В Penaconia in the process of completing additional adventure missions tied to participation in the Holy Grail War in the "Dream World".
In squads, it plays the role of the main DPS unit, active skills are focused on dealing damage to single targets. Skills offer animations using different types of weapons - twin swords Kansho and Bakuya (primary) in close range, a bow with unusual arrows (additional) in long range, a hail of dozens of swords during superpowers.
Damage, in turn, “increases” depending on the amount action points consumed: the more of them, the more often the skill is used in one action. For this reason, it is important for the character to see heroes in the team, capable of restoring skill points, or "economical" units (not tied to frequent use of the skill).
Please note that the article presents early build version, based on information from the CBT. After the character is released, we will recheck the information and adjust the recommendations.
When is Archer coming out in HSR
Archer's release date is scheduled for the summer 3.4 update. A unique "Leap" dedicated to the character will officially become available July 11, 2025.
The banner will require the Special Star currency, but the chance of getting a Hunt unit will be calculated separately from other types of Jumps, meaning it will have own story и your current guarantor.
In order not to miss the latest information about the composition of banners, add to "Bookmarks" schedule.
How to get free
In honor of the long-awaited launch of the Sweet Dreams & Holy Grail collaboration, Archer will be a free Legion in patch 3.4. He will be given out as a gift: a letter with the E0 hero will be sent to the mail of each Pathfinder on the day the event starts, July 11.
Hero's story
Within the Fate/SN universe, the boy is an Archer-class Servant (Bow Knight and Archer Heroic Spirit) who participates in the Fifth Holy Grail War. He is not a Heroic Spirit in the same sense as other Servants, as he has a true personality prototype. In order to the chosen path, signed a contract. As payment for what he has done, he must act as the Guardian of Balance for the entire world, and as a result, he is distinguished by both a memorable appearance and his own backstory.
Arrived in Penakonia, in the "Dream World" where many things are possible, together with King Knight Saberto take part in the First Holy Grail War. All for the sake of obtaining a significant relic that can make any dream come true.
Looks like
Following the lore, the hero is dressed in Red Common Mystic Code (aka the Holy Shroud), made of a material that has not yet been discovered by humanity at the time of the anime series and visual novel. In addition, he wears shoes with metal inserts that are attached to black pants. The Holy Shroud covers his arms and upper body, partially demonstrating thick armor. The palms are covered with gloves.
Archer Gameplay and Skills
The Heroic Archer is a fairly strong representative of the Hunt, which significantly sures some companions of the same class. Some skills are based on the accumulation of lvl. "Charge", which allows you to make bonus attacks out of turn. The skill, in turn, enters into an enhanced state, within which the young man is able to carry out several successive attacks (up to 5 times, or until the action points run out).
Belonging to the Way of the Hunt makes him an excellent warrior, capable of putting up a good fight against a large enemy target, be it an elite enemy or a boss. Therefore, he will be able to show himself well in modes "Pure fiction".
Skills
The character's skill set includes standard active and ive skills:
Instantly attacks the enemy target. After entering combat, deals quantum damage to all enemies equal to 200% from attack power, and gains 1 level of "Charge".
Deals quantum damage to the target enemy equal to 50-130% from attack power.
Deals quantum damage to the target enemy equal to 200-500% attack power. In addition, it enters a strengthened state called "Chain Link", in which:
- The character's turn does not end with the use of a skill;
- The skill's damage is additionally increased by 60-120% — the effect lasts until you exit the special state and can be stacked up to 2 times;
- The skill can be used up to 5 times in total, each use costs 1 action point.
After the skill has been used 5 times, or if there is not enough Action Points, Archer exits the enhanced Chain Link state and his turn ends. Additionally, the state is reset once all enemies in the wave are killed.
Deals quantum damage to the target enemy equal to 720-1440% attack power. Receives 2 lvl. "Charge" (max. - 4).
When an ally attacks an enemy target, the hero spends 1 lvl of "Charge" to immediately perform a bonus attack on the main target. The damage of the attack is 120-300% from attack power, it also restores 1 action point.
Eidolons
Consts expand combat potential, in particular significantly increasing the effectiveness of the ultimate ability:
- 1 eidolon - after using a skill 3 times in one turn, the next use of the skill within the same turn does not consume action points;
- 2 eidolon - increases damage dealt by superpowers by 120%;
- 4 eidolon - If the target of the super ability does not have quantum vulnerability, it will be imposed during the use of the named skill; in addition, the enemy's quantum resistance will be reduced by 10% for 2 turns;
- 6 eidolon - At the start of the turn, immediately restores 1 Action Point, and also allows the skill to ignore 20% of the enemy target's defense; additionally increases the max amount of damage boost accumulations from the skill by 1.
Tracks
Pumping up hidden talents significantly simplifies the accumulation of the "Charge" level at the initial stage of the battle, and also increases the combat effectiveness of the unit due to increases in critical indicators:
- 1 track — the presence of a hero on the battlefield expands the max. number of o/n by +1;
- 2 track - when entering battle, receives 1 level of "Charge";
- 3 track - after allies receive high skills, if their number reaches 4 or more, the character's critical damage increases by 60% for 1 turn.
All about character leveling
Raising a unit to the maximum level 80 will require:
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 | |||
VERDICT | Credits ×888 000 Guide traveler ×290 |
Extinct Core ×15 Glimmer Core ×15 Wriggling Core ×15 |
Dim moonlight ×65 |
General list of resources for prefarming Archer:
- loans (×3);
- traveler's guides (×289), adventure journals (×6), travel meetings (×16);
- extinct core (×56), flickering core (×71), wriggling core (×73) - kill monsters Fragmentu on the territory space station Hertha, to obtain this consumable resource;
- meteor bullet (×18), fateful death (×69), shot counterclockwise (×139) - reward for cleanup "Sepals (crimson)" at the location of Penakonia, Selection site for scorched sands from Uslada;
- dim moonlight (×65) - Epic Quantum Element Character Ascension Material that can be obtained by completing the dungeon "Stagnation Shadow: Ice Moon Form";
- sorrow of the keeper (×12) - an item used to study traces and improve skills, which is a reward for killing Kokolii, Mother of Deception in activity "Echoes of War: The End of Permafrost";
- imprints of fate (×8).
A Guide to Building the Best Archer Build in Honkai: Star Rail
Since the Heroic Spirit is considered a typical representative of the DPS focus, his build includes building up such combat characteristics as:
- crits and attack power;
- elemental damage (quantum);
- speed - can be useful if the squad lacks classic advancement s.
Accordingly, Archer's build in XSR and equipment for him are selected taking into these requirements, as well as with a careful approach to the general skill set of the character, where the main skills are skill, superpower and bonus attacks.
Recommended characteristic values
Priority main stats are selected according to the following principle:
Head | HP (constant) |
Arms | Attack Power (constant) |
Body | Crete. chance or crit. damage |
Legs | Attack speed or power - depends on the team the hero is on |
planar sphere | Quantum bonus (a priority) or attack power (alternative) |
Connecting rope | ATK |
Importance of secondary characteristics:
Crete. damage and crit. chance > Attack Power
Recommended final values for reaching level 80, taking into all equipment:
- Attack Power — 2-500+
- Crete. chance — 60-80%
- Crete. damage — 130-150%
- speed - basic (paired with "high-speed" (160+ units) s who know how to promote) or 134+
Light Cone Rating
The most attractive options for weapon "cards" include:
Cone | Effect | Recommendation |
---|---|---|
Hell where ideals burn |
Critical chance increases 16-32%. When entering battle, if the max skill points are greater than or equal to 6, the attack power also increases by 40-80%. Additionally, during the battle after using the skill, the wearer receives additional increases to attack power in the form of 10-20%. This effect can stack up to 4 times. |
Archer's signature, offering high increases to crit chance and attack power, from which skill damage is scaled. Significantly strengthens the character and allows you to concentrate on gaining no less important characteristics, such as crit damage. |
See you at the end
|
Increases crit. owner's damage 24-40%, as well as the damage of the skill and the subsequent bonus attack on 24-40%. | An ideal option that increases both critical damage and damage from two skills that are often used in rotation - a skill and a bonus attack. In of effectiveness, it can be compared to a signature weapon, at level 5 "Overlay" will partly sur it. |
Fencing
|
When the owner attacks the same enemy multiple times, the damage they deal increases by 8-16%. This effect can stack up to 5 times. This effect is removed when the owner changes their target. | One of the best Path of the Hunt light cones, offering 40-80% net damage boost. The downside is that it's only useful in a limited number of activities, as it forces you to focus damage on one target for the ive to work properly. |
Baptism of pure thought |
Crete. damage increases by 20-32%For each debuff an enemy has, critical damage dealt to that target is increased by an additional amount. 8-12%. This effect can stack up to 3 times. Using a super ability to attack a target inflicts the "Debating" status on the owner, increasing damage dealt by 36-60% and allows the bonus attack to be ignored 24% enemy defense. This effect lasts for 2 turns. |
A legendary option that can be obtained from the limited "Jump". Affects the increase of crit and total damage dealt (the latter bonus is cumulative + increased by the buff after using the ult). When equipping, the rotation should be based on a combination of the super ability and the skill. |
Cruise through the galaxy (H5) | F2P |
Crete. chance increases by 8-16%. Critical chance against enemies with HP below or equal to 50% is additionally increased by 8-16%When the owner defeats an enemy, his attack power gains a boost of 20-40% for 2 moves. | Free option from shop in Hertha, which will be especially effective if you fight against one large target and a couple of "small" ones - the latter is necessary to maintain the buff for additional attack power. |
The only winner |
Attack power is increased by 12-20%. When the owner makes a critical hit on an enemy, he gains 1 level of the "Luck" status, which can be stacked up to 4 times. Each existing level of the "Luck" status increases his critical damage by 8-12%. The "Lucky" status is removed at the end of the owner's turn. | A good alternative to the "Luck" status. Considering the skill's peculiarity, which allows the ability to be used up to 5 times within one turn, it will allow the hero to increase damage due to the high increase in crit. |
Only silence remains |
Attack power is increased by 16-32%. If there are 2 or less enemies on the battlefield, the critical chance increases by 12-24%. | An epic "first time" option that works well against single opponents, as it adds a crit chance increase to the attack power. |
Additionally you can consider:
- "I'm going hunting" (Light) - increases the effectiveness of the superpower, which can be especially useful if the character has a second const.
- "Dead Dream" и "In the night" (light) - good equipment options, but with slightly less stable effects, for the maintenance of which it is important to take into third-party nuances.
- "Spring streams of rivers" (Epic) - An epic quality alternative that increases speed and outgoing DPS, but forces a careful combat style (or having a Preservation representative in the party).
- "Back into the Darkness" и "More subscriptions!" (epic) - less stable options, but can be equipped if there are no other options.
What relics and decorations are needed
When approaching artifact selection, it is important that the primary and secondary sets offer increases that match the character's primary requirements.
cave relics
Among the cave relics, the following are considered satisfactory sets of artifacts:
Set | Effect | Recommendation |
---|---|---|
|
2 parts: crit chance +8%. 4 parts: Increases skill and super ability damage by 20%. After using a super ability, skill damage is further increased by 25%. |
One of the best sets for a warrior archer, as it increases the damage of the main skill in the rotation - skill. The additional increase in crit. chance, in turn, will simplify the balance of stats. |
|
2 parts: quantum damage +10%. 4 parts: When dealing damage, the owner ignores 10% of the enemy's defense. If the target enemy has a quantum vulnerability, an additional 10% of defense is ignored. |
An alternative equipment option. In certain situations, it will be extremely effective, since it allows you to ignore enemy defense (+ to ignore if the enemy has a quantum vulnerability). The second part of the bonus, however, is easy to activate if you have Silver Wolf (Nonexistence: Quantum) in a squad that can impose third-party vulnerabilities on enemies. |
Additionally, 2x2 sets can be equipped, offering boosts to important offensive stats. This will be effective if good full sets are lacking.
planar decorations
Among the planar decorations, it is worth considering sets that will significantly affect the DPS from the skill as the main skill in the rotation of the Hunt representative:
Set | Effect | Recommendation |
---|---|---|
|
2 parts: Crit. chance +8%. If the owner's Crit. chance is not less than 70%, the damage dealt by basic attack and skill increases by 20%. | A good option that allows you to deal increased damage while using the skill. The only problem is that for the set to work effectively, it is extremely important to have 70% or more critical chance (the process is made easier if the signature is equipped). |
|
2 parts: Attack Power +12%. If the owner's Speed is greater than or equal to 135/160, the damage dealt is increased by 12/18%. | Affects the hero's overall damage, but in return requires additional investment in the "speed" stat. You can reach 135 units without any problems, but 160 is a luxury for which you will have to take into third-party factors, including certain representatives of Harmony in the squad. |
|
2 parts: Attack Power +12%. If there is at least one ally on the same Path as the owner at the start of combat, the latter's Critical Chance is increased by 12%. | An alternative that will work if there is a +1 Hunt character in the team. The best companion from the budget options is March 7 (Hunt: Imaginary) or Motse (Hunt: Electric)It is easier to coexist with a Nameless girl, since she is easier to master. |
Inert Salsotto |
2 parts: Crit. chance +8%. If the owner's Crit. chance is higher than or equal to 50%, then the damage dealt by the super ability and bonus attack increases by 15%. | A set that affects DPS bonus attacks and super abilities. It will be useful if the archer-warrior primarily acts as a secondary damage dealer, playing from bonus hits. Otherwise, the "Star Arena" offers more significant increases. |
Examples of squads for Archer in XSR
The main feature of the Heroic Spirit is the skill, which can be used up to 5 times. In order to fully realize his own damage, it is extremely important for the young man to have s that can restore skill points, or increase their total max. number. The best allies will be Hanya (Harmony: Physical).
Characters equipped with Harmony Light Cones will gain some importance "Landed Flight" и "The Battle Isn't Over" (signature owners will also be good).
Examples of the best teams
In a team, Archer plays the role of the main damage dealer (hyper-carry), therefore, squads are built around him:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A balanced squad with stable sustain, an excellent buffer, and an equally attractive debuffer capable of dealing additional damage. The presence of the Silver Wolf will open up the possibility of hanging a quantum vulnerability if the enemy does not have one. | ||||
An additional option for a team focused on fully ing the Servant. The double action advancement will allow the hyper-carry to deal the highest percentage of damage (especially if combined correctly with Sparkle's ultimate). Having Resurrection will help activate the super ability more often. Hyacinna, in turn, will enhance the AoE potential of the group due to Iki's skill, which deals high area damage. In the absence of a healer, you can take Gallagher, who is economical with action points. |
||||
"Gluttonous" squad due to Armor, which really wants to maintain skill bonuses on the main damage dealer. For this reason, , which rarely uses skill points, is recommended for the third and fourth slots. Considering that Heroic Spirit is capable of performing bonus attacks, Zaryanka will be a good option for a second , as the trace increases the critical damage of bonus attacks. |
||||
F2P variant of the group, where Hanya is responsible for restoring action points thanks to the "Burden" status, which is maintained on enemies. Pela will lower her defense, the rest of the time she will use a basic attack. Tingyun will also switch to using b/a after using the skill. |
We hope that thanks to our article you managed to assemble the best build for the Heroic Spirit in Honkai: Star Rail - the hero of the Archer collaboration. comments You can write any questions regarding the character.
A pack of Archer, Sunday, Gall/Hyacin, will the memory be normal?
Normal squad Archer + Hania + Locha + Accordionist, I don't know who to shove in, Fusi, no Spark, but there is unpumped armor from S2, or should I shove in Wolf?
In theory, Bronya itself needs SP, but in principle, if you generate SP in a move (Bronya has built-in promotion), and then skill + ult (on e1 and with a cone you can also regenerate SP), then quite It might work. But I don't think it would be very convenient to implement.
Wolf is suitable (penakonia ftv!). And also LGG, Tinyun and Mart-hunt as available f2p options.
Will a pack of Archer + Hanya + Tribby/Sunday + Fu Xuan (I have E1 with a sign) be okay?
Sunday will be a good choice, and Tribby interacts poorly with him. I think Fusyu is also possible, but it would be better to make her hyperfast, so that she can mainly spam basic attacks. But I don't know if it will be better than Gallagher, who is strictly SP-positive and can quickly generate 2-3 SP when needed.
How much speed does the bartender have that he generates at 3SP? O_o
In this example, he will hit on Honey's mark, so 2-3 will come out.
Although for the sake of interest you can count, will he go 2 times to Archer, if you assemble a hyper-fast Gallagher, and even under the ult of a hyper-fast Honey (she can easily hold the ult on both Archer and Gallagher at the same time) and with a multiplication cone))
and under hanyu it's still understandable. fast bartender will either be skinny (which is bad for autofight on farming the last two bosses, if there are no meta dds), or without anticontrol (which is bad for high-end content).
It's interesting, in one showcase the skill eats up strictly 2 sp, in another, more recent one, there is some kind of alternation mechanic: 2 sp, then 1 sp, and then 2, 1, 2. I don't understand...
And you shouldn’t attack Mart, IMHO they have excellent synergy, better than anyone else. In addition to the obvious, that Marth herself deals good damage and regenerates SP, she is also a semi-accordion: not only will she pour 10% of speed, but also +60% CD and +36% penetration. And most importantly, Archer is probably the only character who can fully charge Marth's buff in one rotation. And from it, she gives out no less than Archer. Is it worth a full-fledged accordionist or debuffer slot? Maybe not, but if there is no Spark and you need someone to generate SP, Marth is an excellent f2p option.
Wouldn't the Zele "at night" signal suit him? A good alternative that will also flood the KS, and also has a lot of attacks, will increase the damage of the ult if you collect it quickly.
It's just not clear why Archer needs to be collected in speed when he plays from a spark or a rooster. Unless it's under Hanya with 170+ speed.
A squad with a spark of hanya and gallagher is normal, right?
I understand that Hanya won't exactly give any buffs, but this way he'll have the maximum amount of action points available.
Hanya buffs damage, atk and speed. If it weren't for the ult and ive of the klutz, then one could argue who is top for Archer. And it's better to change Gallagher to Fusya (gives KS and immunity to control for 1 turn, under E1 gives CU, under K1 gives Damage) or Gambler (with ult puts a debuff on CU, under E1 gives CU, under E2 gives a debuff on resistances, under K1 gives a debuff on Damage). E1K1 is preferable, but you can do without it. Fusya will give KS, and Gambler a debuff on CU. Bartender buffs penetration, which no one needs.
if there is a dunce, then instead of hanya it is better to have a cat or a wolf, archer will not eat so much SP simply. if there are none of these, then a feathered one or armor. at least a robin, at the same time it will increase the damage of the gambler.
There is no wolf, I am skipping the cat (most likely (they promise Monday reruns and sparks, but I need their signs)), Fusi and Gypsy are also not there.
I put Gallagher, since Lynx loses in of healing, and Linsha... Well, as an option, but Archer will often receive ive healing from the bottle emanator, since he hits several times. The armor is too greedy for skill points, and Sunday is my mid-range and hyper-carry Anaxagoras (I change them depending on the situation), and tearing him into 3 squads is somehow completely out of the question.
So I wanted to put both Hanyu and Sparkle in one squad, so that he would have more skill points and would have the maximum possible bonuses (speed, crits, strength, and damage dealt)
And yes... I lost quite painfully in 50/50 (hi yanqin and himeko)
ahah. I how I was spinning the card player on E6. I never got less than 70 spins, and also constantly 50/50 armor and cheetah))) it was blazing noisily. If you have a locator, then he is an option, because under his field, Archer will heal the whole team 5-6 times. But the locator should be well dressed. Ideally, E2K1xo, as usual.
It sounds strange, but as a variant of the squad Archer, March Hunt, Armor with a sign and Bailu. I took into all possible free characters that I have
You won't have enough skill points.
There should be a Khanka, put it in, you can do it together with Bronya, and that's it.
And the best healer is Gallagher, or are you just a newbie?
no, the problem here is in another Gal, I have it in another team, and I somehow don’t want to reassemble that team
They all eat SP, Archer is redundant here. Change March to Hanyu, Baylu to Locha. And at least somehow it will work.
Tell me, what are the possible downsides of such a team: Archer + Anaxa + Iskra + Locha? How playable will this composition be?
I understand that you can replace Anaxa or put together a separate pack with him and maybe a more profitable one, but I want to keep these three (Iskra, Archer and Anaxa) in one team - primarily because of the waifu factor.
In theory, Archer should have enough skill points to deal consistent damage - with Spark, he'll likely have 8.
Anaxa spends a couple skill points early on before moving into her ult and solo talent procs. Maintains vulnerabilities, deals damage, and fuels SP for Archer's attacks.
Locha heals, spends almost no skill points, lays out a healing field and removes debuffs - it's clear that SP is friendly
Iskra also needs no comment - mostly a must-have for Archer (and ofc's favorite girl).
Question:
Does this composition have any serious drawbacks that will interfere with the game? How convenient and effective will it be in a real game?
It's especially interesting considering that Archer is in the plans to get E1S1
The main drawback is that Anaxa brings nothing to this pack at all. Squads assembled in HSR by the waifu factor often do not work. Literally any harmony will be more effective for Archer, not to mention Wolf/Cipher, and Anaxa has a squad where he will fit much better. And considering that Archer is not the strongest character, additional buffers will not hurt him.
Wouldn't the new Phaenon set "Tide-Chasing Captain" suit him? It has a 48% attack boost and some crits.
This is a preliminary build with the best gear options at the moment, additional alternatives were not considered.
The full build will be presented closer to the release of version 3.4, as described in the introductory text.
No, the set is so-so. Archer's ult doesn't give up every turn, not even every second, depending on the pack. Plus, his damage comes primarily from E-shots, not ults. For the set to work, you really have to get around it, have a full ult, and full ODs. And that's every time. Which, of course, won't happen. Plus, his signal already pours tons of atk, and Sparkle - ku. The best is either the old quantum set or the scientist. The scientist also depends on the ult's uptime, but not as much as the Phaenon set and is generally more useful.
I think with e4 or wolf quantum set will be even better. in any case dps will be even.
Well, finally, the BP cone will come in handy in a million years, they should have introduced it earlier... 5 months to save up! E4 is essentially the cowboy's ult)) if there really is a rework of the wolf, then the usefulness of this E is questionable, however, many characters have this. For now, E1 is the only alternative and E6 is delicious. You can easily play with them through hanyu, without E1, I think there will be a periodic shortage of SP.
Isn't the See You at the End cone a BP one?
That's right, new BP. I forgot to correct the text, thanks for noticing!
Well, the plan is this: finish off Iskore's signa, lose to Fu Xuan, and knock out Wolf (already buffed). And there will be a mono-quantum with Archer.
The ult is awesome, only the black borders of the map are noticeable, I hope the developers will somehow remove it or move the camera closer so that it is not visible
Archer is a very cool guy in his own right, but he also does a few things that are important to me. Firstly, he resurrects Sparkle with a signature that literally had nowhere to go. And after a year and a half, her signature DD finally came out, which eats tons and activates Nocturne at the same time. Secondly, there's a pretty good quantum set lying around since the first versions. I don't really want to play Zelka, but the set suits Archer. And Archer himself is top
Will there finally be a reason to level up Hanyu? I got it and it's still sitting in the warehouse, I haven't leveled it up at all, but I managed to get 3 Eidolons! By the way, there's no Sparkle, and there was no need for it.
I leveled her up according to the wifufactor right away, as I got her, although in of usefulness, she was also good, but it was at that time in the absence of legendary s
Hania restores AP less? Is that a joke? She generates more sparkle, much more.
Sparkle's advantage over Hania will always be that she increases her overall skill points with her talent. This is why she can be a great for Archer.
He looks like an unplayable no-name npc -_-
Did they about Sparkle? Okay, let's see, let's play
Will they all still have to be twisted?
They clearly said that Archer would be given away for free.
Pumped up with all the +6 goodies?
Leveling is not knocked out, but farmed. If you are talking about eidolons, then yes, they will have to be knocked out.
So-so
And who and when did they give you "pumped up with all the goodies"? What's the point of such claims? Maybe even a signal in the set?
I'm very glad that he's playing with Iskorka, I want to knock out another sign for her
I like that Sparkle is the only one in HSR who is not shy about hinting at 18+
I haven't watched Faith, so it's kind of off the mark, it would be better if they added their own heroes! Although the tendency to make different variations of the same heroes is also so-so(
As if they don't add 2 characters every update. And you probably don't know what collaborations are.
what difference does it make whether you watched it or not, they will have a separate storyline on Penakonia
literally the first collab with two characters
>it would be better if they added their own heroes
Seriously?! Archer wants Sparkle!? You're kidding...
Okay, I have an E6 Hania (I'll have to pump it up though)
I really want him to be really powerful. And without a bunch of cons. One of the few characters that you really want to play, look at the endless edge of the blades, maybe Ro Ayas, listen to the prayer. I also hope the animations won't let you down. It's one thing to say about Saber, where there's only "Ekuse... KALIBA!" And bdysh on the ground. But here, according to the lore, there should be cool animations, especially with the mirror of the soul. In theory, it should be at the level of Kastoria, but Archer is clearly not the kind of character for whom MHY will bother... In general, I'm waiting for the beta. I haven't waited for it as much as now (plus there will be old-timer buffs)
If every point you burn doesn't make him say part of the monologue, then don't even offer it)
I am the bone of my sword
Steel is my body and fire is my blood
I have created over a thousand blades
Unknown to Death,
Nor known to Life.
Have withstood pain to create many weapons
But yet, those hands will never hold anything
So as I pray, Unlimited Blade Works.
By this logic - 8 points and here's your ult)
i.e. will there be a single target Don Dragon? The question is why? Monoquantum why? No, for fun it's possible, but then what's the incentive to spin E-classes.
what