Cyberpunk 2077 is a game with incredible rich variety of approaches to a particular situation that unfolds in Night City. V is able to solve the problem with criminal elements in different ways, depending on what is on hand.
The Wotpack edition in this build will tell you how to build a street samurai, which does not recognize firearms. He likes a knife, machete, clubs, but his main happiness is katana, with which he will cut all enemies on the way to his goal.
Information
The "Street Samurai" build stands out among others by using a combination of the following elements:
- katana;
- armor;
- high speed of movement.
All this is enough for the player to easily maneuver around the enemies and defeat them without falling under their attack.
Enemies in Cyberpunk 2077 very painfully "hit" from any guns at fixed targets, but with moving they have problems. And since the street samurai will move quickly, he will be able to hurt weak spots enemy and get rid of them quickly.
Parameters
For the Street Samurai build, the main builds are Reflexes, Strength and Coolness. Why should they be taken?
- Reflexes are needed to increase movement speed and crit chance, as well as to increase such an indicator as evasion. Leveling this parameter will allow you to open perks from the Blades skill tree, which the player will rely on when mastering melee weapons.
- Force - a parameter, the pumping of which is necessary to increase health and stamina. The more power points - the more interesting ive properties from the branches "athletics” and “Destruction” are revealed to the player.
- composure. In fact, this setting is not so strongly required for this build. At the same time, adding points to this attribute makes the build itself more interesting, since the emphasis in this case is on creating pleasant conditions for the player when the Equanimity buff is activated, for example, increasing critical damage and increasing resistance.
Vi attributes at high levels should look something like this:
- Reflexes: 20
- Force: 20
- composure: remaining points - here.
Unlike some other builds, the player will distribute stat points evenly between reflexes and strength. It is these two parameters that a gamer who wants to increase survivability and damage to enemies should rely on.
Perks
Now let's look at what perks a player should acquire in order to unlock the character's potential to the fullest.
Reaction => Blades
- Flutter like a butterfly. Dodge increases damage by 30%. This boost lasts for about five seconds.
- sorry like a bee. A perk aimed at increasing attack speed with melee weapons. The faster the hit, the more likely it is to hit multiple hits in a certain amount of time.
- bloody dance. Inflicts bleeding on the enemy, which helps with healing. The essence of the ability is to deprive the player of the need to use first-aid kits and recover due to constant blade strikes.
- sparrow flight. Allows you to further reduce the consumption of stamina, which is important for long battles. Now you can run even more, and attack more often. With Sparrow Flight, the character becomes much more mobile.
Activating this perk is the first thing you need to level in this build direction. - firm step. This perk increases your armor while moving, which should be done almost all the time. It will take a lot of armor to withstand enemy fire while you fly across the battlefield like a ninja.
- Blessed Blade. Increases the critical strike chance of any melee weapon by 20%, so you will want to use it as soon as possible. If you want to kill quickly, this perk will help you with this.
- Rebellious Spirit. Counterattack restores 25% health and stamina.
- scarlet spring. A perk that allows you to heal yourself whenever you give an enemy the Bleeding status or deal damage to a bleeding enemy. The Blood Dance Floor ability must be unlocked in order to fully use it.
- judge and executioner. Increases your damage against enemies at full health. This should allow you to kill a lot of enemies with a single hit, increasing the speed at which you can move towards your next target.
- Inspiration. The more HP the enemy lacks, the more damage from V's blade will be. This is especially effective when fighting bosses.
Strength => Athletics and Destruction
- Recovery. This perk is the first to be acquired. Heals you over time during combat. The ability itself doesn't heal very well, but you can increase the benefit of the spell with future perks, making it much more useful.
- Epimorphosis. The perk will allow you to heal every time you leave combat. This saves a lot of first aid kits. You will always fight your enemies with full health.
- Steel and chrome. This perk further increases melee damage. Make the most of it when you have the opportunity - it will help a lot.
- big target. This perk from the Annihilation skill tree increases damage to the enemy's torso. Often, when you are flying attacking enemies, you simply aim at him with your katana. With this skill, you can increase the damage even more.
- Healthy mind. This perk further increases health regeneration in combat while moving. You will be constantly moving, so you won't have to use first-aid kits. Great skill for this build.
- Wolverine. Late availability. Speeds up the time it takes to start regenerating health in combat, making it easier to heal in general. With this build, you will not only be a samurai, but also the likeness of Wolverine from the X-Men, which is really cool.
Calmness => Equanimity
- Equanimity. The only perk buff that is displayed and lasts 10 seconds. Activates the moment you kill an enemy. It starts with an increase in movement speed, but as you progress, you will unlock other benefits. Pick it up right away to start accumulating experience in this perk tree, since as early as level two you can get a permanent increase in critical strike chance.
- Will to live. Activating the Serenity perk causes an increase in resistance by killing an enemy. Gives good potential for survival.
- Critical situation. The perk aims to increase the duration of the Equanimity buff. Every player wants the buff to last longer, and if so, then this perk is a must-have. Upgrade it as soon as possible to make the samurai more deadly.
- Rapid blood flow. Regeneration is a necessary part of any build. This ability from the Equanimity branch will provide everything you need to restore health. The higher the stack, the higher the health regeneration rate in and out of combat.
- Protective coagulation. Another perk that will help you survive, but it increases your armor with every stack. The more protection you have, the better.
- bloody mess. Increases melee damage while the Serenity buff is active. And even if the result is not too large an increase in damage, this ability is still needed.
- Cold calculation. Grants a chance to gain a stack of Equanimity on a critical hit. Since you do a lot of critical hits with this build, this perk will be a great addition to your build.
- Strong nerves. The perk reduces, to a large extent, the loss of stacks and additionally increases the duration of the buffs.
Equipment
In this section, we will look at what equipment is needed to play as a samurai from the streets. Let's start with the weapons, since they are the most obvious of all here and stand out more than others.
Weapon
The “Street Samurai” build, by its name, already makes it clear what kind of weapon V will need.
For example, those who have paid for the pre-order have a katana called "Black Unicorn". The damage of this weapon adjusts to the player's level at the time of pickup.
Now let's move on to the best options that the player should take a closer look at.
One of the best katana in the whole game is
You can get it in the prologue in the mission Satori.
Video - How to get the Satori katana for those who could not take it in the prologue
Another rather interesting instance can be called Scalpel. It is quite easy to get it - you just need to complete the additional task "Number One", which is issued by Dennis in the Afterlife club. Just complete his task to receive a reward in the form of this katana.
Of course, in order to improve his weapon, the player will try to look for and pick up specific modifications. As always, there will be fashion for damage and attack speed. You'll also want to pick up a few mods for this weapon as it will improve your stats with it and in some cases your damage.
Apparel
As for clothes, for a V-samurai, you should look for things that have one of two bonuses, or both at once - to crit chance or critical damage.
If the player preferred high levels of difficulty, then, of course, you should look at the clothes that have a higher indicator armor - with it, the chances of surviving are much greater. This is especially important when V is a samurai who can only fight in close combat.
Love close combat? Rate the build on militia strongman, which also allows you to successfully fight in melee combat.
Implants
A samurai in Night City cannot survive without the proper combat and implants.
- The first one is Berserk. With it, V can enter a special state in which the character's damage, armor, health, stamina, and resistance indicators increase. In addition, V is able to use a semblance of lifesteal when he kills or disables an opponent.
The installation of this mod depends on the level of the "Strength" parameter. - Adrenaline Stimulant - Another good cyber implant that allows you to restore about 20% of stamina after defeating the enemy. It seems that this is not much, but "free 20%" will not hurt anyone. Leveling the branch of the Blades will additionally reduce the consumption by up to 50%, which will generally allow you to endlessly swing a katana in front of you.
- Biomonitor and other similar gadgets look great in this build, if only because they heal the character. But this is possible provided that the health indicator has fallen below a certain level. This will allow you to fight and not think about stopping because of the need to heal. The coolest implant of this category -
- Visual cortex stimulators и limbic system can increase your damage by increasing the chances of crit and the crit itself, which is important in melee combat.
- It would also be useful to take for yourself Kereznikov. The ability to slow down time to avoid alarming opponents or increase damage when using certain katanas (hello, Jinchu-maru) will allow the player to be more flexible during a confrontation with a single opponent.
Cyberdeca
The only hack that looks quite good is Request. It will show all enemies and connected devices in some area. This greatly facilitates the stealth game using a katana, since the player will know the direction of the enemy's movement, and it will be easier for him to set up ambushes.
Final tips
What should be noted for those who decide to play purely as a melee player with a katana in their hands and a Japanese theme in their head?
First, you should not constantly use only strong attacks (clamping LMB). Sometimes it will be faster and better to make a series of simple attacks. There may be several reasons for this: unwillingness to stand still, the need to put a status on the enemy (bleeding, electric shock, etc.), as well as fighting more than one opponent.
Secondly, it is worth paying attention to the issues of maneuverability and pumping the skill tree "athletics". The best way to level it up is hand-to-hand combat. You need to beat the enemy until the stamina bar runs out. You can pump it out of combat, just constantly running and jumping.
Thirdly, take care of firearms. We mentioned earlier that our samurai loves only a sharp and cold blade that pierces everything and everyone. However, in some cases, he still needs to take care of having at least some kind of firearm. Alternatively, you can take a sniper rifle (the most normal option is City and its iconic version Zero five or Supervision, Nekomata and iconic Breakthrough). She will be able to eliminate snipers and other dangerous enemies from a distance that the sword cannot reach, and only then move on to close combat.
While we haven't paid much attention to cyberdeck and demons in this build, since they are not really needed, some players can't play without hacks. In this case, we recommend using the demon, which spreads massively among enemies and makes them vulnerable to damage. Such "gift» before entering the battle will greatly help in cutting your way through the crowds of opponents.
If you like, you can use a more unusual variation of the samurai, who prefers Mantis Blades. Nothing much changes, except for the need for an implant that speeds up attacks with this weapon.
What a "request" .. that you write garbage!
If you have a “sandevistan” cyberdeck .. the character cannot make any “request”, because this is no longer a hacker, but a melee!
Where did you get your builds from other people ..
And where did you see "sandevistan" in the guide?
The author himself compiled the builds, some of the information was taken from foreign forums (at the time of the basic version of the game, before the release of patches)
I did without the "coolness". At first, I pumped only reflexes and strength. When I brought them to 20 and 18, respectively, I began to the technique (it helps a lot). Intelligence - 5, composure - 6. I put sandevistan and finally turned into an imba, even considering that I am now playing on the highest difficulty level. And when I upgraded the “black unicorn” to the legendary one, it’s all f***ed up, it’s already boring. It's just a terminator. Cut out the gang, went on, did not even sweat.
Many bosses, which I was wildly afraid of in past playthroughs, were laid down (suddenly) with a few hits in a sandevistan. Ode, Ghost Samurai, Baba Terrible in Pacifica and others. I haven’t reached Smasher yet, but I don’t think there will be any problems with him either.
By the way, the Ghost Samurai has a gorgeous katana! (a cyberpsychic not far from the square of corporations, in the same courtyard, by the way, the legendary praying mantis blades are lying around!)) Legendary, with three nests. I went with her until I opened the "inventor" and upgraded the "Black Unicorn" (2311 units / sec. base damage). Heads fly like that, with one blow.
It’s difficult with a katana at first, but if you get used to it, figure out the tactics of fighting with a katana (be a predator!) - you can’t be stopped. The most powerful build.
In vain did not shake Cold-bloodedness. Really allows you to rush around the battlefield like a crazy stool and crit enemies from the first poke. Satori is very suitable for this build. And by the way, aim for the secret ending) there they will give you heat) you will see what your assembly is worth. It's not for you to bring down street gangs)
I already rushed across the battlefield like an angel of death))) I cleared the whole map. Killed Smasher in 30 seconds, scored with a katana, didn't even let him rest.
But I didn’t manage to get to the secret ending ... I don’t even know how. What is the secret ending and how to get to it?
I left with Panam and the nomads, as I intended. Before that, I played as a female character, and wildly broke off that nothing shines for me and Panam)))) And she is the best woman in the game! Claire is still fire, but, alas, it is not provided for at all. It's a pity.
In general, my assembly turned out to be a complete imba, there were simply no dangerous opponents on the map.
I want to try to be like a netrunner now, pump intellect up to 20, comprehend demonic witchcraft)))
I played with three builds (silencer, netrunner and samurai), I didn’t see any difficulty anywhere. Just had to push hard first. Well, orders with a samurai with sandevistan, where it is required to through stealth, were a little tight.
With the help of implants, I became immune to fire, electricity and poison. Plus armor. The most valuable thing in the game is to find an armor modifier blueprint for clothes. I dug it up in a drawer at a street cafe in Pacifica where a cyberpsycho had a wedding. As soon as you have the opportunity to rivet the armor yourself, that's it, you're a tank.
In the build for the buildup of the branch, reaction, strength and composure, and implants for intelligence from 16 and above. Is that how it's meant to be?
Good afternoon 🙂
Implants in the article are the most rare. Reflexes, Strength and Coolness are key stats for this build, you are right. And you achieve Intellect as much as the remaining attribute points allow you, and buy an implant, which is indicated in the guide, but with a lower rarity - to fit into the scope of pumping 🙂
Please tell me where to get a recipe for crafting a bandage that is on the screen in inventory?