so that there is no way to defend against it.

Many guns of this type require charging, so you need to get used to constantly holding the attack button in order to shoot through cover.

Engineers, due to their well-pumped specialization skills, are able to not only successfully create, but also improve weapons and armor with reduced resource costs.

In general, one of the strongholds of the game for this build is the constant creation everything that is possible. This is important, since all unique murder weapons can only be made by hand.

What attributes to pump

Engineer is one of those classes that require pumping Techniques и Reactions. And if everything is clear with the latter, then such a characteristic as Technique is the basis of the whole assembly. It contains everything that a future engineer who is starting his career in night city.

If there are free attribute points left, you can upgrade Force, to not only increase health, but also perform unique actions that require a certain number of units Energy.

All attributes in the game In the end, the distribution of stat points should look something like this:

  1. Technique: 20
  2. Reaction: 20
  3. Force: All remaining points can be invested here.

Perks to upgrade

In this section, we will look at what abilities a player should acquire to get the most out of this build. Technical skills - "our everythingand therefore receive more attention.

Many perks required by the player require the achievement certain attribute level. For this reason, you need to complete various tasks in order to be able to pump them.

[Technique] => [Engineering]

You should start leveling this class with the skills located in the Engineering section. All of them are aimed at improving the performance of energy weapons.

Let's take a closer look at skills.

  1. Disabling limiters. Reduces the charge required for a charged attack by up to 75%. This allows you to attack the enemy earlier and more often.
  2. Lightning strike. Any tech weapon gets an increase in critical strike chance. One of the perks required for leveling.
  3. Tesla. The charge factor becomes 15% higher. This will give a boost to the damage from each projectile.
  4. Supercharge. A fully loaded weapon deals increased damage. Enemies hiding in cover are now even easier to kill.
  5. Weapon Caster. Activating this perk will allow you to keep your weapon charged until the shot is fired.
    Weapon Caster
  6. Ram guns. Decreases the charge level of the Wall Break weapon by 30%. Now 70% of the charge is enough to be able to shoot.
  7. Magnet for time. The charging time for technical weapons is reduced. Attacks are now faster and more frequent.
  8. Superconductor. Fully charged weapons now increase enemy damage at the expense of armor.
  9. Modernization. By reaching level 20 in this perk tree, V can unlock this ability, which greatly boosts all damage.

[Technique] => [Crafting]

An engineer, as a rule, not only attacks, but also creates different things. Each of them is aimed either at attacking / defending, or at restoring / buffing oneself.

Consider all the perks worth attention.

  1. Constructor. A ive perk aimed at obtaining a large amount of materials when dismantling armor and weapons. The fastest way to get hold of the necessary materials at the beginning of the game.
  2. Field Methods. Damage of crafted weapons increased by 5%. A trifle, but nice.
  3. Super efficiency. Combines well with the previous skill, as it adds 5% to the armor value of a player crafted item.
  4. Cost optimization. V spends less materials when crafting items. Make the most of this perk to make it easier to craft equipment.
    Cost optimization
  5. The latest technology. The damage and everything associated with it for the created weapon is increased by 5%. This is very good, provided that the player uses a copy he created himself, and not a copy picked up from enemies.
  6. Inventor. Allows you to create items of legendary quality. All the best is in the hands of the player.

Other perks

We recommend using perks to improve damage и aiming sniper rifles or pistols. An assault rifle in the hands of a gamer will also look good.

We strongly recommend that you pay attention to the following skills, which are worth purchasing.

  1. Exactly (Reaction-Rifles). Increases damage when aiming.
  2. Nerves of steel (Reaction-Rifles). Added damage on headshot.
  3. Daredevil (Reaction-Short-barreled). Added damage from pistols and revolvers.
  4. Right in the heart (Reaction-Short-barreled). Plus critical damage from secondary weapons.

Equipment

Consider what equipment is needed to play as technical engineer. Let's start with the weapons as they are very important to this build.

Weapon

Unlike most builds focused on one type of weapon, this one will differ in the ability to use several at once, while remaining within the same class - energy. Why exactly? The reason for this is the branch "Engineering”, which has a number of skills aimed at enhancing the potential of this class of weapons.

destroyer

What weapons the engineers decide to use is unimportant. More important is how they are used.

И revolvers in the short-barreled branch. In any case, a big damage boost won't hurt anyone. Don't be afraid to buy schematics to build any tech weapon. With the right skills, the player will be able to do it.

Like "smart" weapons? Read picture with its use.

Apparel

As for this part of the assembly, then everything is simple. Ideally, you want to look for armor that has bonuses to crit chance or critical damage. Of course, the more it is, the better, but the player will have a high chance of surviving anyway.

Apparel

A high level of difficulty will force the gamer to pay more attention to armor than to crits. Under such conditions, it is more important not to kill quickly, but to survive longer.

In addition, the player can purchase additional modificationsto improve your clothes, giving them certain effects. So it will be easier to adjust the build for yourself.

Cyberdeca

Having a cyberdeck is great, but in this build it is not so important, since the focus will not be on the use of hacker demons, but on perks. The only thing you can use it for is distraction or opening vulnerabilities.

General Tips

Tech Engineer is a rather sensitive class that requires knowledge of some features in order to be able to reveal it more fully.

For example, you should use a detection program like "Request" or search grenade. Both methods will allow you to see the location of opponents and help you aim with an energy sniper rifle with a high chance of penetration.

Get used to the weapons. Know when to charge and when not to. This may take some time, but it's really important. When you first start playing with a weapon that has charge mechanics of fire, want, naturally, on every shot charge up and deal as much damage as possible. It looks logical, but it's best to only do this if there are enemies in cover.

Smart Shotgun Zhao

It is also worth noting that each charge gun has own range. For example, a pistol breaks cover at short range, so it is not suitable for medium range, where a completely different weapon comes into play.

You need to have a ready-made assembly of three guns with you, each of which will perform certain tasks.

Don't forget to modify your weapons so that they deal more damage, have an increased chance of a critical hit, and the like. If you wish and lack the necessary mods, you can make modifications yourself (for this, the character was pumped).

Nekomata Always look for new mod schemes to learn and build further required modifications. Where to look for them - it does not matter, even in the store, even in every crack on the street.

Finally, this build will require not only materials for dismantling weapons and armor, but also money for their purchases and schemes. So make sure you collect, sell and dismantle everything you find.

Increase your carrying capacity if you need to with the Pack Mule skill and skeleton modifications to carry as many things as possible!

The Tech Engineer is a rather interesting option when you need to get the most out of it both at the beginning of the game and in the future, already at the end of the story. With his abilities and weapons, the player can be at a safe distance and defeat enemies.

Here you can find out how to find The best weapons in Cyberpunk 2077

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Guest
Guest
1 year ago

Didn't find the Lightning Strike skill in Engineering.

a guest
a guest
4 years ago

For stealth, the build is absolutely not suitable. Even with a stealth shot through the wall, all enemies will aggro.

cook
cook
3 years ago
Answer  a guest

What does stealth and a technical engineer have to do with it ??

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