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Alexandrina Sebastian in Zenless Zone Zero: Rina's Guide & Build ⚡️

Guide to the senior maid from the Victoria agency: creating a build, selecting an amplifier and a list of the best teams for Alexandrina Sebastian.

Detailed guide to Rina in Zenless Zone Zero with an analysis of her active and ive skills, Inclinations and Mental Picture, as well as listing the advantages and disadvantages of a maid. We will select a suitable amplifier for the character, a set of drive disks, a banbu and form a squad that will reveal it in the best way. In the guide, we’ll tell you about rotation for battles, features when playing as her, and we’ll look at what Alexandrina needs to level up to the maximum level.

Alexandrina Sebastian - representative domestic staff agency "Victoria", fighting in battle with the help of two banboos, Drizella and Anastella. Thanks to her henchmen, the girl can stay at a distance from her enemies, destroying them with electricity. The heroine is an excellent ; in battle, Rina fights with the help of the Electro attribute and represents the class.

Rating A-position in dash list
Rarity ⭐⭐⭐⭐⭐
when added to the game July 4, 2024 (version 1.0)
How to get a character Banner “Stable channel” and “Dedicated channel”
Specialty [class]
Attribute [element] electro
Impact type Crushing
Fraction Household staff agency "Victoria"
Role in the squad
Growth 173 см
Voice actresses
  • English Voice Actress — Crystal Lee
  • Actress whale. voice acting - Zhang Ruoyo
  • Japanese Voice Actress — Arai Satomi
  • Actress cor. Voice Actors - Lee Eun-jo
How do you rate Rina?
S+ position in the tier list
43.82%
S-position in the tier-list
34.23%
A-position in the tier list
17.31%
B-position in the tier list
1.62%
C-position in the tier list
2.94%
Voted: 1294

How to get Alexandrina in Zenless Zone Zero

There are several ways to knock out Alexandrina Sebastian in ZZZ:

  • Get it from Star Cast, a regular standard banner.
  • Get it randomly from the “newbie banner”, which is built into the “Star Lineup”. There is a discount on the first 50 master copies and a guaranteed drop of one 5⭐ Agent, which may be Rina.
  • Knock out a hero when losing 50/50 in the “Dedicated Channel” event banner. After this, the probability of receiving an event hero will be 100%.

If you didn’t succeed in getting Rina using any of these methods, then after 300 spins in the permanent “Star Lineup” banner you can pick up one standard 5⭐ hero for free, the promotion is valid once per .

In a separate guide explained, signal scheduleto stay updated on the release of new legendary heroes.

Features

By increasing your character's level, you will also increase his basic characteristics, which include health, defense and attack power. Each stage of elevation increases a secondary parameter, individual for each Agent; Alexandrina’s increases penetration chance. Specific values ​​at each elevation stage can be found in the table below:

Level of Health DEF ATK Penetration chance
1 692 48 103 0
10 1537 107 107 0
20 2952 205 205 4.8%
30 4366 304 304 4.8%
40 5780 403 403 9.6%
50 7195 501 501 9.6%
60 8906 600 600 14.4%

Rina's main skills

Rina in Zenless Zone Zero

Alexandrina Sebastian is a that helps the team through buffs and a high application of the Electro attribute, due to which she is an excellent for the Shock effect. Alexandrina's abilities are aimed at dealing electrical damage, increasing the chance of breaking through squad , prolonging the duration of the shock and increasing the team's electrical damage.

Due to her list of skills, Rina can quickly put the enemy into a state of Shock, causing them damage with the Electro element, and also prolong the effect of this negative status. A nice bonus is the ability to restore energy to squad , which makes their entry onto the field more effective. Next, we’ll take a closer look at how Alexandrina’s skills work.

Basic Attack

Basic Attack "Knock you fool"

Alexandrina sends her minions to deal up to four hits with physical and electrical damage. Hits delivered along with Banbu's attacks do not reset Rina's basic attack counter. When holding a standard attack, use a strike from afar, dealing electrical damage.

Evasion

Evasion “Just let me fix my dress.”

Rina quickly dodges, becoming immune to damage.

Dash attack "Frightening Surprise"

Rina's minions perform a piercing attack, dealing physical type damage.

Counterattack after dodging "Review of Banbu"

When striking after performing a perfect dodge, Drizella and Anastella rush forward and explode there, dealing electrical damage to enemies. While the skill is active, Rina is invulnerable.

Special Attack

Special Attack "Beat the idiot"

One of the banboos attacks vertically from above, dealing electrical damage. The skill increases the level of protection against interruption.

Enhanced Special Attack (EX) "The Fool's Disappearance Trick"

Anastella makes several vertical strikes from above, dealing high electrical damage. While using the skill, the hero is invulnerable, and when the skill hits an enemy, quick assistance is triggered.

Help

Quick help "Allemande on two beats"

If an active squad member is thrown, you can use quick help. Anastella and Drizella Rin rush forward and explode with electricity. During the ability, the heroine gains invulnerability.

Evasion Assist "Chime for three beats"

Switch to another hero before the enemy hits. The character will dodge the attack and activate heightened perception, entering a state of invulnerability.

Extra Attack Assist "Gavotte in four beats"

After completing the evasion assist, use a basic attack. Banbu Alexandrines will rush towards the enemy and create an electric whirlpool. While the skill is being used, Rina is invulnerable.

Chain of attacks

Chain of attacks "Code of Conduct"

While the chain of attacks is active, switch to the girl. At her command, the banboos fly forward and create a sphere-shaped field near their enemies, which strongly damages opponents with electricity. While using this skill, Rina's minions cannot make any other attacks, but can be brought back by holding a basic attack. If the skill hits the enemy, quick assistance is triggered.

Superpower "The Queen's Retinue"

Banboo Alexandrinas charge forward, pushing enemies aside and dealing massive electrical damage. During their super, Anastella and Drizella are unable to use abilities, but can be called back by holding a basic attack. When using this skill, all team regenerate 10 units. energy, and the next agent entering the field will receive 20 units. energy. When an enemy is hit, a quick assist is triggered.

Makings

Primary ive Skill "Little Co-Destructor"

If Alexandrina orders a banboo to attack, the penetration chance of all team , as well as Rina herself, increases by 25% + 6% of the heroine's penetration chance. The maximum you can get is a 30% increase. The effect stops working after Drizella and Anastella return to their owner.

Additional ability "Perfect feast"

If there is another agent in the team with electrical attribute or from factions "Victoria Domestic Staff Agency":
Increases the duration of the Shock state that another hero puts an enemy into by 3 seconds. While there are enemies with this debuff in the arena, all characters deal 10% more electricity damage.

The order of leveling skills

Attributes > Special Attack > Basic Attack > Chain Attack > Assist > Dodge

Alexandrina most of the time is outside the battlefield, its main goal is to strengthen the team with the help of inclinations and the rare use of special attacks and ultimates. However, some skills can make defeating enemies easier by aiding damage control. Alexandrina's skills should be upgraded in the following order:

  1. Makings are strengthened first of all, since along with them the chance of penetration also increases. The buff is applied when Drizella or Anastella is ordered to attack, and the increase can reach an impressive 30%. The additional ability is aimed at prolonging Shock and increasing electrical damage, its main functions in the team.
  2. Enhanced Special Attack (EX) acts as the main source of damage, in addition, its use is a good transition to another hero by activating assistance. The skill should be upgraded immediately after the inclinations or together with them.
  3. Basic attacks You don’t have to upgrade Rins, since the girl is extremely rarely on the field, but they activate the makings and in some cases can fill the Shock scale, which is why it’s also not worth leaving them completely unattended.
  4. Chain of attacks has an extremely short range of action, which is why it has low pumping priority. The superpower slightly compensates for these shortcomings, since it provides the hero entering the battlefield with energy and deals significant damage. Rin's ult will not be used as often compared to a special or basic attack.
  5. Help allows Alexandrina to protect herself from excess damage and a number of debuffs, imposing invulnerability on herself, but this is not as important as, for example, strengthening the squad.
  6. Evasion is used the least since Rina is mostly out of the battlefield. The character is a , which is why this skill should be upgraded at the very end.

How to play as Rina: rotation

The gameplay for Rina is quite simple and has, in fact, only a single requirement - consistently enter the field and provide teammates with reinforcements. It is worth noting that Rina cannot use skills one after another, since the banboos must return first, this feature can slow down the overall pace of the battle. Speaking of the maid, you need to about the well-timed special attack and ultimate. Alexandrina’s rotation looks as consistent and easy as possible:

  1. Start the battle with the maid, use a normal or special attackto summon Drizella and Anastella.
  2. Switch to another squad member: Rina's banboos will remain in battle and provide the active agent with a buff in the form of increased penetration. Try to get the enemy into Shock status as quickly as possible.
  3. Once Drizella and Anastella are gone, bring Rina onto the field again. Use the special skill when ready to increase electrical damage.
  4. Try to use your ult before the main damage dealer enters the field to provide him with additional energy.

Rina's best eidos

Next, let's look at all of Alexandrina's enhancements in the Mental Picture:

1: Dance duet Having used the skill, Rina's banbu remain on the battlefield for another 5,5 seconds, after which they return to their owner. The effect of the character's main ive skill on comrades within a radius of 10 meters increases by 130%.
2: A masterpiece After Alexandrina enters a state of combat readiness or comes on as a replacement, she deals 15% more damage for 12 seconds. The effect lasts once every 18 seconds.
3: Senior Maid Specialization The level of all Rina's skills increases by 2.
4: Hammer and needle Alexandrina's energy regeneration rate increases by 0.5 units/second if she uses a skill with a banbu. The effect ends if the helpers return to the mistress.
5: Perfectionist head maid The level of all Rina's skills increases by 2.
6: Terror of a Stormy Night If an enemy is hit by an Empowered Attack, Chain, or Ultimate, the unit deals 15% more Shock Damage for 8 seconds.

Rina's best consts - 1, 4 and 6:

  • A dance duet is the best value-to-cost ratio. It further increases the importance of the character in the pack, providing a significant increase in damage for the entire group through a ive skill.
  • Hammer and Needle provides Rina with additional energy regeneration when both of her banboos are engaged. This const will allow you to use an enhanced special attack much earlier, which will increase the overall damage of the character and, as a result, the squad.
  • Stormy Night's Terror is a great buff, allowing Rina to boost her party's electrical damage with a boosted attack, chain, or ultimate. This gain is especially effective in monoelectric teams.

Advantages and disadvantages of Alexandrina Sebastian

After reviewing the entire skill pool of Alexandrina Sebastian, we can highlight a number of advantages and disadvantages of the hero:

Advantages Disadvantages
Has extremely universal reinforcement, which is to increase the chance of breaking through other squad . The buff significantly increases the damage of the entire team, regardless of elements and play style. Many of Rina's abilities last a few seconds and use banbu, preventing the character from using another skill until the previous one is completed, causing the pace of battle to slow down.
Additional ability extends Shock status from 10 to 13 seconds, thereby increasing the total amount of damage by 30%. The buff also grants an additional 10% Electric Damage while the enemy is Shocked. Banbu needs to be constantly engaged to activate Rina's buffs. You need to switch to the hero at the right moments and press the buttons at the right timing.
Mechanics of Alexandrina easy to understand and get used to it. The character spends most of the time outside the battlefield and only occasionally releases a banboo to help the group.
Rina - one of the most mobile heroes in the game, who is also capable of attacking from afar. Very high movement speed combined with long-range combat make the girl one of the safest units.

Leveling up Rina in ZZZ

Raising Alexandrina to the maximum level 60 and fully leveling up all the character’s skills will require spending the following consumables:

Leveling Materials Price
Level of ×4 Entry Level Token
×32 Top Token
×30 Ruler Token
×800
Skills ×25 Basic Shock Chip
×75 Advanced Shock Chip
×250 Specialized Shock Chip
×5 to the Hamster Cage
×2
Makings ×60 High Dimensional Data: Destructive Rush
×9 Last Dance
×405

Best builds for Alexandrina in Zenless Zone Zero

In ZZZ Alexandria Sebastian s the team as a , strengthening the group from the pocket. Thanks to Rina's Inclinations, she increases the chance of breaking through squad and increases electrical damage, which is extremely important for combinations with electro-DD. The girl enhances the damage that hits enemies in a state of Shock, and also partially restores energy and from time to time can blow up opponents using special skills.

To assemble a strong Rina build, you need to know the main goals and responsibilities of the heroine, her rotation and requirements. During the battle, it is important to release on the field in time in order to increase the team’s damage through buffs. The hero performs best with the right teammates, but it is equally important to choose the right equipment and pay attention to pumping up the highest priority stats. When choosing equipment for Rina, you need to level up the following indicators:

  • Knowledge of the Anomaly — increases the damage caused by attribute anomalies. Each point in the anomaly knowledge skill is equivalent to 1% of the damage;
  • ATK — indicator of damage caused by the agent;
  • Breakthrough — penetration allows you to ignore the enemy’s defense, increasing the total amount of damage he receives;
  • Energy recovery — energy regeneration rate, allowing you to perform an enhanced special attack more often.

Next, we’ll take a closer look at how to assemble Alexandrina in ZZZ, look at the weapons that suit her, collections of drive discs and the best units.

Best amplifier [weapon]

Alexandrina's signature - S-class amplifier "Cradle of Weeping", which is an excellent weapon for s. An agent with this weapon recovers energy faster, and when his attacks reach the enemy, all other squad deal more damage to the target. Amplifiers that increase penetration, anomaly knowledge, or damage should be considered as more accessible weapons.

Amplifier Effect
Cradle of crying
⭐⭐⭐⭐⭐
Basic Attack 46-684
Penetration chance: 9,6-24%
A hero with this amplifier restores energy by 0,6-1,2 units/sec faster. When a character hits an enemy, all other party hit the target. 10-20% more damage for 3 sec. While the effect is active, its value increases by 1,7-3,3% once every 0,5 seconds, and the maximum increase is 10,2-19,8%. Restarting the effect refreshes the duration, but not the damage increase.
Ball for playing without rules
⭐⭐⭐⭐
Basic Attack 40-594
Energy recovery: 20-50%
If a character's attack with this weapon triggers a counterattack with the attribute, the crit chance. hits for all squad increases by 12-20% for 12 seconds.
Boom gun
⭐⭐⭐⭐
Basic Attack 42-624
Energy recovery: 20-50%
When an ally's attack on a unit hits an enemy, the attack power of the entire unit is increased by 2,5-4%. The effect stacks up to level 4 and lasts 8 seconds.
Treasure Chest (R5)
⭐⭐⭐⭐
Basic Attack 42-624
Energy recovery: 20-50%
When the owner of this item deals Ethereal Damage with their ed Special Attack, Chain Attack, or Ultimate, all party hit the target for 15-24% more damage. The energy recovery of an agent with this item increases by 0,5-0,8 units energy/sec. within 2 seconds. Identical ive effects do not stack.
Frame for memory
⭐⭐⭐⭐
Basic Attack 40-594
Penetration chance: 8-20%
Activating a Counter Attack after a Dodge, ed Special Attack, Attack Assist, or Attack Chain grants additional 20-55 decibels and restores the agent with this item 0,7-1,1 units energy. Fires once every 12 seconds.

Discussed in more detail in a separate guide all amplifiers in ZZZ with recommendations for which characters to give them to.

Best Drive Discs [artifacts]

All artifacts for Alexandrina must be selected to increase basic parameters, such as:

  • knowledge of anomaly;
  • Attack Power;
  • chance of penetration.

In addition, the properties of a set of disks, ideally, should provide some kind of boost either to the entire squad, or to Rina as a buffer. There are 6 slots allocated for drive disks, the boosts from a set of artifacts begin to affect the character after equipping 2 or 4 pieces from one collection, so it’s worth filling the slots with a combination of two sets in the ratio 4+2. The table shows the best sets for Alexandrina Sebastian:

Drive disk Effects Recommendation
Astral voice 2 parts: Attack power increases by 10%
4 parts: When any squad member enters the battlefield with Quick Aid, the entire squad gains 1 level of the Astra effect for 15 seconds. A maximum of 3 levels can be gained, repeated casts refresh the duration. Each level of the effect increases the damage dealt by the character performing Quick Aid by 8%. Only one effect can be active for a squad at a time.
A good set with convenient activation of the ive effect of four parts. Half of the set increases attack power, and the full set gives a buff to the damage dealt by the agent who used quick help. Will be an excellent option for ing a damage dealer of any focus, including anomalous.

Recommended to combine with two parts of "Swing Jazz" or "Freedom Blues".
Swing jazz 2 parts: Increases energy recovery by 20%
4 parts: After activating an attack chain or super ability, all party deal 15% more damage for 12 sec.
A good option for a -buffer. When collecting four parts, the set allows Rina to press buttons more often, and also makes her ultimate as useful as possible by increasing the damage of the squad.
It is recommended to combine with Fugu-Electro or Hormone-Punk.
Freedom blues 2 parts: increases knowledge of the anomaly by 30.
4 Pieces: When you hit an enemy with an empowered Special Attack, the enemy's Attribute Anomaly Resistance for an Agent with this set is reduced by 20% for 8 seconds.
Another good option for a buffer, but more suitable for units with an electro attribute. Increases knowledge of the anomaly, simultaneously lowering the enemy's resistance to Electro.
The greatest effectiveness is achieved when combined with “Thunderstorm Heavy Metal”, “Fugu Electro” or “Hormon Punk”.

In the special guide you can find out more about drive discs in ZZZ and which sets are suitable for whom.

Recommended characteristic values

Select drives with the following parameters as the main stat:

Position Basic parameter
1 Health (permanent)
2 Attack Power (Permanent)
3 Protection (permanent)
4 Attack Power - a priority, knowledge of anomaly (alternative)
5 Penetration%
6 Energy restoration - a priority, Attack Power (alternative)

Optimal final characteristics for comfortable age of high-level content:

  • Attack Power: from 2 units. and higher;
  • health: not less than 10 units;
  • penetration: up to 72% for the maximum team buff at level 6 of skill development;
  • knowledge of anomaly: 200-300 (optional).

Best Banbu

There are quite a few Banboos for Alexandrina in the game. When choosing which one to send with your team, look first at dealing electrical damage, accumulating the corresponding anomaly, restoring energy, or the ability to perform functions, such as the Seeker. Before equipment, it is better to find out the characteristics of each little helper, and also delve into the conditions for activating the second skill, since it is better to choose Banbu taking into each member of the squad and relying on DD:

Banbu Skills
Stekerbu
  • Banbu attacks the enemy with an electromagnetic cannon, causing electrical damage and accumulating an anomaly of the corresponding attribute.
  • If the team has at least 2 heroes with the “Electro” type, then attribute anomalies during Banbu’s chain of attacks will accumulate 100% faster.
  • Banbu unleashes powerful attacks in a large radius around himself, dealing electrical damage and greatly increasing his electrical attribute accumulation.
Majordomo
  • Banbu serves tea treats. The agent who receives the treat regains his energy.
  • If the team has at least 2 characters from the Victoria domestic staff agency, then when the active skill is triggered, energy recovery increases by 20%.
  • Banbu attacks long-range targets with frying pans and pancakes, dealing high physical damage.
Barobu
  • Banbu releases ether bubbles, and heroes who hit them regenerate energy.
  • If there is a “” character in the team: an ether bubble, touching the hero, increases the recovery of characters from the “pocket” by 60% of the starting value.
  • Barobu doesn't have a third skill.
Elektrobu
  • Banbu rushes towards the enemy and continuously deals electrical damage to them, accumulating an electrical attribute anomaly.
  • If a team has at least 2 characters with the Electric attribute, the accumulation of attribute anomaly during a chain of Banbu attacks is increased by 60%.
  • Banboo attacks enemies with a series of strikes, dealing electrical damage and greatly increasing the accumulation of the electrical attribute anomaly.
Prospector
  • Banbu applies a random boost to the character: HP restoration, shield creation, increased energy recovery.
  • If there is a agent in the team, increases the gains from the first skill: restored HP increases by 25%, the applied shield increases by 25%, or energy recovery increases by 0.06 units/sec.
  • There is no third skill.

For more information about assistants, see a detailed guide to Banbu with a tier list of the best.

Units for Rina in ZZZ

Alexandrina in Zenles Zone Zero acts as a located outside the battlefield. She is an extremely versatile character due to her ability to increase penetration and restore energy, but due to her attribute and a number of skills, she is an ideal hero primarily for monoelectric builds. Taking into her specifics, which are of key importance for unlocking the damage output of a squad, it is worth adding an agent to certain teams, or building them exclusively around her.

It is also worth taking into the fact that the built-in bonuses of all characters begin to act in synergy with agents of an identical attribute or faction. Accordingly, when choosing maid partners, it is recommended to have a powerful electro-DD or sub-DD, which can easily put enemies into a state of Shock and fully implement the penetration received from Rina.

Best characters

The following damage dealers and sub-dealers can be placed in the maid's team:

Character Specialty/Attribute Features
Asaba Harumasa
Section 6
Attack
electro
A good main damage dealer who relies on allies in battle. After a chain of attacks, he carries out a lot of rapid strikes on the enemy in a state of stun under all team buffs. The only problem when making a bundle with Rina is that Harumasa requires an Intimidation or Anomaly character in the pack.
Soldier 0
New Eridu Military Forces
Attack
electro
An electric DD that accumulates Shock quite well and requires a or Intimidation class character. Together with Rina, it forms a strong self-sufficient combo with pleasant damage from direct hits and abnormal status.
Ellen Jo Ellen Jo
Household staff agency "Victoria"
Attack
Ice
The characters are of the same faction, which is why both maids' ive skills will be able to work correctly. In addition, Ellen deals a huge amount of damage, and Rina's buff will only increase it.
Zhu Yuan Zhu Yuan
Special group of the criminal investigation department
Attack
Ether
Zhu Yuan's ive requires any character in the party to be a class, which Rina can help with. The maid's personal additional ability to prolong Shock is of no use in conjunction with Zhu, but the increased penetration percentage will have a positive effect on the policewoman's damage.
Soldier 11 Soldier 11
Obol Squad
Attack
Fire
An Assault Agent with a decent Burning application. Together with Soldier 11 and any secondary anomalous damage dealer, you can create squads that rely on direct skill damage, damage from periodic Burning, and Chaos reactions.
Evelyn Chevalier
Constellation Lyra
Attack
Fire
A fire damager with a good application of the fire attribute. Suitable for classic squad builds ed by the Intimidation stunner. If desired, can play in Chaos teams with an Anomaly agent as a sub-DD.
Anton Ivanov Anton Ivanov
Plant "Belobog"
Attack
electro
It is important for Anton to constantly deal damage and hit targets in a state of Shock, Rina helps him do both. Maid buffs increase the overall damage of the damage dealer and make gameplay for him more consistent.
Corinne Weeks Corinne Weeks
Household staff agency "Victoria"
Attack
Physical
Corin's peak damage occurs when enemies are stunned; with Alexandrina's help, the girl will be able to deal even more damage to targets.
Yanagi Tsukishiro
Section 6
Anomaly
electro
An abnormal damage dealer who plays from the Chaos effect and periodic Shock. Rina's buffs are great for all-round strengthening of the girl, and belonging to the electric attribute helps in activating the ive.
Hoshimi Miyabi
Section 6
Anomaly
Frost
An anomalous unit that benefits not only from Rina's stat buff, but also from her class: Miyabi's additional ive ability is only active in faction-based bundles or in an alliance with a .
Burnice White
Sons of Calydon
Anomaly
Fire
A strong secondary damage dealer with a mechanic of accumulating a fire attribute anomaly from the pocket. Increasing Rina's penetration percentage will be useful to White in any pack, although the girls will not help each other with activating ives.
Vivian Banshee
Mockingbirds
Anomaly
Ether
Similar in mechanics to Bernice and is also a "pocket" sub-damager with an effective imposition of Ethereal Anomaly.
Grace Howard Grace Howard
Plant "Belobog"
Anomaly
electro
Rina provides Grace with a huge number of synergistic effects that enhance her to the peak of her capabilities. The penetration, Shock, and Shock buffs create a great connection between these characters.
Piper Wil
Sons of Calydon
Anomaly
Physical
The epic anomalous damage dealer relies on applying Charge by holding a strengthened special attack. Like Bernice, Piper benefits from a buff that increases penetration percentage. Complementing the build with Grace will create a strong squad focused on summoning Chaos.
Qingyi
Special group of the criminal investigation department
Intimidation
electro
Qingyi herself is a strong squad candidate with a powerful damage buff to enemies while stunned. However, for a girl’s ive to work, a character from her faction or an Assault agent is required.
Trigger
New Eridu Military Forces
Intimidation
electro
A representative of Intimidation with minimal presence in the arena as an active fighter. s the team strictly "from the pocket" and deals good Electro damage, so easily fits into builds with both Assault and Anomaly.
Enby Demara Enby Demara
Sly hares
Intimidation
electro
Enbi and Rina go well together thanks to the characters' basic Attributes and skills. Thanks to Rina's enhancements, Enbi will be able to stun enemies faster and put them into a state of Shock.
Pulchra
Sons of Calydon
Intimidation
Physical
An epic agent of Intimidation who works "out of pocket". Doesn't take up much time on the battlefield and is able to perform a hero change to the position in front of her.
Caesar King
Sons of Calydon
Defense
Physical
Caesar is endowed with a large number of mechanics that simplify the conduct of dynamic battles and increase the damage of allies in the pack. The girl creates shields that can absorb the most powerful attacks, in addition, they guarantee resistance to interruption and increase the attack power of the wearer. In addition, with sufficient pumping of the impulse, it can replace the agent of Intimidation.
Seth Lowell
Special group of the criminal investigation department
Defense
electro
A defensive agent specializing in ing groups that play from an attribute anomaly. Along with the shield, the agent transfers an increase in anomaly knowledge to an ally, and after performing a chain of attacks, imposes a decrease in resistance to the accumulation of any attribute on the enemy.

Best teams with Rina

The best units for Alexandrina are created based on electrical attribute, in them she reaches the peak of her capabilities, in addition, characters from the Victoria Domestic Staff Agency would be an excellent choice. The table below shows examples of units in which the characters interact well with each other:

Hero 1 Hero 2 Hero 3 Banbu Features
Miyabi Yanagi Alexandrina (Rina) Rina Alexandrina (Rina) Gulliverbu One of the best squads for implementing Rina as a under the Shock effect. Miyabi is put at the head of the group, acting as the main combat unit. After the rotation scrolls, she is replaced by Yanagi, who causes "Broken Polarity" on enemies and focuses on filling the electric attribute. Rina prolongs the duration of the periodic status, which increases the damage from repeated Chaos to Shock, in addition, she increases the penetration of damage dealers.
Grace Howard Grace Kolyada Belobog Kolyada
Bernice
Vivian
Alexandrina (Rina) Rina Foreman
Stekerbu
An extremely expensive team that has very good synergy. Kolyada provides space for Grace and Rina to activate their skills. When swapped for Bernice, you get a revolver squad with a constant change of characters to refresh all the effects. Adding Vivian will increase the damage when summoning Chaos.
Anton Ivanov Anton Ivanov Alexandrina (Rina) Rina Grace Howard Grace Howard
Enby Demara Enby Demara
Stekerbu
Elektrobu
A relatively affordable mono-electric unit with simple mechanics and rotation. Grace inflicts Shock on enemies, Rina increases this effect, and Anton deals increased damage to them.
Harumasa Qingyi
Enby Demara Enby Demara
Alexandrina (Rina) Rina Stekerbu
Elektrobu
Harumasa, given out for free during the 1.4 version, will become a solid foundation of the electric pack. Agents of Intimidation Qingyi or free Enby will help the young man with a comfortable rotation, introducing enemies into a state of stun with a high vulnerability multiplier. Rina, in turn, will buff the comrades' penetration characteristics and help in activating Shock, if it is needed for positive equipment effects.
Soldier 0 Trigger
Pulchra
Alexandrina (Rina) Rina Stekerbu
Elektrobu
The Aftershock squad, led by Soldier 0, gets a damage bonus to the mechanic thanks to her inclinations. Rina spreads a penetration buff to the squad, and Trigger and Pulchra the damage dealer from the pocket.
Soldier 11 Soldier 11
Evelyn
Piper
Bernice
Alexandrina (Rina) Rina Magnitoba
Rocketaboo
An example of an Abnormal squad with Soldier 11 or Eveline and Piper swapping out to summon Chaos. When swapping out for Bernice, the team relies more on the direct damage from Soldier's skills and crits, as well as the periodic effect of Burn.
Ellen Jo Ellen Jo Von Lycaon Von Lycaon Alexandrina (Rina) Rina Majordomo Dear group from Victoria Domestic Staff Agency. The team interacts well due to the faction matching, and is also combined in mechanics and roles performed. The damage dealer deals a lot of damage to enemies with a stun from Lycaon, receiving all sorts of buffs from Rina, who also s the group with Shock status.
Zhu Yuan Zhu Yuan Qingyi
Caesar
Alexandrina (Rina) Rina Officer Cui
Rezonabu
An example of a squad with Zhu Yuan as the central damage dealer. Although all characters can use the ive, the main focus is on strengthening the main DD and spreading all positive effects by the time the enemy is stunned. Rina is important in this case because of the penetration percentage buff, and much less often helps with strengthening the squad due to the presence of enemies under Shock on the field.
Corinne Weeks Corinne Weeks
Billy the Kid Billy the Kid
Enby Demara Enby Demara Alexandrina (Rina) Rina Amillion F2P squad of free characters, in which additional abilities of all agents are activated. The main position is played by Corin or Billy, who enter the field after stunning the opponents. Representative of Intimidation Enbi quickly launches chains of attacks, and Rina spreads positive buffs to the team.

You can see it in a separate guide examples of the best teams in ZZZ.

Conclusion on the character

Alexandrina Sebastian is an extremely strong who can be placed in almost any squad. Even if the Victoria Household Staff Agency member does not provide buffs to Electric Damage and Shock, she is still able to increase penetration, taking the damage dealer to a whole new level, as well as provide him with energy. Despite her high mobility, Rina is away from the battlefield almost all the time, and when she fights, she does so slowly and steadily, as she is completely dependent on her banbu.

The Maid will be able to play in a variety of builds at any stage of the game, but will reveal itself best in a monoelectric squad, for which four-star heroes can also be considered as a starting Anton. With factional characteristics, synergy is somewhat more complicated, since only one hero from “Victoria” has an A-rank. Having received Rina, you can provide your units with an excellent buffer, but if not, you can think about it and pick her up after 300 signal searches, if you have already got the desired agent from the banner.

Trailers Alexandrina Sebastian

Character demo:

We hope that our guide helped you put together the best build for Alexandrina in Zenles Zone Ziro and select a worthy squad for her. If you have any questions, ask them at comments, we will definitely answer. In the special section of our website, see builds in ZZZ on all characters.

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Satanakha
Satanakha
43 minutes ago

Rina can only count to two))

Nikita
Nikita
3 days ago

Does it make sense to take the signal instead of the boom gun on the distribution

Bobrito Bandito
Bobrito Bandito
1 month ago

Tell me, is the Harumasa/Grace/Rina squad okay?

237
237
1 month ago

explain to a dumb person why Rina doesn't always apply her ability??? And I press the charged skill, and I hit the enemy, and I switch to quick help. Well, I do everything that is described, so why doesn't the buff apply???? I just completed three attempts of merciless hunting, I did everything described above, so why didn't the effect apply all three times???? Can someone explain what I'm doing wrong, or is there a hidden mechanic here that I just don't know anymore.

Zhenya
Zhenya
2 months ago

How do you like the squad of soldiers enby/enby hare/rina?

Siro4ek
Siro4ek
4 months ago

Who can be put in place of Yanagi? (Miyabi, ____, Rina)

4 months ago
Answer  Siro4ek

For playing from stun - Enby or Lycaon. Alternatively, you can play from Chaos with Grace.

Julia
Julia
5 months ago

How to get 72% penetration? With max weapon level "frame for memory" and disk you get 53,6%. Where else can you get this characteristic?

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4 months ago
Answer  Julia

Well, it says up to 72% here, so you don't have to dial more

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4 months ago
Answer  Julia

I got 70.4% penetration with her max upgrade + her signal and two parts of Fugu-Electro, I can't do more

wiki
wiki
5 months ago

and what about the normal squad: Harumasa, Lycaon, Rina?

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4 months ago
Answer  wiki

Yeah, I think I saw Lycaon somewhere in the guides.

Delsi
Delsi
5 months ago

How do you like the idea of ​​adding Harumas, Qingyi/Enbi and Rin's squad to the squad list? It's a great squad, isn't it?

5 months ago
Answer  Delsi

We are slowly updating the articles, thanks for the squad ^:

Copper
Copper
6 months ago

And yet, in my opinion, “memory shot” should not be at the bottom of the list of Amplifiers for her.

Last edited 6 months ago by Koper Strig
Ferrettoup
Ferrettoup
7 months ago

Is there any point in changing Nicole in a bundle with Zhu Yuan to Rina of the first merge? In the end, I still don't understand whether it's worth pumping her, and she's already fallen for the second time?

Igor
Igor
7 months ago

I don't understand what's the point of Rina. I pumped her up, and in the "Enby/Nicole/Billy" team I replaced Nicole with her. For some reason, the DPS of this team with Rina is lower.

Anthony
Anthony
7 months ago
Answer  Igor

I think she only opens up on M1. Because without M1, her buff works too little. But on M1, she will compete with Nicole M6.

AngelADA
AngelADA
8 months ago

Please describe what Rina's buff gives. Ignoring % defense (like Nicole, only not a debuff but a buff), ignoring all defense with a % probability, or something else?

8 months ago
Answer  AngelADA

Hello. Yes, we are talking about ignoring % of defense. The difference between Nicole and Rina is that one needs to hit the enemy, and the second interacts with the characteristics of the characters. But in general, the principle is similar.

easter egg1488
easter egg1488
10 months ago

Thanks for the guide. I checked the specs of my Rina - everything is perfect.

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