Detailed guide to Bernice in drive disks and examples of strong squads. We will analyze the active and ive abilities of the agent, as well as the optimal eidoses. Based on the specific mechanics of dealing bonus damage from the "Charred" status, we will create a comfortable rotation. We will indicate everything that Bernice needs for pumping and elevation, and also present the order of skill improvement.
Bernice White is a member of the biker gang "Sons of Caledon". The girl is described as a bright and friendly person, capable of chatting up anyone, including monsters from the cavern. Distinguished by incredible skill in creating various drinks, she works part-time as a bartender, and is also responsible for all the fuel for the gang's mechanical equipment.
Rating | S-position in dash list. |
Rarity | βββββ |
when added to the game | October 16, 2024 (patch 1.2 second half) |
How to get a character | Temporary banner "Dedicated channel" |
Specialty [class] | Anomaly. |
Attribute [element] | Fiery. |
Impact type | Penetrating. |
Role in the squad | Anomalous DPS agent, pocket DD |
Fraction | "Sons of Calydon" |
Growth | 168 see. |
Voice actresses |
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How to Get Bernice White in Zenless Zone Zero
The chance to knock out Burnies will be available in the first phase of update 1.6: during the period March 12 to April 2 A limited-time, named "Signal Search" will be in effect from 2025.
Add to Bookmark banner schedule, so as not to miss Bernice's rerun in ZZZ.
Features
As Bernice ascends and levels up, her base stats increase, affecting both damage dealt and health and defense. The table details the initial stats at each stage, excluding boosts from drive discs and weapons:
Level of | Base HP | Base attack power | Basic protection |
1 | 592 | 124 | 48 |
10 | 1723 | 235 | 140 |
20 | 2932 | 355 | 83 |
30 | 4143 | 499 | 337 |
40 | 5353 | 618 | 437 |
50 | 6564 | 763 | 535 |
60 | 7368 | 863 | 601 |
Improving the agent's inclinations will increase the characteristic value energy recovery to 1,56% at the maximum level.
Bernice White's Core Skills
Bernice is a secondary damage dealer with a unique mechanic for dealing damage from her pocket. By consuming energy while releasing flame waves from her flamethrowers, she fills her ive bar and enters a special state called "Nitro-Fuel Cocktail", in which enemies are inflicted with the "Charring" status. Allies who attack enemies under the effect cause fire damage that fills the attribute anomaly bar. The key feature of the effect is precisely the application of the fire element without having to be present on the field. Moreover, after the Chaos effect is triggered, the usual Burning is replaced with a new reaction, but the unique status continues to act and deal periodic fire damage.
In a separate article we discussed in detail, what does the damage of Chaos and other attribute anomalies depend on, and how does knowledge and control of anomalies work.
While using flamethrowers, the girl can make quick dashes and dodges in the direction specified by the joystick or movement buttons. The skill set also includes quick combinations for switching to an improved version of an enhanced special skill with increased damage and energy consumption. Next, let's look at how Bernice White's skills work to determine the order of pumping, identify the strengths and weaknesses of the heroine, and understand the rotation features.
Basic Attack "Direct Flame Mixture"
Fights in close combat, dealing physical and fire damage to a target in front of him.
Basic Attack "Fiery blend"
While in Nitro Cocktail, hold the Basic Attack button to spray flames around you, consuming 20 points of stored Nitro. "Heat". After the final spin, immediately activate the enhanced special attack to transition to the skill "High Temperature Mixing - Double Portion".
Evasion "Fiery Phantom Dash"
Quickly escapes enemy attacks, becoming invulnerable for a while.
Attack after dash "Dangerous Fermentation"
Performs a dash forward while spraying fire, dealing fire-type damage.
Counterattack "Tripping"
Performs a series of attacks on enemies in front of him, simultaneously releasing flashes from a flamethrower. The damage from the skill is colored in physical and fire elements, and the agent gains invulnerability to interruption and damage.
Special Attack "Thermal maturation method"
Fires a wave of flame from a flamethrower in front of him and moves back slightly. Holding the skill increases the effectiveness of the attack.
Enhanced Special Attack (EX) "High Temperature Mixing"
When activated while charged, sprays a wave of flames at enemies in front of you. While holding the skill, the flames will continue to flow until all energy is lost. While spraying, you can dodge or move by moving the joystick in any direction. While spraying, damage taken is reduced by 40% and interrupt resistance is greatly increased.
Enhanced Special Attack "High Temperature Mixing - Double Batch"
When using the EX ability "High Temperature Mixture" with enough energy, pressing the skill button again will use the second flamethrower and cause an explosion when the attack ends. Hold the button to increase the accumulation of attribute anomaly and the fire damage dealt.
Chain of attacks "Fuel Flame"
Select Bernice during the attack chain after stunning the target. The heroine will advance towards the enemy, spreading flames around her. When finished, she will cause an explosion on the target, applying fire damage. Press the skill button to quickly switch to the ability "High-Temperature Mixing - Double Portion".
Superpower "The Splendor of Fire"
Lunges forward, spraying flames around her, then rises into the air. While in the air, she spreads continuous fire across a wide area, setting targets on fire. After the attack, Quick Aid is triggered to switch to the next hero, while Burnie remains on the field to spread the fire further. Using the super will also restore 50 units. "Heat".
Quick help "Signature Energy Drink"
After changing the active hero, the one who was knocked up or hit by an enemy will burst onto the field, spraying flames and dealing physical and fire damage.
Help with protection "Smoky Cauldron"
Before your ally gets hit, use character change. Bernice will block the attack and allow you to build up mass stagger.
Extra Attack Assist "Scorching Dew"
When using a basic attack after using Defense Assist, Burnice will jump up and start spreading flames in all directions. If used EX skill after this type of assistance, the ability "High Temperature Mixing - Double Portion" is immediately activated.
Primary ive Skill "Nitro-fuel c**ktail"
By spending her own energy, Bernice accumulates points. "Heat" in the ratio of 1 unit of energy - 1,4 units of "Heat". After accumulating 50 units, the agent enters state of "Nitro-fuel c**ktail" and remains there until all points are spent. At the start of the battle, Bernice instantly gains 100 units of "Heat".
While the heroine is in the Nitro-Fuel Cocktail state, enemies will be inflicted with the status when hit by Basic Attack: Flame Mixture, EX skills, Super Ability, and Command Chain. "Burn". When other squad deal damage to scorched targets, a "Charring" effect.
Charring: Deals fire damage equal to 175-350% of Burnice's attack power, and accumulates the attribute's fire anomaly. The effect can be triggered no more than once every 1,5 seconds. For every 10 points of anomaly knowledge, the damage from the effect increases by 1%, up to a maximum of 30%. Damage from "Additional Burning" is considered "Auxiliary Attack" damage.
Additional ability "Starting the Fire"
If there is an agent from a faction in the team "Sons of Calydon" or a hero with a specialty Anomaly:
When a normal attack, any type of EX skill hits an enemy, or the Charring effect is triggered, the effectiveness of the Fire Anomaly application increases by 65%. If any character in the party inflicts the Burning status on the hit target with attacks or abilities, the duration of the effect is extended by 3 seconds.
The order of leveling skills
Prowess > Special Attack (EX) > Chain Attack (QTE) > Assist = Evasion = Basic Attack
- Since Bernice doesn't linger in the heat of battle and is capable of dealing damage without being present on the battlefield, it's worth raising makings. The damage dealt by "Charring" in the "Nitro-Fuel Cocktail" state depends on the level of this skill.
- The agent actively uses special attack in dynamic battles to accumulate and spend energy. The penetrating damage from flamethrowers' flames also imposes an attribute anomaly on the enemy, allowing them to cause Burning.
- Chain of attacks allows you to switch to the EX skill immediately after entering the field and start accumulating "Heat". Using Super abilities will come in handy in teams with Chaos due to the increased damage and intensity of the fire anomaly with the ability to quickly replenish 50 points of Heat and enter the "Nitro-fuel c**ktail" state.
- Since most of the damage is done by releasing fire by holding skills for a long time, basic attacks, assists and dodges are not recommended to be pumped first. These skills should be put off "for later" if there is a resource limit.
How to Play Bernice: Rotation
Based on the specifics of the effects caused, White's main task in the heat of battle is to impose the "Burn" status and partially accumulate the fire anomaly on the targets. After moving to the pocket, the next anomalous damager begins the process of filling the bar of his element, simultaneously "finishing off" the Burn with periodic damage from Bernice from the pocket. Thus, in the shortest possible time, two reactions collide one after another, causing Chaos - all damage from the first reaction, including that which has not yet worked due to the duration of the effect, is added to the second attribute anomaly.
The principles of constructing the Bernice rotation are as follows:
- Depending on the composition of the squad, Bernice can either start the battle or take the place of 2 or 3 agents, coming out in between to apply effects. When the heroine appears on the field, use basic attacks or help in defense to accumulate energy to use a charged EX ability. You can enhance the applied skill to "High-Temperature Mixing - Double Portion" by pressing it again.
- Once all necessary targets have been "burned", switch heroes. Attack burning enemies to activate "Charring", which will give bonus fire damage to the target and fill the "circle" of the fire anomaly.
- Be sure to give Bernice time on the field, especially if you don't have a signature weapon. The heroine needs to accumulate and spend energy to replenish Heat points to deal bonus damage from her "pocket."
- In Chaos teams or when there is a pressing need to replenish Heat, or to apply a Fire Anomaly to a target, use Bernice's ultimate. The rest of the time, save the ultimate for your main DPS and other allies.
Bernice's Best Eidoses
Bernice's mental picture includes the following buffs:
1: Kindred Flame | The maximum limit of "Heat" increases from 100 to 140 points, and when entering the field, Bernice receives 40 additional units. The damage from the Charring effect increases by 100% from Bernice's attack, the efficiency of accumulation of the fire anomaly also increases by 25%. |
2: Extra at no extra cost | When Additional Burning is activated, Thermal Penetration is applied to the target, which can stack up to 5 times and last up to 6 seconds. The duration counter is reset when the stacks are refreshed. When any ally hits an enemy with an attack, the penetration is increased by 4% per stack of Thermal Penetration, up to a maximum of 20%. |
3: The nature of an optimist | Chain Attack, Basic Attack, Evasion, Assist, and EX Skill - +2 to level. |
4: Optimal fuel supply | When a special attack that consumes energy or " Attack" deals damage to an enemy target, Bernice's Critical Chance is increased by 30%. The duration of the enhanced special attack "High-Temperature Mixing - Double Portion" is increased by 1 sec. |
5: Dance of Fire and Flame | Basic Attack, Dodge, Chain Attack, and Special Attack gain +2 to level. |
6: Fiery invitation | When an enemy is hit with an EX enhanced skill, "High Temperature Mixing - Double Portion" is summoned once every 0,5 seconds. special effect "Charring", which deals damage equal to 60% of Burnies' attack power and does not consume Heat points. While this move is active, the Charred and Burning effects caused by this move ignore 25% Fire Damage Resistance. If Double Shot hits a target with Burning, it deals an additional 1% of the effects' original damage. This buff can be triggered once every 800 seconds for each enemy hit. |
Bernice White's Best Consts - first, second, sixth:
- "Kindred Flame" - purchasing the first const will give Bernice additional Heat points and allow her to stay under the effect of the Fire Nitro Cocktail longer. In addition, the Charring effect will receive a damage buff from the agent's attack power, and the effectiveness of the Fire Anomaly will also increase by 25%, which will affect the Chaos or Burning effect used within the team.
- "Extra at no extra cost" - the emerging enhanced effect "Thermal Penetration" will increase the percentage of penetration of allies, which will allow you to ignore more defense and deal increased damage from skills and attribute anomalies.
- "Fiery Invitation" is a profitable acquisition for mono-fire groups and abnormal teams playing from the Chaos effect. The first part of the effect provides constant additional periodic damage, which is caused by Bernice personally during the spread of fire from two flamethrowers. After switching to an ally, the "Charring" caused by him and the ive damage from Burning are increased by 25%. In addition, once every 20 seconds there is an opportunity to inflict high damage, an order of magnitude greater than the damage from a chain attack.
F2P players who want to get Burnies with optimal consts can stop at the second eidos.
Advantages and disadvantages of Bernice
Having examined Bernice White's abilities in detail, we can highlight the following strengths and weaknesses of the heroine:
Advantages | Disadvantages |
A handy secondary damage dealer that doesn't take up much time on the battlefield and can provide damage and utility from the "pocket". Bernice quickly uses up energy, and even gets enough "Heat" without completely depleting the energy bar. | Large range of required stats. For Bernice, it is important to have a high energy recovery rate, while maintaining a balance of control and knowledge of the anomaly for Burning and paying attention to the swing of attack power. |
Despite the low mobility when releasing flames from flamethrowers, it is equipped with built-in dodge mechanics. Dashes occur in a state of invulnerability and simplify retargeting at mobile targets or crowds of monsters. | Is a relatively narrowly specialized hero. Will significantly strengthen anomalous builds, but will demonstrate average results in teams with DD of other elements that play from crits and direct damage. Accordingly, for playing with Bernice, an anomalous main DD is extremely necessary, for example, in the absence of Piper. |
A great addition to any Abnormal squad. Quickly applies a long-lasting periodic Burn effect, making it an ideal for Abnormal main DD. Furthermore, it continues to fill the fire meter on enemies even after reactions are triggered. | |
Due to the high damage scales of the Charred status, it will benefit from crits that can be found in the sub-stats of drive disks. As a result, it is undemanding to additional characteristics if the main parameters are brought to optimal values. |
Bernice's Pumping
All the necessary materials for leveling up Bernice White, which will be useful at the stages of ascension, as well as for raising the level of abilities and inclinations:
Leveling | Materials | Price |
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Level of | ||
Skills | ||
Makings |
Best Builds for Bernice White in Zenless Zone Zero
In the team, Bernice acts as an auxiliary damage dealer, imposing a fire anomaly on the enemy to carry out further reactions when attacking allies. White does not necessarily have to be constantly present on the field for stable damage to targets, but it is extremely important to consistently spend and replenish energy to maintain the number of stacks of "Heat". Also, the girl needs to maintain a balance of characteristics, on which not only her own damage will depend, but also the bonus, when Bernice gives way to the main damage dealers.
When compiling an assembly, you should rely on the following characteristics:
- knowledge of anomaly - affects the increase in damage from the "Charring" effect. There is a limit of 30% of the received bonus, thanks to which after collecting 300 knowledge points you can concentrate on pumping up the remaining parameters;
- attack power - used to calculate all damage inflicted;
- anomaly control - affects the speed of filling the anomaly scale;
- energy recovery - as the indicator increases, the speed of filling the bar outside the field increases.
It wouldn't hurt to find a promotion fire damage ΠΈ chance of penetration for general strengthening, including increasing damage from classic Burning. As for crits, the heroine spends too little time on the field to inflict enough damage from direct skills. For this reason, even with the fourth eidos open, you should not invest heavily in a set of crit. mass. In the following paragraphs, we will consider in detail how to assemble Bernice in ZZZ, which amplifiers and drive disc sets are suitable for the agent. We will tell you about analog 2x2 assemblies if they have good stats.
Best amplifier [weapon]
Bernice's top priority weapon is the Signature Amplifier. "Shaker Firemaker", offering a steady supply of energy for the skill and an increase in knowledge of the anomaly. As alternatives, rely primarily on the value attack power, in ive effects look for energy recovery, amplifiers with additional characteristics will also look good knowledge anomalies.
Amplifier | Effect |
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βββββ Base attack power 48-714 ATK: 12-30% |
When the agent is not on the battlefield, the energy regeneration rate is increased by 0,6-1,2%. When hitting an enemy with a special attack (EX) or while activating a attack, the equipped agent's damage will increase by 3,5-7%. The effect can stack up to 10 times and trigger once every 0,3 sec, the applied buff lasts for 6 sec. When the agent leaves the battlefield, the bonus from the accumulated stacks is doubled, and re-triggering refreshes the duration. If the number of stacks is greater than or equal to 5, then the knowledge of the anomaly of the equipped hero is increased by 50-100 points. The increase in characteristics does not stack and lasts for 6 seconds. |
Electro Lip Gloss (R5) ββββ Basic strength is still there 40-594 Knowledge of the Anomaly 30-75 |
If there are enemies affected by the anomaly on the battlefield, the power of the agent equipped with the item is increased by 10-16%, and the damage dealt to the target is increased by 15-25%. |
βββββ Base attack power 46-684 Penetration percentage: 9,6-24% |
Attack power is increased by 12-24%When launching a special attack or enhanced special attack, the character's anomaly knowledge with this weapon increases by 25-50 points. The effect lasts for 8 seconds and stacks up to 3 times. The duration of each stack is calculated separately. |
ββββ Base attack power 40-594 ATK: 10-25% |
When an ally casts an attribute anomaly on a target, the character with this amplifier gains 1 stack, increasing their knowledge of the anomaly by 30-48 points. The effect stacks up to 4 times, but disappears when the attacked target comes out of the stun state or is eliminated. The duration of each effect is calculated separately. |
ββββ Base attack power 40-594 Knowledge of the Anomaly 30-75 |
For every 10 energy spent, a character with this amplifier increases their own attack power by 2,5-4% for 10 sec. The effect stacks up to 10 times, but the duration of each level is calculated separately. |
ββββ Base attack power 42-624 ATK: 10-25% |
When an enhanced special attack hits an enemy target, one of the following effects is triggered for 5 seconds:
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Magnetic Storm: Charlie βββ Base attack power 32-475 Penetration percentage: 6,4-16% |
If any ally casts an attribute anomaly on an enemy, the owner of the amplifier will recover 3,5-5,5 unit of energy. Can be triggered once every 12 sec. |
βββ Base attack power 37-476 Knowledge of the Anomaly 24-60 |
Accumulating an attribute anomaly increases knowledge of the anomaly by 25-40 points per 10 seconds The effect triggers once every 20 seconds. |
Best Drive Discs [artifacts]
You can achieve an increase in the indicators of other characteristics when choosing sets, relying on the bonus values ββββfrom 2x2x2 or 4x2 combinations. Artifacts for Bernice should contain the following indicators:
- knowledge of anomaly;
- Attack Power;
- energy recovery.
You can also consider kits with fire damage or enhancing penetration chance. Priority is given to sets that provide bonuses to the agent that can be triggered when she is not on the battlefield.
Drive disks | Effects | Recommendations |
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Chaos Jazz |
2 parts: Knowledge of the anomaly increases by 30 units. 4 parts: Fire and Electricity damage increased by 15%. When the wearer is not on the battlefield, damage from Enhanced Special Attack (EX) and Attack Assist is increased by 20%. This effect can only occur once every 1 seconds and lasts for 7,5 seconds after the agent enters the battlefield. |
The best set of artifacts for Bernice, giving buffs when the heroine is not in the arena. The 5 sec. given out are enough to carry out powerful volleys of fiery attacks with the EX skill and the agent's subsequent departure from the battlefield. It is recommended to consider in combination with 2 parts of such sets as Swing jazz, Freedom blues ΠΈ Hormone punk. As a good alternative, you can take 2 pieces from sets Inferno metal ΠΈ Fugu-electro to increase incoming fire damage from Additional Burning. |
2 parts: Energy recovery increases by 20%. 4 parts: After activating a chain of attacks or a super ability, all party deal 15% more damage for 12 sec. Identical ive effects do not stack. |
A full set of artifacts is best considered in teams with an Intimidation character to ensure timely receipt of the 4-piece buff. Energy restoration will help Bernice accumulate energy faster when entering the field and maintain stacks of Heat for further spending. Recommended sets for combination: Chaos Jazz, Fugu-electro, Hormone punk, Inferno metal. |
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2 parts: increase knowledge of anomalies by 30 units. 4 parts: When hitting an enemy with a special attack that is enhanced, that enemy's resistance to the wearer's attribute anomaly decreases by 20% for 8 sec. Effects for the same attribute do not stack. |
A good set of artifacts for mono-fire teams and Chaos squads. Will give an increase to damage from the status accumulated on the target and will affect the damage dealt. Despite the fact that in a mono-fire team the bonus from the accumulation of anomaly by all team will not be summed up, Bernice will be able to consistently deal high bonus damage and complement the regular attacks of damage dealers. Should be considered in combination with Chaos Jazz or Freedom blues for bonus +30 points. knowledge of anomalies, can also be strengthened by 2 parts Swing jazz or Hormone punk. |
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2 parts: increases attack power by 10%. 4 parts: Whenever an equipped agent enters a combat readiness state or is replaced, their attack power is increased by 25% for 10 sec. Triggers once every 20 sec. |
This set is less recommended and is best considered in a 2-piece set with other sets presented, however, due to the rare appearance of Bernice in the heat of battle, it can be equipped on an agent, provided that there are excellent characteristics in additional stats. | |
2 parts: increases fire damage by 10%. 2 parts: Energy recovery increases by 20%. 2 parts: Increases knowledge of the anomaly by 30. 2 parts: increases the chance of penetration by 8%. |
All presented sets can be considered as part of a 2x2x2 set as a temporary measure or permanent use if there are good characteristics in additional stats. It is better to include 2 parts in the assembly Swing jazz to restore energy, and otherwise focus on the missing units in the final assembly. |
A special guide has collected all the available information about drive disks: crafting methods, obtaining and probable characteristics.
Recommended characteristic values
Among the main parameters in the drive slots, pay attention to the following:
Position | Basic parameter |
1 | Health (permanent) |
2 | Attack Power (Permanent) |
3 | Protection (permanent) |
4 | Knowledge of the Anomaly |
5 | Fire Damage Bonus - a priority, penetration% β alternative |
6 | Anomaly Control / Attack Power |
In the process of selecting equipment, you will need to pump up priority stats to optimal values:
- Attack Power: from 2 to 500 units;
- health: not less than 9 units;
- anomaly control: 118-150 units;
- knowledge of anomaly: 380 points and above.
Best Banbu
The choice of banbu for Bernice should not be based on the heroine's personal needs, but on the priority for the squad. The agent is an auxiliary damage dealer, so the same signature banbu of the Sons of Calydon faction, Red Mokkus, is not suitable for every team. Focus on the needs of the main damage dealer of the squad first and foremost. The table below contains all the banbas suitable for playing with Bernice based on her faction, attribute, specialization, and damage type:
Banbu | Skills |
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For more information about assistants, see a detailed guide to Banbu with a tier list of the best.
Squads for Bernice in ZZZ
Bernice can easily complement any of the existing teams, giving the main damage dealer bonus damage from "Additional Burning". However, the best builds will be groups with main-dd Anomalies based on the Chaos effect - it takes into all potential damage from the current anomaly and adds up to the next effect. In addition, after the reaction is launched, the periodic status of "Additional Burning" will help with the attribute application while Bernice is off the field. In this guide to Bernice White in Zenless Zone Zero, we will separately highlight the best heroes for potential packs. We will analyze agents with a similar faction and attribute, and in addition to them, we will also consider representatives for squads playing from the Chaos effect.
Best characters
It is worth noting that the agent can enter into any command and complement the party well regardless of the factors for revealing the Additional Ability. The best heroes to play with Bernice based on her mechanics, attribute, and faction:
Character | Specialty/Attribute | Features |
---|---|---|
Both heroines are representatives of the "Sons of Calydon" and will be able to create a strong foundation for the future team. In addition to defensive skills, Caesar will be able to effectively stun enemies, provoke a subsequent chain of attacks and comprehensively strengthen the team with buffs. | ||
Thanks to Seth's ive ability, he reduces resistance to anomaly accumulation of all attributes during the execution of a chain of attacks or using the finishing basic blow. The young man himself fills the electric element indicator quite well and es the shield to the previous hero. | ||
Can be used as a free add-on to protect damage dealers, as well as an alternative stun agent. Ben will be useful when farming weekly bosses, diverting most of the damage to himself. | ||
The main damage dealer who needs to be summoned by allies to the Chaos status. Spends a significant amount of time on the field, while the main damage is caused by both skills and the Frost Anomaly. Together with Bernice, he can form a strong independent combo, which is enough to supplement with a or a second synergistic anomalous DD. | ||
Together with Bernice, it forms a good basis for a Chaos squad filled with an abundance of attributes. Pocket sub-DDs for abnormal hyper-carries fill the "circle" of Ether well at the target. | ||
Yanagi is the best damage dealer option for Bernice based on the similarity of specialization and gameplay compatibility. The deputy section commander deals electric damage with direct attacks "from the hand", causing a powerful accumulation of anomaly of two attributes at once. After calling Chaos, the girl activates additional damage with a special status. | ||
Despite Jane's heavy reliance on the Charge effect, she can still play with Bernice. She has a fast attack, so she's a good choice for activating the Burn status damage. | ||
A mobile damage dealer who effectively fills the anomaly scale and uses the Shock reaction. Will complement a mobile mono-anomaly team through Chaos with variable use of reactions. | ||
Suitable for the Chaos team as the core of the team. Piper deals high physical damage to a small area and quickly accumulates anomaly on enemies. By activating the bonus damage from Bernice, the heroines will be able to quickly deal with a group of enemies. | ||
A universal buffer that will come in handy in any team for general strengthening. Increases critical damage, attack power and gives a bonus to damage, so it is perfect for both classic DD and anomalous ones. In combination with Bernice, it will become a reliable for the main damage dealer. | ||
An excellent and mobile hero, which will be useful for Bernice and the main damage dealer. Rina increases the penetration of the target and allows you to ignore a certain percentage of the enemy's defense, and also calls for help in the attack, provoking the next character to enter the field. | ||
With the attack power buff for allies, it will be a useful companion for both Bernice and the main damage dealer. Lucy also has a similar faction and deals great fire damage to the enemy, contributing to the effective accumulation of anomaly. | ||
A useful F2P fighter, capable of pulling enemies and triggering a quick assist to switch to the next agent. Reduces the target's defense while the energy field is active, allowing for more damage to be dealt by the elemental anomaly used. | ||
A strong fire damager who has trouble applying Burning to the target. Soldier 11's enhanced special attack only causes the accumulated anomaly effect at the end of the animation. In a team with Bernice, the fire status will be applied to the enemy due to the heroine's bonus damage and will allow you to avoid losing damage. | ||
A hero of the Fire Assault, who has mass attacks and pulls a group of enemies to one point with the help of the EX skill. Eveline accumulates Flame Threads during the battle, due to which she will be able to perform unscheduled chain attacks. | ||
Harumasa is a damage dealer who deals most of his damage in close combat. He is aided in this by the mechanics of "electric quivers" created in the arena by performing certain moves or by imposing an anomaly on the enemy. | ||
A stunning agent that is useful due to its many buffs to increase fire damage. Reduces enemy resistances and gives a damage bonus to the attribute, so it fits perfectly into both classic and abnormal Combustion builds. | ||
Kolyada stuns enemies quickly and effectively thanks to her specialization. As a rule, during the battle, the girl has a hard time accumulating Burning and inflicting additional damage on the target to help the main damage dealer. Bernice will fix the situation without taking up much time on the battlefield. | ||
An agent of Intimidation who is almost never present on the field. In cooperation with Bernice, he can provide the main DD with all the attacking capabilities. Additionally, he can be assembled with an emphasis on knowledge and control of the anomaly in order to the pack with Onslaught. |
Best Teams with Bernice
Let's highlight the best squads for Bernice White:
Hero 1 | Hero 2 | Hero 3 | Banbu | Features |
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The Chaos team, combining representatives of the Anomaly class. The squad is built on variable activation of the status with damage when reset and accumulation of the subsequent effect. In a team with Bernice, with the timely imposition of the effects of Burning, Onslaught or Shock, the heroine will constantly influence the imposed anomaly and cause Chaos with subsequent damage to the changed anomaly. The option with Seth should be considered if there is a need to protect the squad and increase the intensity of the imposition of the anomaly, while Lucy will act as a general team buffer, will inflict personal damage and fill the anomaly. | ||||
A team for using variable Chaos with Shock and Burn. Grace has fast attacks and mobility, can hit multiple targets at once during the use of EX skill and ultimate ability. Seth, Rina and Astra in the team are interchangeable s depending on the needs of the squad. Yanagi is also appropriate in the squad, who will use all the buffs of the squad and fill the time on the field. | ||||
Miyabi is a great choice for Bernice as a primary damage dealer, constantly attacking enemies on the field. The girl increases the effectiveness of the second anomaly on enemies under freezing, and also needs Chaos to be triggered, which can be done with the help of a pocket DPS in the person of Bernice. When building a team for Miyabi, you should the conditions for activating her ive skill and put a character or an agent from the Section 6 faction, such as Yanagi, in the group. In a team with Vivian, Chief Miyabi will receive two "pocket" sub-DDs with buffs for summoned Chaos and the ability to knock down "Rim" from opponents to repeat the rotation. | ||||
The factional team of the "Sons of Calydon". In the budget version, you get a good anomalous pack with epic Piper and Lucy. Lightyear and Caesar, in turn, can stand in any slot due to a good application, many buffs, solid stunning and damage. As a helper hare, you should lean towards choosing Red Mokkus, who will push distant targets to his allies. Based on the presence of anomaly agents, you can choose a budget option with Magnetobu. | ||||
In a build with Harumasa, it is preferable to choose Lightyear or Ben, who quickly take the enemy out of a combat-ready state and can protect the damager. When playing with Lucy, it is worth using the girl's skill to get a bonus to attack power, a similar boost will also apply to Bernice. Harumasa can be replaced with Soldier 11 or Evelyn with powerful fire abilities and more independent gameplay. | ||||
A budget squad for newbies from free and epic characters. Piper and Bernice demonstrate excellent synergy, the team is complemented by the starting Nicole with monster defense cuts and a small tightening. Before Piper appears in the collection of characters, you can use Corin in combination with Billy. |
Should Bernice White be knocked out in ZZZ?
Burnice White is a fighter with unique and interesting mechanics that expand on the usual Burning status from attacks by fire attribute owners. The heroine is an excellent auxiliary damage dealer, deals great damage to the target and affects the enemy with a fiery anomaly. In essence, she is a universal character that can complement any team, but to get the most out of her, she must be considered in conjunction with an anomalous main DD. In a group playing from attribute anomalies, the girl promotes a continuous alternation of reactions due to constant application.
Separately, it is worth highlighting Bernice's dependence on signature weapons for lack of a stronger alternative. Analog options are not bad, but are clearly not designed for the gameplay of a "pocket" sub-DD. As for Eidoses, investments in duplicates will provide comfort and increased damage, but even without additional investments, the girl will show excellent results in a suitable team. To summarize, Bernice should be knocked out by those who plan to use the mechanics of attribute anomalies in battle with a main-DD of the corresponding class. Outside of Chaos packs, the girl's contribution to the battle will not be impressive.
Bernice Trailers
Bernice's Demo "A Special Cocktail for a Broken Hearted Girl":
Bernice's EP "Burning Desires":
We hope this guide helped you put together the best build for Bernice in Zenles Zone Zero. If you have any questions about the mechanics of the heroine of the fire anomaly, leave them comments under the article. In the special section of our website, see builds in ZZZ on all characters.
Gais, does it make sense to put Bernice in a mono pyro pack (Eveline/Bernice/Lucy)? Or is it better to put her with Miyabi and Yanagi? I just think Miyabi and Yanagi are already an independent pack, but you can't really put anyone with Eveline + I don't have Yao
Not much sense. It's better to put Astra and Lightyear\Kolyada\Nicole with Evelyn. It's better to put Bernice with the anomalists. If you have Yanagi, then put her with her and add Lucy there and you'll have a full-fledged squad. And Miyabi is self-sufficient as is. Give her Sokaku to activate the second ive and that's it.
Almost everything is collected, only the drive disk with penetration on fire. Damage is left to be installed and to gain another 30 ZA.
Tell me which squad will be stronger
Miyabi, Lykaon, Sokaku
Miyabi, Bernice, Lucy
Miyabi with a sign, I wonder if it's worth knocking it out
2 It will be better if you play through the anomaly
So I'm knocking it out
380 knowledge anomalies?!?! Are you out of your mind? Firstly, where to get so much, secondly, why so much, if after 300 anomalies there is no point in collecting (Β΄γοΌΏγο½)
If I'm not mistaken, the more anomalies, the more damage from chaos. People calmly and gain 500 anomalies. in each art +3-2 in anomaly x6 will be 140-180 anomalies only with additional stats, then a disk for anomaly 90, if you use a gourmet more anomalies. If you really get carried away, you can calmly accelerate
I have jane and now she stands with c5 set and aster
I also have Lucy, S1 Rina with Signa, Nicole
do i need bernies or should i keep jane as hypercarry??
If you like Bernice, you can knock it out. Knocking it out to strengthen Jane, well, it's not worth it. She plays much more independently) Although I like the Jane Seth Bernice pack. It's comfortable to play with her and covers all the content and there is comfort.
will the Jane/Bernice/Caesar squad be okay? and which banbu is better here?
I want to knock it out because it's cool. Tell me, will it work with Piper and Grace? There are few alternatives(
Not a bad squad, but it's better to choose one of the girls and put her in the team.
Will Pulchra go instead of Grace?
With the caveat that Piper will have to interrupt the "E". Her enhanced skill does a heavy blow at the very end, and it is needed to activate Pulchra's pocket skills. You just have to hold down and release the button, and then spin it up to full.
Got it, thanks
How good will Bernice look in a pack with Astra and Miyabi? Is it worth getting her at the rerun, or is it better to take girls from obol for Astra?
Rely on personal preference. Astra is great for both packs, but Enbi won't be stronger than Miyabi. If you want to strengthen Miyabi + Astra, then you should stop at Bernice or wait for Yanagi.
Is it worth beating Bernice for Miyabi if there is a pack: Miyabi, Sokuaku, Lycaon, or is it worth beating it under Evelyn with a pack: Evelyn, Lucy, Kolyada? Or should I skip it altogether?
Bernice is about to be reran. The question is, what should I knock out, Signa or First Const?
Signal will always be a priority
Burnis has a generally lousy signal. It is quite replaceable with the Built-in compiler, which falls out of the standard (as an option, it can also be exchanged for 600 coins). And the first const is half the way to the second const, which already radically affects the efficiency of the young lady. In the case of Burnis, the signal, IMHO, is a lousy investment of polychromes
Bernice's Signa isn't bad, it just doesn't do much compared to other characters. People are used to Yanagi's Signa giving her almost 20-30% damage compared to other balls. But in fact, Signa will be more useful than C1 compared to 75% chance of getting 60-70 spins, and spending 160 spins on C1 if you're lucky is easier to do with Signa. Without C1, Bernice with Signa performs most of the EndGame.
Hello, is it possible to make a team with Evelyn Bernice and Astra?
Yes, you can) If you plan to give Evelyn drive discs for fire damage, Bernice will be able to maintain the effect.
Guys, please tell me. Is it possible to make a pack of Miyabi Bernice Lucy?
Yes, you can. I would like to make one myself, but Bernice skipped me, and Miyabi met me with a sign β€οΈ
"knowledge of anomaly - affects the increase in damage from the "Charring" effect. There is a limit of 30% of the received bonus, thanks to which after collecting 300 knowledge points, you can concentrate on pumping up the remaining parameters." Then why is 380 knowledge of anomaly in the recommended parameters? If there is no point in pumping up the parameter above 300. Or am I missing something? Enlighten me, guys
As I understand it, its main damage is the accumulation of attribute anomaly, and despite the fact that the bonus has a limit, the base damage of the anomaly will still increase, and my assumption, which I canβt check, is that chaos also depends on knowledge of the anomaly, I played with a pack of Jane Sett Grace, and the chaos damage was mainly 100k 200k, and as I understand it, the less time es between two different anomalies, the higher the chaos damage, the maximum dropped was 400k. Bernice was knocked out only at the end of the banner, so now I just started pumping it and have not yet had time to check
Please advise. I've been playing for a month and I don't understand everything yet. I'm collecting her penetration in additional stats on artifacts (drive disks). But the game says that the penetration percentage is 0%. That is, without penetration in the main stat of the 5th artifact or without a set of artifacts for penetration, there is no point in collecting penetration in additional stats? Thanks!
Hello. Penetration can be either in percentage or flat. Pumping flat, the hero ignores defense units, and in percentage, respectively, % of the monster's defense. Collecting through sub-stats, you somehow strengthen the agent, but the benefit from this is less than from pumping through the main stat.
Thank you very much!
Regarding the last squad, is it possible to replace Nicole with Lucy?
not possible, but necessary. Bernice feels best with Lucy. because she gives +% attack power
I'm putting together a Jane/Bernice/Lucy team. Why is there a Red Moccus banbu in the rivers if it would be logical to put an anomalous one? Rocketba or Revolverba. Can someone explain the logic, please. And advise which banbu to put from the above, because Jane gives me normal ones and I don't want to deprive her of 100% anomaly accumulation, but I don't want to limit Bernice and Lucy either, which is better? Whose accumulation should I sacrifice in favor of the other?
There is little point in all Banbu. I play it with Svin, because I just like his appearance. But a team with an abnormal Banbu (most likely Rocket) would be better by 0.5%. All Banbu have zero damage, relative to the team's damage, but the abnormal ones at least fill the anomaly bar in the attack chain and from the skill, which is clearly better than their own damage. Svin has a motorcycle, but it only attracts weak enemies, and only once every half a minute, so there is no point in it.
So if you choose between banbu - then Rocket or Revolver. I'm for Rocket, because Revolver's ive won't work here.
In general, for Jane, of course, Caesar would be better suited than Lucy. Yes, 600 attack on Bernice will be lost, but the total damage of a pack with Caesar instead of Lucy will be much greater and more comfortable. The team now is Jane + Caesar + Bernice + Revolverbu.
Caesar didn't knock out because he didn't like the gameplay for her. He saved up all the spins for Bernice and her signa
And thanks for the advice, I'm knocking out the second rocket to increase the accumulation of the anomaly, 30 spins left until S)
Please advise. I already have Jane (C1 with signature weapon), Piper (C1 with signature) and Seth (C6 with signature). I also have Kolyada (C0 with signature) and Ben (C3 with signature). Here is my question: should I take Bernice, and what is the best way to proceed - add her to the main pack with Jane or collect her for the second pack with Kolyada and Ben?
The team of Jane + Caesar + Bernice has the same amount of damage as the team of Jane + Caesar + Piper. Given that Bernice is pumped up and played in the first team, and in the second Piper is just a stopper for Jane's ive and is not played at all.
Jane Burniece is not needed at all. Burniece is a character very much for the future (i.e. for Yanagi). Or for Piper\Grace\stopper.
I don't understand why everyone in the S+ tier puts her next to Jane, who is imba and rips faces off solo - Bernice is nowhere near her in damage. Again, unless you take her with weaker anomalists like Piper/Grace, or under Yanagi, with whom it is not yet clear what exactly will happen.
Of course, the first team does not really reveal Bernice, because Caesar does not give an increase in SA in the pocket, which is necessary for her. In this case, it would be much better to put Lucy in the team, so that SA will grow for the whole team. If we consider teams for Jane with a mono physica or Jane>Bernice>Lucy, then I noticed a significant increase in damage in the second case. A properly assembled Bernice very well allows Jane to almost simultaneously stack a fire and physical anomaly, which gives 400-800k damage approximately every 6-11 seconds. I noticed higher numbers for myself, but this is rather an exception.
From my experience (unsubstantiated), I can say that the most comfortable game was with Jane>Bernice>Lucy(Raketobu) and Grace>Seth>Bernice(Raketobu). For the second pack, I am sure, Yanagi will play great instead of Grace. We are waiting for her gameplay.
Putting Lucy instead of Caesar on Jane+Bernice is a complete lack of self-respect. Losing Jane's massive damage boost with Caesar's bonuses for a small attack boost on Bernice is very weird.
A poorly assembled team of Jane+Caesar+Bernice easily out-damages a well-assembled one Jane+Lucy+Bernice.
Yes, Lucy in this pack will increase Bernice's damage, but Jane's damage and the pack's damage as a whole will be worse.
And yes, I still don't see much point in putting Bernice on top of Jane + Caesar. For Grace or Piper - yes, for Yanagi - even more so, but Jane is a hypercarry who is more revealed by characters who strengthen her.
I wanted to know if the team of Corinne/Bernice/Lucy would be suitable or if someone should be replaced? Corinne is my main domager
I think it's okay
In such a team, practically no idea will be realized. Corin will not realize her ive, and Bernice, as a sub-DD for chaos, will simply stack small damage with fire. This significantly reduces the potential of each of these characters.
If Corin is the team's core, I recommend building a Corin+Caesar (elemental ive) or Corin+Rina (faction ive). In the first case, you can take Lucy. In the second, it is better to take Enbi or Qingyi, so you can better accelerate Corin's damage due to rotations with stun.
If you choose packs with Bernice, then this page shows very well the ideas for developing teams for her.
Hi! Please advise. I already have Jane (C1 with signature weapon), Piper (C1 with signature) and Seth (C6 with signature). I also have Kolyada (C0 with signature) and Ben (C3 with signature).
Here's my question: should I take Bernice, and what is the best way to proceed - add her to the main pack with Jane or collect her for the second pack with Kolyada and Ben?
And can Grace be replaced with Antoshka?
Hello. It will not be possible to fully replace Grace with Anton - the girl specializes in calling Shock, and Anton gives the status additional. triggers on critical hits. Due to the functions performed by the heroes, there is initially a large difference in the basic stats, so you should not expect similar results from the combination.
Which is better from the amplifiers: "Crying Twins" or "Roaring Car"? Both weapons are very good, and it is difficult to choose which is better
The car's ive only works from E, which forces Burniece to go out more often and upgrade the engine. The twins are clearly the best option to have more freedom in rotations.
Will there be a good pack?
Jane, Bernice, Caesar + revolver
Caesar does not give a bonus to CA for characters in the pocket, which is very bad for Bernice, because it reduces the damage of the burn when she is not on the field. But, of course, this will be a strong team, but not thanks to Bernice.
Hmm... It's funny that they didn't add the strongest party in principle. There simply can't be a stronger party than this one...
Jane Doe Piper and Bernice. - 3 Anomalies. 3 Ladies makes such a fierce DPS that "the rest of the party of all heroes" can simply be put aside...
If anyone has Jane, you can try it in AIC.
Jane Piper and Bernice literally complement each other.
Jane gives buffs to Piper (at the expense of 2 physical trainers), Piper, thanks to Bernice, gives a buff to everyone (at the expense of the faction). And constant chaos, damage + nastis, annihilate everything and everyone.
This is such a strong party that I am sure that Jane M0, Piper M0, Bernice M0, will sur any M6 agents in damage.
And if you have a Piper M6 (like me), then it's literally endless energy and an endless Piper buff, the bonuses never end. Just alternate characters and hit with a charged E-shka. And you get a wild buzz) ^_^ First chop, and then fry until crispy) ^_^
One rat without any party is enough, if anything.
And this is not news for hoyo, and for gachas in general. All the following packs/characters are several times stronger than the previous ones. And why not? Of the listed two are S-ranked, it is obvious that not everyone has them and it is more difficult to get them (even with zero signatures) than a full stack of M6 purple.
Here you are wrong, one rat is not even close to enough. I wrote this to the comments of Jane and Piper. In short: Jane accumulates anomaly much slower than Piper (all because of the ive on M1 in 120% to the accumulation of anomaly). And the rat has a condition: in order for the rat to accumulate anomaly faster, it needs someone to have already "made an onslaught". And in this bundle, the anomaly-maker Bernice is revealed, who, under the stable onslaught of Jane and Piper, will cause Chaos damage, and since Bernice is an anomaly-maker, of course she will have, in numbers, knowledge of anomaly above 300+. And this is stable, roughly speaking, another onslaught of Jane.
Basically, this party is the only one that can consistently do 2 chaos in a row. Charge + Burn (+Chaos) + Charge (+Chaos) = Insane damage. I've done it.
At the moment and most likely in 5+ updates, clearly no one will be able to sur this party in damage, there is too much of it.
You are wrong, this team simply does not work as it should. Or rather, it will work, the content will , but here some characters will rather drag the ballast in the form of others.
There are three DDs in the team, one of whom wants to be on the field all the time, the second deals damage from the pocket and sometimes goes out to drain energy, the third must go out and drain energy. The problems are both in the rotation of characters and in the absence of third-party buffs, because of which the damage of each participant will not be very high. You want to spin up as Piper, and accumulate heat as Bernice, and spin pirouettes around enemies as Jane, but only she needs to get into the excitement for this, in which the main damage is inflicted, and while you are casting for all the characters, then you need to do the rotation again.
In such a team, someone will always be idle, you either accumulate heat for Bernice, and then spin on Jane, or go out to drain energy for Piper, and then you have to stack heat on Bernice again, or spin Jane and drain energy for Piper, and then continue to spin Jane again, but Bernice will then sit and watch this. I am almost completely sure that Jane + Seth will perform the same as your set, and if you add Lucy / Caesar / Sokaku, they will definitely out-damage.
It's also just an irrational use of characters. Just split them into two teams like Jane + Seth + someone and Piper + Lucy + Bernice, and these teams will do more damage even individually than your hodgepodge, since there are third-party buffs that greatly buff the damage of the main damage dealers.
Speaking about chaos, for some reason you do not take into that this chaos must be set up by someone, and during this time, a hypothetical Jane could proc her anomaly, which, under the buffs of two s, can easily out-damage it. A reasonable question arises: why this chaos then? Maybe it is better to just hit under buffs?
For a normal and adequate squad - just remove any anomalist, and really any, any combination of Jane + Piper/Jane + Bernice/Piper + Bernice will work, from your team and put Seth/Lucy, that's it, it will already be more effective.
And calculations for 5 updates ahead are just pure fantasy.
You are right, I will do the same in defense. In the first party, the damage dealer is Jane, in the second party, the damage dealer is Piper. But in places where one squad is required, there is no party yet who can outdo this damage. Not only for you, but I myself became interested, I specifically checked your proposal and the conclusion: As I said, the party of Jane Piper and Bernice is stronger than the options you proposed. In AIC, in the chaos training IV with the 65th boss, where you need 2 agents from the sons of Colidol. For the purity of the tests, only Jane was mine, the rest of the Pipers Lucy or Bernice were trialists. And so, no matter how hard I tried, no matter what combinations I used. But I could not finish faster than Jane (mine) Piper (trialist) and Bernice (trialist). You are right, in the usual case we have "who hits", "who helps hit" and "who buffs". But here it turned out that 3io work on the principle of "who hits + who buffs + who helps to hit" at the same time. This party does not need rotation, "who should hit the main time of the battle", this party does not care who is active now. You are right: the rat hits hard under excitement, but accumulates anomaly faster due to the charged E-shka (only after the onslaught has already been triggered) + due to the ive of 2 physicalists, it gives a bonus to damage from the anomaly to the whole group (DD + buffer). Piper accumulates anomaly due to the spinner, but also gives a buff after accumulation (DD and buffer). And here Bernice blossoms, not only will she constantly hit with chaos, but due to her ive, she replenishes energy due to the activation of anomalies (DD + buffer). By the end of the battle, it turned out that the energy of 2 characters was almost always at full. So, back to the training in AIC: Piper spins, gives a buff + causes an anomaly, then Bernice quickly causes a burning anomaly + chaos damage, then the rat hits, due to E and a couple of hits causes an onslaught again and again chaos damage and then Piper again and in a circle. This party does not need a buffer, they arrange it for themselves. And I repeat once again in AIC there are TESTERS, I am not sure that the characters there go with signals and 100% sure that they are clearly not with the right disks. This damage can be improved by adding the right disks.
I have a strong feeling that you haven't tested anything, but just wrote it for the sake of it. I went for your team, and then for Jane + Lucy + Bernice, and each time I got at least 10 seconds faster, usually about 15. As I wrote, and what is obvious, the characters do not form a squad, but rather play in pairs, usually with Bernice, although she can also be idle. If you implement Jane under Bernice, then Piper just stands there with energy and does nothing, if you implement Piper, then Jane does nothing, if you stack for Piper after Jane, then, not always, depending on the duration of Jane's stand, Bernice gets exhausted and just takes up the slot. Why do you need a hero in your team who naturally does nothing? Maybe replace him with something useful?
I don't even want to talk about the fact that it's just inconvenient and hacky. Yes, there really is no clear rotation here, because any rotation feels wrong, since it doesn't implement everything that needs to be implemented. You can go for anyone at almost any time, but the thing is that you want to go for everyone, not just anyone.
You're talking about some buffs that simply aren't there, or 18% damage from Piper. Very useful, thank you. All the necessary ives are activated with Jane + Bernice, you can put both Seth and Lucy on the third slot.
The anomaly stacks faster, yes, but there is little point in this, since the damage is spread across all stackers, the gain is minimal.
Well, it was worth starting with this, that purely mathematically it is not profitable. So we take Lucy and a buff of 600 atk from her, we take her s1 sign, this is 10% of combat atk. Only this gives each participant ~30% atk in battle. That is, with 100% uptime, we get an increase in the squad's damage by at least these same percentages. In the Jane + Lucy + Bernice squad, two DDs receive a damage buff and no one is idle, everyone fulfills their duties. By adding another DD, for example Piper, you do not additionally receive all the damage that Piper does, you take this damage from other participants. That is, while you are spinning up on Piper, you could burn for Bernice or hit for Jane, the gain in damage is minimal. You simply redistribute damage from some characters to others, somewhere Jane takes the rap for Piper, somewhere vice versa, and somewhere Bernice has to burn to compensate for the damage of the sleeping Piper.
Of course, you can play like that, and in general, play as you want. If you like the squad - please, it can be effective and the content will go. But you should be aware that you will not realize a single character, with the exception of, perhaps, Bernice, if you purposefully maintain her heat uptime close to 100%. There is no need to claim that this is one of the strongest squads in the entire game, and that this is Bernice's best squad. At the very least, you should test everything yourself, using common sense and understand what is happening in the team in principle.
Thank you for your opinion. I conducted tests, each party in different variations, I ed 5 times. Jane Piper Bernice. Jane Bernice Lucy. Jane Piper Lucy. Piper Bernice Lucy (since Jane in the party was mine, for the sake of purity I took my Piper M6). In all parties there was a banbu Red Mockus.
Fastest finisher: Jane Piper Bernice 01 min 02 sec. Longest attempt 01 min 09 sec.
In second place is exactly what you said Jane Bernice Lucy. 01 min 07 sec (best attempt). But here is a crappy attempt 1 min 24 sec. The problem with this party is Jane, she very often did not have time to gain anomaly, as I said Jane herself gains anomaly slower than Piper, which is why her own damage suffers. The other 3 attempts were 01 min 10+ sec.
The party of Piper Bernice and Lucy performed worse. The best attempt was 01 min. 12 sec. The worst was 01. minute 22 sec. This happened because there was a relatively weak onslaught of pure Piper. (My Piper is dressed in the speed of gaining anomaly), + Jane's ive on damage of anomaly was missing. Roughly speaking, 200k+ without Jane and 300k-400k with Jane.
The worst of all was the party of Jane Piper Lucy. There was no faster than 1 min. 20 sec. There was no chaos damage at all for the whole battle, Lucy is not able to cause anomaly herself, and because of this there will be no chaos.
And so, in response to your statement that buffs are needed, Chaos damage interrupts the damage that buffs impose.
And if you say they hit about the same, I'll answer: This party will still kill faster than all other agents in this game in any rotation. Comparing damage in AIC is of course not comme il faut because some packs need to hit the Butcher, while others have 9999 ult points and can spam the ult. So when Bernice comes out, the first thing I'll do is go to the Butcher, something tells me that I'll go faster than 2 minutes. But this will be my personal experience, because I don't know who hits the Butcher in how long, I didn't find it on YouTube. My record is 2.30 sec.
Now I'm sure you're just doing something wrong. I had your team show about the same result in 1+ minutes, the best result in less than a minute I got when I almost didn't play Piper, but only hit Jane and ed Bernice's stacks.
The Jane + Bernice + Lucy team consistently showed a result of 50-55 seconds, depending on the number of dodges on Jane, and there was not much difference between my m5 and Lucy's trial, at the level of error, on m6 everything will work even better.
And why are you so focused on chaos? It's just an additional source of damage that doesn't just come out of thin air, it needs to be set up and activated. In this squad, chaos is simply a collection of all the damage that Bernice should have done during the burn. Chaos damage can be fully compensated by personal damage from Jane with buffs, yes, there is no chaos, but she herself can pump up charges for 500k.
It seems like you don't understand the main problem with your squad - damage from one character includes the loss of damage from another character. This is the third time I've written this to you.
Well, and the words about chaos with Lucy, excuse me, of course, but this is just nonsense, she is not taken for this, although m6 can and will be able to impose something, but this is not the main source of damage, but a pleasant bonus. Like the words about the slow accumulation of anomaly from Jane, she may not accumulate as quickly as Piper at the peak of promotion, but at a distance it will be very fast.
Jane + Caesar + Piper (not upgraded in afk) kill Butcher in 1.51 minutes on average in 5 attempts. Somewhere faster, somewhere slower.
Jane + Caesar + Bernice kill Butcher in 1.46 minutes on average in 3 attempts. The record so far is 1.40 minutes.
Jane + Piper (not upgraded to AFK) kills the Butcher in 2.35 minutes (1 attempt).
Jane + Bernice in 2.14 minutes (2 rounds).
Conclusion: Jane doesn't need Bernice, she needs Caesar. In the future, Bernice will be replaced by someone else who will strengthen Jane.
Jane needs Caesar, and Bernice needs Yanagi.
0 sense to put with Jane Piper. In of dps and gameplay convenience, it loses to concepts where Kryska is a hypercarry with a for her.
I read somewhere that she needs c1 to play normally. Is that true?
No, everything works there and on m0. M1 gives comfort and increases damage.
M1 or Signa?
Signa is more about pure damage increase, and M1 is about greater comfort of playing in the pocket, since you will have to save stacks less often.
I agree.
I would like to note that you can put a little more emphasis on energy recovery, which will allow you to press the skill more often. Thus, you can bring Bernice out onto the field a little more often, which will increase the rate of accumulation of the fire anomaly. If you get used to the rotation, you will soon notice that you yourself want to bring her out onto the field just to gain some fire.
That's why I'm more for the signal, because the bonus to energy in the pocket is nice, and the increase to SA is worthwhile. The signal can be transferred to another anomalist, if necessary, but M1 cannot.
Why do we need red moccus if it does nothing for the anomaly?
He pulls enemies in and does some nice damage if you have two Sons of Kolidon in your team. A very nice Banbu, but I'd still prefer the Elementals. It all depends on the circumstances.
Why is the most logical team Jane/Bernice/Lucy not mentioned?
The very first of the suggested commands
The description of the squad "Grace/Bernice/Seth(Rina)" was really bad. Firstly, the description says "Shterbu", when the correct spelling is "Shtekerbu", secondly, the description describes the banbu "Electrobu", and in the picture "Magnetobu"
We apologize for "Stebba", we corrected the typo :Ρ
The Electrobu is listed as an epic replacement for the Electric Banbu. For convenience, it is also shown in the table.