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AMR 35 - French light tank tier 2 WOT

AMR 35 is a Tier 2 gift French light tank. Will appear in the game with the release patch 1.6.1. What is it like against the background of single-level s, will it be able to bend in the sandbox or is it a tank exclusively for the collection?

TTX AMR 35

Let's take a closer look at the characteristics of the tank, comparing them with other level 2 LTs with cyclic reloading.

Firepower

The tank is armed with a 25 mm gun with a one-time damage of 27 units, which is the minimum among tanks with cyclic reloading. Armor penetration with a basic armor-piercing projectile is 46 mm, which is quite good, and with a gold sub-caliber 68 mm. The low alpha is offset by a very fast reload time of 1,7 seconds, so the AMR 35 can fire 35,29 rounds per minute with a potential damage of around 994 damage, which is one of the highest values ​​among tier 2 vehicles.

The AMR 35 has only two types of shells at its disposal, there are no HEs in the ammunition load.

The implementation of damage is facilitated by a very fast convergence of 1,8 seconds and the best accuracy at the accuracy level of 0,36. In dynamic battles, there will be a lack of a turret traverse speed of 30 deg / s, here he is inferior to most of his classmates. Elevation angles are quite comfortable -12 ... + 15 °, maybe sometimes there will not be enough degrees of elevation of the gun.

Vitality

The margin of safety is small 140 units - the minimum value. The armor of the tank is very thin, so even absolutely everything will pierce it in the forehead. In principle, this is the norm for tier 2 light tanks.

AMR 35 armor scheme

Other indicators

The mass of the tank is 6,6 tons, so it is necessary to avoid ramming. Despite the low specific power of 12,12 hp/t, the AMR 35 can accelerate up to 55 km/h forward and 20 km/h in reverse. The chassis turn rate is 36,51 ° / s, so there will be problems with maneuverability at high speed.

The vehicle boasts a good standing still stealth ratio of 15,96%, and after firing a shot of 4,69 (the best value), so it can safely shoot while at a decent distance from the enemy.

View of 310 meters, one of the maximum values, only two German LTs have 10 meters more. The communication range is also high 360 meters.

Advantages and disadvantages

Having familiarized ourselves with the technical and tactical characteristics of the AMR 35 in detail, we can highlight its strengths and weaknesses.

Advantages:

  • high rate of fire;
  • fast mixing;
  • best accuracy among single-level s;
  • comfortable UVN;
  • excellent coefficient of stealth;
  • good dynamics;
  • high review.

Disadvantages:

  • small alpha strike;
  • weak booking;
  • low turret traverse speed;
  • mediocre maneuverability;
  • commander overload.

Equipment selection for AMR 35

Installing additional modules will help mitigate the consequences of shortcomings or increase the effectiveness of the strengths of the equipment. Given the level of the tank, not everyone will want to spend money to install equipment, so we have prepared two options: economical (removable for free and can be transferred from other vehicles) and more efficient (equipment is more expensive and can be removed for gold). We recommend this build:

  • improved ventilation - slightly increase all the characteristics of the machine. You can install in any configuration.

Economy Assembly:

  • stereoscopic telescope - in a stationary state, it will add 80 meters (quick mixing and accuracy allow you to sniper);
  • camouflage net - will increase the invisibility of the tank in a stationary state. A practical option due to its low cost, and gold is not required for dismantling.

More efficient assembly:

  • enlightened optics — will add 31 meters to the basic view in any position, all the same, the battles at the initial levels are very fast and if you stand in the bushes, you can be left with almost no damage by the end of the battle.
  • reinforced aiming drives - will help to shoot more accurately immediately after reloading the gun.

 

Crew training

The crew of the tank consists of two people. The driver performs exclusively his role, and the commander has several additional specializations:

  • gunner;
  • charging;
  • radio operator.

If you don't have a French LT crew yet, we recommend the following set of skills:

Order of study and influence of perks

To begin with, we all study Camouflage in order to increase the overall invisibility of the car. Then the commander needs to reset skills in order to select the irreplaceable Sixth Sense perk. At the 2nd level, we swing the camouflage again, and the driver has a smooth move to reduce the dispersion of the gun in motion. After learning 2,5 levels, it's better to reset the skills again in order to give the tankers the Combat Brotherhood, which only works with 100% mastery of all crew .

Next, the commander will need Smooth Turret Rotation for more targeted shooting and Radio Intercept to increase visibility by 9,3 meters. The driver's perks King of the Road will help you pick up speed faster, and the Virtuoso will improve the maneuverability of the car.

Equipment selection

For low-level fights, the usual equipment is enough:

  • small repair kit;
  • small first aid kit;
  • manual fire extinguisher.

If there is a desire to make fun and just bend over in a random house, and at the same time do not bother with the cost of silver, then instead of a fire extinguisher, you can put a national dish Strong coffee.

How to play AMR 35

After getting acquainted with the performance characteristics of the new technology, let's move on to how best to realize its potential in battle. Bearing in mind that in the sandbox at such levels, sheer bacchanalia is sometimes going on, let's consider the best tactics for behavior in battle.

The final configuration, taking into the above recommendations.

Necessary use strengths this tank and take into weak. The best option is to be at a medium distance, because there is no armor at all, and the safety margin is very small. This is facilitated by good accuracy by the standards of level 2.

The fast reload is the same as the aiming speed, so you can fire non-stop in skirmishes, which is effective if you target enemy modules.

AMR 35 gets into battles with 3 levels, and there it will already be felt sometimes lack of armor penetration. But this tank is due excellent review will be able to give high-quality light, so it will not be lost even at the bottom of the list.

In addition, good intelligence is rewarded by earning silver.

Excellent dynamics allows you to break through to capture an enemy base or return to defend your own. Depending on the situation, you can the breakthrough of the allies on the flank. It is to , not to lead, because one must about weak reservations.

Summary results

AMR 35 will be a nice gift for fun low-level rides. This tank is a classic representative of "sand" light tanks, which, due to the characteristics of its performance characteristics, maintains high combat effectiveness in various combat situations.

 

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